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Holy crap. Humans can air dodge of cliffs?At least I don't air-dodge off cliffs. Knuckleheads.
King Clubber I was doing some evasive training with Fox and Falcon to improve my camping game and sometimes the cpu's actually do kill themselves. It happens the most when I stall on the ledge but it really get on my nerves. Do you know what triggers them to air dodge off stage or just jump off stage without recovering?
And even with a thread dedicated to you, not a single direct thank you.KingClubber did a good job.
So if you guys say the AI is too suicidal, try playing them on Lylat Cruise.After playing enough though, I have started to notice a pattern with the AI suicides: they happen most often on the modded stages. While they still kill themselves on the regular stages, the frequency of their SDs increase on stages that drastically changed their sizes and shapes.
For example, the original version of Green Hill Zone had spanned from one side of the screen to the other, with an occasional random gap in the center while the new one is a stage similar to battlefield. While there is obviously no more stage on the left or right side of the field, the AI still seems to think there is, and will often try to "land" on tiles that were previously occupied and thus will either realize their mistake and try to return, or they try to just move farther, as they assume that maybe they just haven't quite reached the nonexistent floor.
Stages like Warioware or Lylat Cruise that have not been changed physically, or levels with screen spanning floor like Training Room and Shadow Moses seem to alleviate some of these bad AI issues. My only guess on how to fix this permanently is to change the AI coding on each stage, but I think that is effort best spent elsewhere.
I love you <3 I forgot to say thank you for the better AI. So only flinching causes them to kill themselves? Hmmm...42 stages * 41 characters + Hours Spent figuring out the problem + Hours Trying to fix the problem + Hours spent modifying said code for each character / Time spent playing games (Usually Maple Story) + Time spent Brainstorming New Ideas (Usually for AI) + Time spent trying to have a life (Usually Out with friends or family) + The Few work hours i have (to make a living) = Unknown Large Amount of Time (Months maybe).
Plus i currently do not have a way to do any of that. AI doesn't think " I'm on Final Destination so i can ride up the walls on this stage." They Think " I'm on stage" or " I'm off stage" that can end up being very crossed because ai sees stages as a whole. So when Cpu's are standing on Randall, and its suddenly gone it has to switch to offstage mode usually leading to death because they might have already done an onstage action.
So its not a really bug, its just AI being dumb.
So....
Yeah....
Turbo mode cpu's are ridiculous.Luigi in Turbo Mode just decided to raep my Marth. D:
I have also always wanted an AI which is maxed out and like uses hacks or predictions within the boundaries of the game. In many other games like strategy games AI can see things you can't, and that makes up for their stupidity, so they can actually match a humans abilities.Actually Clubber I was going to ask if you could make lv.8 the new lv.9 and make lv.9 IMPOSSIBLE CPU'S. Where they have frame perfect reaction time and punish you for every little thing? I would play Project M forever if that was possible. Like make it so they DI everything perfectly, when they combo you they follow your DI frame perfectly lol. It would be crazy.
Is mostly possible now, thanks to Dantarion, and Bero. The Problem is what you're asking is not possible because I; am mostly a 1 man team. Also no Fighting game has multiple fighting styles, AI for other Fighting games are just as bad, just better coded. (And easier, no where to run, no where to hide.)
BenditoOh.
Right...
Let it be known that fighting Project M's AI in Training Mode is; pointless, because it's gimped horribly, Like... Can't use the C-Stick in (Melee's) Train mode; horrible. Training Mode affects how some codes work, the easiest and biggest example is that; CPU's Do Not Run in Train Mode. The only CPU that runs in Training Mode is; Nana. So if you fighting them in training mode you're doing yourself a disservice.
Is mostly possible now, thanks to Dantarion, and Bero. The Problem is what you're asking is not possible because I; am mostly a 1 man team. Also no Fighting game has multiple fighting styles, AI for other Fighting games are just as bad, just better coded. (And easier, no where to run, no where to hide.)
Not to mention can't jump off stage (maybe fall off in SC, But stopping them from doing that is easy compared to smash which has characters that have high levels of vertical, and horizontal momentum).They simply code the best action depending on the other players actions, unlike other fighters actions in smash do not have universal counters for each action.
That's not Totally true, but those are very character specific.
I've had it happen with Olimar. He either stands there doing nothing or just dodge rolls over the entire stage based on where I am sometimes.Has anyone encountered a point where a CPU literally will do nothing as long as you do nothing as well? I just had one match where I was fighting a LV. 9 DK with Lucas and we stood at one point completely still for over 2 minutes before I got bored.
Good Find, this is definitely a bug i haven't seen before.
You should be proud of Kirby, Peach, and Lucas AI http://www.youtube.com/watch?v=18OcKfqOkTYGood Find, this is definitely a bug i haven't seen before.
I'll check it out and try to get it fixed.
Wanted to write this before but i was at my mothers using her busted computer.
I will fix the problem with air dodging. I'm trying to find each and every source, wavedash is only a small part of the problem. Which is completely fixable as well.
I'm trying to fix this problem. But it isn't the only source of the SDs either.
You can do it! I believe in you!!I will fix the problem with air dodging. I'm trying to find each and every source, wavedash is only a small part of the problem. Which is completely fixable as well.
Simple as this.
If X Distance to Front Ledge "Less Than Equal = ??" Or X Distance to Back Ledge "Less Than Equal = ??"
Multiply Stick Direction = -1
Endif
I'm trying to fix this problem. But it isn't the only source of the SDs either.
Gmaster has been helping me out find them and testing each fix so progress has been made.
I tried it once a few months ago, it was destroying my brain.i wish programming the AI was easier.
KC tried to show me it once. I wanted it to stop.
Your an unsung hero for taking the weird A.I. on, no sarcasmIt just takes a bit time to get into it, i hardly knew what i was doing when i first started only having a little experience in code. I just stuck to it, its only thanks to bero and dantarion that i got this far really. Their old notes help a lot in the beginning.
I think the shiek CPU is actually pretty formidableI don't think i've even touch the shiek edit since it was done.