Since Ryker asked...
Roles:
No Hetero
Overswarm said:
Every single player must write something on The Wall each Night phase, as well as the beginning of the game. You can find the rules for writing on the wall in the first post.
Note that the Wall is more than a gimmick, and it should be treated very carefully. It can be used in many ways: to goof off, to hint at information, to crumb something, to make a statement that couldn't be said out loud.... but know that it's more than just a gimmick.
Also, you have to write. If you don't, you get modkilled. :D
So you need to PM me a PM titled "Wall Writing N0" with what you want to write. Make sure you read the rules prior to posting.
Here's your role:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Evil Eye
Waller: You MUST choose a player each Night. Each player must make a minimum of ten posts that Day phase. You two may ONLY directly quote each other and MUST quote at least one post of the other’s when making posts; while other posts and players can be referenced, they cannot be quoted using quote tags and it must be preceded by you quoting one of the chosen player’s posts. Should either player not get in the minimum of ten posts before the lynch is set, BOTH players get a permanent MOD vote on their name; this is for the entire game. Should either player fail to quote the other, they get a MOD vote for that Day phase only. The player you use this ability on will be notified privately that they must converse with you.
Individual Win Condition: Use your ability on someone, then have them lynched that Day.
Evil Eye I felt was pretty straightforward. From what I have seen he likes walls.
The purpose of this role was to allow a role to forcefully put emphasis on someone that was hiding and make it painfully obvious if they were avoiding questions. It randomly went to a playerslot that didn't really need it, but them's the breaks.
Ragnarock
Overswarm said:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Tom
Kingmaker: Once per game, you may make someone King for a day. That player can then choose the lynch immediately at any point in the Day phase. Others can still vote, but the King’s vote is an auto-hammer. If the King vote kills scum, you get this ability back and can use it again.
Individual Win Condition: Use an ability on someone of Town alignment on N2 or afterwards.
Tom has always been kind of the "jock" of DGames. He hasn't really done stuff at a consistently epic level to make people bow down to him, nor has he shown analytical abilities that far surpass everyone else, but he has consistently been a top player without keeping a spotlight on him. On top of all this, he's very socially aware during a game and is able to make other people seem more or less influential, so Kingmaker it was. The role was meant to be a distractor to town primarily when used irresponsibly, although there are obvious ways it could be useful, and its distractive nature was pushed aside by the "use only once" mode.
FullMetalLynch
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Nich
Tunnel: When you vote, you can only vote for that player until that player is dead. This is for ALL day phases, so you’re stuck the moment you vote for someone. You cannot vote for No Lynch.
Individual Win Condition: Convince someone to vote for the player of your choice and have that person be lynched the Day. To keep it unambiguous, it is suggested you say “Name, vote for (name)” and fill in the variables or PM the mod to let the mod know you are trying to convince player X. Both you and the player must be on the lynch when the hammer drops, but they cannot be on the lynch when you first join. Keep in mind I'm not a robot, so if you say "unvote so I can convince you to join", it won't count.
Nich is Nich, and he likes to tunnel! This role allows for a player to be a detriment by acting foolishly but also allows for a player to make the decision for everyone, like FML did in lylo. HE picked who was lynched, no exceptions. Had he voted for someone, everyone else just has to deal with it. This can be useful or bad.
Inferno3044
Overswarm said:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Swiss
Chaos: Each Night, you may pick a player. You will switch Individual Win Conditions with that player ONLY if they haven’t already completed their win condition. This includes Mafia. Any actual completion of their old individual win condition is negated, even if they get it back.
You do NOT have to complete their individual win condition, only your primary. The win condition you switch with will replace a fake win condition listed at the bottom, and it is only there for switching purposes.
Individual Win Condition: Have a player you switched Win Conditions with die without completing their new win condition.
