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The updated A.I. is pretty damn awesome.

QQQQQQQ7777777

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That reminds me, not sure if this was brought up before, but character that have charge up moves like Mewtwo's shadow ball and Lucario's blue ball will charge it until it's finished, and that's the ONLY thing they will do until that action is finished, and anyone can hit them in that time. They basically get stuck doing that animation until finished charging.
I`d like to repost this to see if you`ll add it to your list of things that might or might not be done

EDIT: :)
 

HyperrCrow

Emotional Reality
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typical, but AI is an unpopular subject when it comes to smashbros

feel free to suggest more though
I think that's only because so little is known lol not to mention you've already got the points most people tend to complain about on that list.
 

QQQQQQQ7777777

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As someone with no friends (who play smash) I have to sincerely thank you for all your hard work.

EDIT: Can you add D.I.ing out of Zelda`s u-smash and Ness`s PK Fire to the list?
 
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DrinkingFood

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Some CPUs also sometimes seem to give up on recovering, almost randomly, when they clearly have the distance in their recovery to make it. Almost like that thing they do on the stage just standing there, but offstage. Not sure if anyone else has noticed this.

Also, CPUs RNG is based off seeds or something like that right*? Is it possible for some seeds to produce really defensive, maybe even projectile-spammy CPUs?

*might be completely wrong
 

Thane of Blue Flames

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Meta Knight. When recovering, if he's burned all his Double Jumps, he uses Dimensional Cape onto the ledge, then ledge techs off the ledge to his death. It's ... odd. He could also stand to use Shuttle Loop and Mach Tornado for his recovery more.

Shiek sometimes Up-B's off the stage, but this may be covered under the 'blue zone of Up-B SDs' problems.

Also, ZSS doesn't know the proper timing for her new Side-B, which is laggy and tends to fall to her death when she misfires.

Pikachu uses his Up-B often, not to go to the ledge (when he can), but to zip straight vertically up a short distance from to ledge, and then tries DI'ing to the ledge. This was a good recovery mix-up ... in Brawl, where I've seen him use it successfully. But in P:M's heightened gravity, Pikachu ends up dying when he does this.

Donkey Kong. Needs to learn not to Dash Attack off the ledge. He somehow falls far enough often enough that a jump + Up-B doesn't grant enough vertical height to save him.
 
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DrinkingFood

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Oh yeah, some characters that go off edges during their dash attack will fast fall while they do so, i guess that's what you're talking about lordling?
And yeah pika often will only do one up-b to recover and still come short of the edge.
 

OcarinaOfDoom

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I don't know if you know about this, but sometimes Sheik will jump while trying to recover, up-b over a platform and then teleport off the stage and die.
 

Sai_

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Some CPUs also sometimes seem to give up on recovering, almost randomly, when they clearly have the distance in their recovery to make it. Almost like that thing they do on the stage just standing there, but offstage. Not sure if anyone else has noticed this.

Also, CPUs RNG is based off seeds or something like that right*? Is it possible for some seeds to produce really defensive, maybe even projectile-spammy CPUs?

*might be completely wrong
I have also noticed this.

Another thing I have noticed is that CPUs don't know how to dodge. By this I mean:
I am playing Roy. I press neutral B when they get close to me and I am standing still. The CPU just run towards it and get hit and never attempt to dodge or block. I can win against a lv9 CPU just by standing still and timing my neutral Bs.
 

BackwardCap

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I had Mario knock me off the stage on Meta Knight's Halbred. He then proceeded to run all the way to the exact opposite side of the map and UpB off to his death.
 

Falco R

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To be honest I just made an account here now for this thread to report an irk with Ganon's neutral B:

The smug AI love to run circles around it, but will often drop everything they're doing for it. And this leads to free hits that just had no right to happen. :(
 

KingClubber

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It's known, and was just posted about. It's a bug in the Combo Routine.

I added it to the list but i doubt i will have it done in time for the patch.

-

For those checking the Doc, Leave a comment if you think something should be more prioritized. But it might take up too much time, and make other things that need to be done less likely to be finished for the patch.
 

DrinkingFood

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Personally I think SHFFL SDs should be very high priority if possible. They do it incredibly often, even if they don't SD, it completely ruins the flow of the match by either giving me a free kill while they are offstage or forcing me to let them back on so I'm not taking advantage of their stupidity. And I'm talking about this resulting in their death 2-3 times each match, for fast fallers.
 

DrinkingFood

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Oh also diddy kong's recovery is very bad, he often angles his up-b too far sideways towards the stage while charging and ends up getting not enough height while also ending up under the stage while he's at it
 

QQQQQQQ7777777

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Oh also diddy kong's recovery is very bad, he often angles his up-b too far sideways towards the stage while charging and ends up getting not enough height while also ending up under the stage while he's at it
and sometimes (mostly on FD it seems) he`ll make it back to the stage with his up b but won`t grab the ledge and just move away from the stage for no reason.
 

SixSaw

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It would be nice if characters with multiple-move "process" recoveries (eg: Mario with cape+tornado+upb+walljump, Marth with sideb+upB, Lucas with magnet+airdodge>tether/pkthunder, etc, etc) used them correctly. That single aspect alone creates a major disconnect between fighting those characters' cpus and actual players, since edguarding them is totally different. I can understand if the way the ai works makes this very difficult to pull off, but it seems to me to be the #1 area cpus could improve, currently. Even moreso than SDs.
 

KingClubber

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I know about Diddy's Recovery, i can try to get it done, but his recovery is MUCH different than other characters. The Hard part is getting the timing down for it to work the way it should.

--

Yes it would be nice, but i have a hard time getting them to work correctly. I've tried a bunch of time to get mario to use Tornado to recovery but it always ****s up some how. I'll get it done someday since i rewritten them from scratch instead of just editing them now.
 

Sai_

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I also agree about those SD by air-dodging should be prioritized, but other than that, take your time. I'd rather see this above all else. Maybe there can be an update for P:M just called "The CPU Update" since it might be large at this point.

I've also noticed Marth starts spamming up + B whenever your percentage starts getting above 100%, and that's all he does.
 

QQQQQQQ7777777

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I also agree about those SD by air-dodging should be prioritized, but other than that, take your time. I'd rather see this above all else. Maybe there can be an update for P:M just called "The CPU Update" since it might be large at this point.

I've also noticed Marth starts spamming up + B whenever your percentage starts getting above 100%, and that's all he does.
He said that he has fixed most air-dodging related SD`s but not all of them.
 

Sashimi

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That Falco project sounds amazing! Are you only planning on doing this with Falco, or do you intend to do it with every character?
 

Sai_

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You put Marth's Side+B in the doc instead of Marth's Up+B spam, unless you purposely did that for other reasons.
 

QQQQQQQ7777777

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Means you weren't following the Doc. :p i explained it in the Side Chat (or Could no one see it?)
I think I was the only other person who saw it as when you open it you are no longer anonymous and everyone else was still anonymous.
 

Sai_

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Nope, no conversations on my screen, so I can't see what you said in the chat before.
 

Joe73191

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KingClubber first I want to thank you for all your hard work and the amazing AI.

I was wondering if it would be possible to be able to fight the cpu in a standard match with the cpu having the characteristics they would in 100 brawl and cruel brawl. for instance could it be possible to set the cpu at a lvl similar to the easiness of knocking out an opponent in 100 man where they go flying with one good hit or to set the cpu at a lvl similar the challenge of knocking out an opponent in cruel brawl? That would be insanely awesome for a future update.

Anyway, thanks again for the awesome AI. Project M 3.0 is the best video game I have ever played and its all thanks to you and the PMBR who made it possible. Thank you.
 
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