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The Unity Ruleset: Discussion

Player-1

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But they are. What is the problem then. Are u fustrated that u are losing to Anti, M2k, Nairo, etc?

It's funny u brought that up cause I already said I will overcome it. And not cry like u babies. I have already developed a plan for TO's that allow that. I've stated that plenty of times.
no...they're not....if you're losing to someone's pocket mk then you just need to get better and stop complaining. I guess pocket MKs are in a sense part of the problem, but not based off their success, it's based off how much the community uses MK. Over 50% of the community uses MK in some way or another, that stales the metagame and is very unhealthy for it, that's my main reasoning on why MK should be banned. I don't think he is broken enough to be banned (but him being the char in the game certainly adds to my decision being pro ban when combined with everything else) and he breaks the CP system.
 

TSM ZeRo

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He couldn't lived anyway. He got hit with the tipper which can't be SDId (right?) and DI wouldn't have saved him, he would have died no matter what.
Not necesarilly. I have seen crazy DI's happen from time to time on Fox's U-Smash.

However, my point is, that pausing right after you get hit could mess up the timing of your DI, and if because of that pause, your DI messed up and you died, the player who paused should be penalized. The punishment/outcome should be a TO desicion/discretion. And this is something that COVERS the Judo/Logic problem.

The same goes for pausing when you're recovering off the stage.

We should make pause rules for certain moments and situations, just in case something like this happens again. But the most important one, is to have Pause OFF before a tournament game/set begins.
 

Mekos

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no...they're not....if you're losing to someone's pocket mk then you just need to get better and stop complaining. I guess pocket MKs are in a sense part of the problem, but not based off their success, it's based off how much the community uses MK. Over 50% of the community uses MK in some way or another, that stales the metagame and is very unhealthy for it, that's my main reasoning on why MK should be banned. I don't think he is broken enough to be banned (but him being the char in the game certainly adds to my decision being pro ban when combined with everything else) and he breaks the CP system.
I see your point but like u said it is connected to the pocket mks. Those 50% people may be frustrating people on the local level but when they wip that mk out at the regional or national level they get destroyed. This can be seen by nicole vs logic. They are trying to take the easy way out by having a mk on the side, but those poeple with that mentality will never make it to the top. It's not about abusing the other character. It's about mastering yours, reading your opponent, and adapting.
 

Zankoku

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I don't think anyone could buffer DI every single time after a Pause (DI>Momentum Cancel). DI is more of a reaction "skill". So, pausing could affect your DI and reaction time. And that could mean the end of that stock. Tell me, if someone paused right after you got an U-Smash from Fox on 95%, what would you do? If you don't DI, you will die without a question. However, if you DI properly, you wouldn't die. And pause could definitely mess up your DI reaction/timing.
Right after? First of all, DI as far as influencing the direction of knockback goes is only registered immediately after hitlag ends. If the pause occured during the hit, you can literally hold the control stick in the correct direction until the game is unpaused and have no ill effects. Second of all, inputs can still be buffered, so if you've already been sent flying and need to momentum break, just hold the proper direction and the A button until the game is unpaused (I'm not sure if C-stick can be buffered from pause).
 

Player-1

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Yes, but they're success/failure has nothing to do with it. If there was a 128 man tournament and 64 of them played ganondorf and all got 64th or lower then I'd still be saying ban ganondorf as he is staling the metagame, it's not healthy for every person to be playing the same character.
 

Omni

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The brawl metagame...? He's become the core of brawl's metagame.
The best character(s) in any fighting game become the core(s).

This doesn't make it 'unhealthy'. It's just a preference.

Without MK, the remaining 3-4 characters will become Brawl's cores.

So it's not a matter of there being a core; it's a preference of how many are that core.
 

popsofctown

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Right after? First of all, DI as far as influencing the direction of knockback goes is only registered immediately after hitlag ends. If the pause occured during the hit, you can literally hold the control stick in the correct direction until the game is unpaused and have no ill effects. Second of all, inputs can still be buffered, so if you've already been sent flying and need to momentum break, just hold the proper direction and the A button until the game is unpaused (I'm not sure if C-stick can be buffered from pause).
Theoretically you could smash DI a small amount away from the blastzone if the game had not been paused, and that could have been enough to save you
 

Player-1

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The best character(s) in any fighting game become the core(s).

This doesn't make it 'unhealthy'. It's just a preference.

Without MK, the remaining 3-4 characters will become Brawl's cores.

So it's not a matter of there being a core; it's a preference of how many are that core.
In melee, the tier list wasn't affected as much as far as how well your character does against Fox, it was how well your character does against Marth, Fox, Falco, Sheik, etc. Brawl it's how well your character does against MK, there's a couple of outliers and the outliers are outlieing by very much. In Brawl it's just too much at least IMO.
 