Individual Win Condition you give the first person you use Chaos on: Be the hammer vote of a lynch at least two days before deadline. (since they don’t have the Chaos ability)
A fun role that I hoped would last longer, and pretty much a ******* role. The actions here don't really fit Swiss, but I felt the mentality behind it did. If Swiss was given the opportunity to guarantee a person would have a more difficult time to win, but he'd be given some information, if he felt it would be amusing to him he'd do it imo.
WatchTheThrone
Overswarm said:
Independent:
FrozenFlame
Interpret: Each Night phase you may pick two phrases on The Wall; you will know who wrote them.
Observe: Once during the game, at Night you may observe a player; you will be told if they killed anyone or, if they are killed, who killed them.
Individual Win Conditions:
1. Be Night Killed by scum; NOT lynched or endgamed.
2. Choose three players at the beginning of the game; at least one of those players must survive longer than you
3. Have 0 votes on you at the end of a Day phase you are alive
You must meet all three win conditions to win.
I was thinking about FF and how he always gets NKilled by scum and realized how difficult it actually is to MAKE scum NKill you, and made it an indy. The "three players" bit wasn't particularly difficult if you know DGames.
"1. Marshy/Nabe (No Hetero)
2. Soup
3. JTB"
Were the choices given to me and other than Soup dying right away, No Hetero and JTB were both end game players.
Kary
Overswarm said:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
J
Investigate: Choose a player. You will see that person’s Individual Win Condition. If there is more than one, you see the first listed.
Individual Win Condition: You must save at least one person that isn’t you from being lynched. When that person is L-3, you must openly proclaim they shouldn’t be lynched and vote for a different player; as long as that person isn’t lynched that Day phase you will have completed your win condition. Do not be ambiguous.
J has always been an opinionated player and has always lacked the manipulative aspect that most players have. Many will just let someone they think is town die just so they don't put undue attention on themselves whether right or wrong, but J rarely shys from this.
JTB
Overswarm said:
Every single player must write something on The Wall each Night phase, as well as the beginning of the game. You can find the rules for writing on the wall in the first post.
Note that the Wall is more than a gimmick, and it should be treated very carefully. It can be used in many ways: to goof off, to hint at information, to crumb something, to make a statement that couldn't be said out loud.... but know that it's more than just a gimmick.
Also, you have to write. If you don't, you get modkilled. :D
So you need to PM me a PM titled "Wall Writing N0" with what you want to write. Make sure you read the rules prior to posting.
Here's your role:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Marshy
Confident Coercion: Choose two players. Player A is unable to be lynched that Day while Player B starts with two MOD votes on them for that day phase.
Individual Win Condition: You must start the wagon on or hammer at least one scum before endgame. Should you start the wagon on or hammer three or more town, you cannot complete this win condition.
Note: Being at the start of the wagon implies being there during the hammer; if you voted for someone, then unvoted, then you are not the start of the wagon.
Marshy is similar to Tom with the weight he brings to a game and has the tendency to determine town's direction on his opinion alone, sans evidence. I thought that'd be good to arbitrarily give someone that power.
Kantrip
Overswarm said:
Every single player must write something on The Wall each Night phase, as well as the beginning of the game. You can find the rules for writing on the wall in the first post.
Note that the Wall is more than a gimmick, and it should be treated very carefully. It can be used in many ways: to goof off, to hint at information, to crumb something, to make a statement that couldn't be said out loud.... but know that it's more than just a gimmick.
Also, you have to write. If you don't, you get modkilled. :D
So you need to PM me a PM titled "Wall Writing N0" with what you want to write. Make sure you read the rules prior to posting.
Here's your role:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Overswarm
Unlynchable: If you are lynched, the lynch will fail. This occurs for the first lynch attempt on you only.
Individual Win Condition: Die before endgame. If you survive to endgame, you lose. MODkills do not count towards this win condition. Keep in mind you still have to beat your global win condition to win
ALTERNATIVE Win Condition: Be at least L-2 two Day phases in a row and not have a hammer vote on you; this can only occur when the player amount doesn't automatically put you at L-2.
Note: This does not mean L-2 at the end of the day phase, but rather getting to L-2 and then not being hammered.
