Delux I think very few from anti-ban approve of that approach or have used it. If I may, I'd like to make a summary using some observations I've made. Id really appreciate if you read through this.
Pro-ban uses 3 general arguments of different popularity. Specific arguments fit into these categories.
1. MK is broken
2. MK is bad for/Banning him is good for the community
3. MK forces us to cater our ruleset to him
Technically 3 is an element of 1, but its worth isolating and removing for the moment. For now Im going to address points 1 and 2, which even intelligent members of pro-ban like popsofctown have called out on BS.
Metaknight is broken:
An ancient/dead argument. Without dwelling long on this, this was the focus of the ban movement in '09 that didn't take hold because it was determined that he was not broken, and nothings really changed. Even a large chunk of pro-banners admit this isnt true. High level play success is attributed to skill. Nonetheless when posts like those of Doc King and ADHD are made about how people are winning because of MK it takes away focus and attention from legitimate arguments.
Metaknight is bad for the community/banning Metaknight is good for the community:
And here we have the overwhelming majority of current pro-ban arguments. I've said in the past this argument itself isnt bad if it can be proven. As Strong Bad says if the community decides we want to play casually for the sake of the community itself, or just because its more 'fun' its not like anyone can stop us.
Let's look at a few of the points attempting to prove this argument:
A. Banning Metaknight adds depth
A poor point thats frequently addressed and then repeated. Ill refer you to Strong Bad's posts to address this more as he explains it more elegantly than I would.
http://www.smashboards.com/showthread.php?p=13408014#post13408014
http://www.smashboards.com/showthread.php?p=13408143#post13408143
http://www.smashboards.com/showthread.php?p=13408155#post13408155
http://www.smashboards.com/showthread.php?p=13408239#post13408239
http://www.smashboards.com/showpost.php?p=13408391&postcount=7666
a tl;dr
B. 75% (or close to) of the community wants him banned
This is a frequently used point thats been frequently shot down.
By this point I sound like a broken record stating this, but voluntary polls are unreliable. I hope my previous post(s) will suffice for further explanation. Objectively looking at the poll 75% cant even conclusively tell us what a majority feels, instead we rely on our gut feeling (which is probably correct) as far as the majority goes. It also lets us know which side is more passionate. As far as the argument itself goes its not worth using once let alone repeated.
C. Metaknight is overcentralizing (objectively)
This was an amibiguous point at its best. However Thiocyanide made the observation (and ankoku found data) that Metaknight doesnt even dominate as much as chun-li in SF:3S, a well respected competitive fighter.
Unfortunately people still attempt to push this point as well in spite of its weakness
D. The game isnt fun enough
The last set of arguments all fall under this. Which include but are not limited to:
i. MK is overcentralising (subjective/community specific)
ii. Theres not enough character diversity.
iii. Metaknight dittos are boring
iv. Hardly anyone will quit and everyone else will be happy (because the game will be more fun)
v. People will stop quitting brawl (because the game will be more fun)
vi. People who quit will come back to the community (because the game will be more fun)
etc etc etc.
These argument almost seems like a joke, except that people like Player-1 and John#s are using them and attempting to make them sound objective (theyve talked to their friends so of course its true! oh yeah and lots of people come in here and say theyre quitting till MK's banned = instant validity). However with the previous three points A,B, and C weak, disproven, or constantly under attack this is essentially what most of pro-ban relies on. An emotional appeal with little substance or proof.
i.e. If we ban MK, then
MAYBE the game will be more fun, and
maybe maybe people will stop quitting, and
maybe maybe maybe people will come back and play again.
quite honestly its risky and could just as easily prove to be detrimental with such little and difficulty obtainable information. I think DMG summed it up best:
Conclusion; arguments that appeal to the community are pretty trashy. Yet they take up the majority of debate since weak/disproven points are repeated as if they are strengthened by doing so. Cant even count how many times ive had to repeat information about voluntary polls as people recite the same disproven point.
MK Forces us to Cater our Ruleset to him
Quite honestly the best argument I've heard for MKs ban. To quote myself in regards to why its hardly addressed by anti-ban:
Popsofctown made a beautiful argument that unfortunately went unaddressed by both sides, as pro-ban has apparently wished to rely on unproven emotional appeals while anti-ban is forced to focus time on them. Im certain anti-ban would love nothing more than to focus on substantive arguments like these if we could get past the BS arguments currently being used now. Shoutouts to all the other pro-banners in this group who havent succumbed to the easy emotional appeals, I see yall posting on occasion.
As a footnote:
Going off pro-sentiment alone is unreliable. Several have admitted to outright bias (i.e. with reasons such as wanting the game to be more fun for them, helping/hurting them in tournament, etc.). With others it just oozes. My gripe is that while pro-banners are quick to jump on bias from people like m2k or anti, no one says anything to adhd or others. Just as an example, when adhd was beating m2k and losing to ally he would make out snake to be broken and easy to use and MK to be 'even'. iirc it got to the point where ally got upset at him for insulting his skill. The characters have changed, but the bias hasnt.
Honestly pros should have a good reason for not banning/banning MK just like everyone else. The reason pros should theoretically have more say is because theyre (theoretically) more informed through experience. But that shouldnt be taken as a given, nor should it be ignored that they could be just as bias as everyone else. Hence giving more weight to pro's opinions should require a superior understanding/explanation of the game. Otherwise whats the point?