First Match
Too many cases were it looked like you locked up and then reacted too late O_o;
like, if I didn't know better, I thought it was wifi screwing you up.
ex: you missed grabs, failed punishments, got hit, all because you were reacting like .5-1 second too late. It was really bizarre. The moves woulda been good otherwise.
infz - he does f-air approach sometimes. also, his u-air approaches seem to get hopped over and b-aired in the first match. either predicted or misspaced is all :/
oya, definitely needa get better at predicting / punishing (or is it... preventing?!) that falco sideB. A large majority of the time, you're predicting him to use it at ground level, but he actually spaces it to fly over your up-tilted F-smash.
You more experienced players can tell me about this, but I'd either try to hit Falco either before he uses side-B or by camping the center of the stage (make them gamble on cancelling correctly).
2nd match
first SDR>roll off on platform : you could have shieldcancelled the landing, but it looked like you were just trying it out. Too bad he grabbed you for it X.x;
I wonder if you could have pulled the drop off backwards (create some space) > shield cancel/spotdodge to punish grab.
- I really like the run behind > side-B thing you do lol. Wanna try the run behind > side-B grab?
2nd stock kill, I liked the drop down N-air (lol tricked me into thinking ASC) > Fsmash. nice.
looks like you caught on to his side-B patterns in the second match

In the middle you got an F-tilt, and on the last kill, you got an Fsmash off of it.
Have you tried ending a jablock with an ASC combo? I mean, grab is cool, but I wonder if it gives a better damage/placement return.