This is meta as I rarely get lynched but more often NKilled, but do often get pressure on me early game before discarding it to survive late game. More importantly is an obvious thing that would be taken note by players since I'm the MOD that made the role, putting extra emphasis on the slot that can be used by the player with the role.
Macman
Overswarm said:
Every single player must write something on The Wall each Night phase, as well as the beginning of the game. You can find the rules for writing on the wall in the first post.
Note that the Wall is more than a gimmick, and it should be treated very carefully. It can be used in many ways: to goof off, to hint at information, to crumb something, to make a statement that couldn't be said out loud.... but know that it's more than just a gimmick.
Also, you have to write. If you don't, you get modkilled. :D
So you need to PM me a PM titled "Wall Writing N0" with what you want to write. Make sure you read the rules prior to posting.
Here's your role:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Nabe
Scrawl: Each Night you may write two separate phrases on The Wall. You are only forced to write one.
Guess: Each Night you may attribute one of the phrases on the Wall from a previous phase to a player. If your guess is correct, The Wall will repeat that phrase the following Night, this time with the player’s name attached.
Lie Detector: Each Night you may pick a phrase on The Wall from the previous phase and determine if it is a Lie. No one else knows you have this ability.
Individual Win Condition: Catch a lie written on the wall. Keep in mind that ambiguous things such as “I think Player X is scum” or nonsense messages like “Helloooooo New York!” can’t be determined as lies.
Nabe has been a speculative player in the past and if I had to give him two words they'd be "What if..."; the emphasis in this role isn't that he knows who writes what and who is lying, but rather that he'd attempt to find out as a curiosity.
Handorin
Overswarm said:
Every single player must write something on The Wall each Night phase, as well as the beginning of the game. You can find the rules for writing on the wall in the first post.
Note that the Wall is more than a gimmick, and it should be treated very carefully. It can be used in many ways: to goof off, to hint at information, to crumb something, to make a statement that couldn't be said out loud.... but know that it's more than just a gimmick.
Also, you have to write. If you don't, you get modkilled. :D
So you need to PM me a PM titled "Wall Writing N0" with what you want to write. Make sure you read the rules prior to posting.
Here's your role:
Town
Global Win condition: Have at least one member alive with this win condition when every member without this global win condition is dead.
Role Name:
Ryker
Devilsh Offer: Each Night, you may choose a player. Upon doing so you will lose the ability to vote, but the player you choose will become a double voter when voting for someone of your choosing.
Ghost: upon your death, you will still be a part of the game. You cannot vote and cannot write on The Wall while dead but may still use your abilities and post in game.
Individual Win Condition: While dead, convince one person to lynch someone of your choosing via your ability. You must PM the MOD when using your Night Action.
Ryker has had influence past his death in several games and gave me the idea of a "ghost" role. That said, he's never been particularly great about convincing people to listen to him and I wanted that kind of "deadlock" aspect in it so I removed this roles vote when using their ability by granting it to someone else. Basically the equivalent of you trying to convince someone to vote for someone in particularl.
Mafia
Overswarm said:
!
1) Kill every member that isn’t part of your group, or get the game to a point where this is the only possible outcome (not accounting for suicide via modkills and other ilk)
2) Go through a Night phase without anyone dying while a member of Town is still alive (Vanderzant's win condition)
This one isn't particularly Vanderzant but was something I felt as necessary for their wincon to balance the game.
3) Pick a lynch target by PMing the MOD during the Night phase, then that player being successfully lynched the next phase. This can be of any alignment. (you can make your guess every night) (Gheb's win condition)
Gheb has projected who would be lynched the following Day before all information was revealed and that stuck with me, so I used it in his role.
4) Solve one of The Wall’s puzzles for town (Pierre the Scarecrow's win condition)
My experience with Pierre was that he was very analytical which fit the Puzzle aspect. This role was originally going to be Macman but I wanted a more "unknown" role to be in the mafia to make people look at it more suspiciously.