TSM ZeRo

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Right after? First of all, DI as far as influencing the direction of knockback goes is only registered immediately after hitlag ends. If the pause occured during the hit, you can literally hold the control stick in the correct direction until the game is unpaused and have no ill effects. Second of all, inputs can still be buffered, so if you've already been sent flying and need to momentum break, just hold the proper direction and the A button until the game is unpaused (I'm not sure if C-stick can be buffered from pause).
I see. Good point! I didn't know that (thanks for the information) :)

But what does this mean, that if someone pauses right after I get hit, he shouldn't be penalized because, I can actually buffer my DI/momentum cancel?
 

Zankoku

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Theoretically you could smash DI a small amount away from the blastzone if the game had not been paused, and that could have been enough to save you
Oh, theory, that's something fun and of zero consequence to argue about. Let's do this.

Theoretically you're not going to be sent upward if you're significantly up in the air against Fox's usmash. Your death is likely to be caused by the upward hit, which typically involves catching you on the ground with an usmash. You cannot SDI downward from a grounded position. Furthermore, if you're only slightly above the ground, the free SDI due to the buffered input from unpausing will be just as effective.


I see. Good point! I didn't know that (thanks for the information) :)

But what does this mean, that if someone pauses right after I get hit, he shouldn't be penalized because, I can actually buffer my DI/momentum cancel?
I think that, since pausing is such an isolatable (and potentially endless) situation, dealing with them on a case-by-case basis really isn't unrealistic. I've also been notified that the Unity Ruleset already has a rule against disrupting players. Do we even need a pause rule in this case? If the game is paused, determine whether a player's gameplay was disrupted and act accordingly.
 

Mekos

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I understand what your saying player-1. U make alot of sense but you can't force who people are going to play. Omni is right.

The true reality is, is that if most people were beating all these mks u speak of. We wouldn't be having this discussion.

They are losing to low-level pocket mks. No offense to anyone
 

MysteryRevengerson

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MK doesn't have bad matchups.

Other characters in comparison have more even/bad matchups

At least if the core was around those several characters, you could at least CP with a bad MU of their's (should you practice it) Right now, what's the best way to CP MK?
 

Player-1

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You're also making assumptions of hypothetical things that didn't happen.

You're saying that people should just got better and stopped losing to pocket MKs , but I can say the same thing for pocket MKs once that starts happening so that logic is flawed.
 

Omni

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In melee, the tier list wasn't affected as much as far as how well your character does against Fox, it was how well your character does against Marth, Fox, Falco, Sheik, etc. Brawl it's how well your character does against MK, there's a couple of outliers and the outliers are outlieing by very much. In Brawl it's just too much at least IMO.
I can understand that.

However, even if MK is mass populated, for the player's who have overcome that MK hump and contest with the top level MK's there job becomes that much easier. In East Coast alone, how many top-level MK's do we have? M2K, Anti, Nairo, Seibrik, RedHalberd. Roughly 5 top-level MK players spreadout through the entire region. The rest of the MK's are at best above average, but none of them can contend with the non-MK outliers.

This is just my opinion.
 

Mekos

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His logic is correct based on the fact that people are playing while not reading their opponent and adapting. Lol yall not hearing me. No one is perfect we are all human and have playstyles.
 

TSM ZeRo

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I think that, since pausing is such an isolatable (and potentially endless) situation, dealing with them on a case-by-case basis really isn't unrealistic. If the game is paused, determine whether a player's gameplay was disrupted and act accordingly.
I agree, well said! In my opinion, this is probably the best way to deal with Pause problems/issues. We should just make a rule about pausing around this argument/idea.

What about this:

1.- Pause has to be OFF before a tournament set/game begins.

2.- If a player pauses, depending if that pause affected the outcome of the game (such as, getting hit by an attack, receiving a lot of damage, or losing that stock) (TO Discretion, or we can give examples, such as, pausing while someone is CG'ing you, or you're getting back to the stage) that player will be penalized (Again, it could be TO discretion, or we can give examples).

3.- Any other thing/note/extra rule we can need just in case.
 

Zankoku

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MK doesn't have bad matchups.

Other characters in comparison have more even/bad matchups

At least if the core was around those several characters, you could at least CP with a bad MU of their's (should you practice it) Right now, what's the best way to CP MK?
The more I see people willingly step into a known bad match-up and play that same match-up for both of the games the more I wonder how likely it really is for people to actually find counter-pick characters. It seems far more likely for people to pick one or two characters they really like and attempt to go as far as possible with their selection. It just so happens that Meta Knight is the safest bet when it comes to that.
 

Player-1

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I can understand that.

However, even if MK is mass populated, for the player's who have overcome that MK hump and contest with the top level MK's there job becomes that much easier. In East Coast alone, how many top-level MK's do we have? M2K, Anti, Nairo, Seibrik, RedHalberd. Roughly 5 top-level MK players spreadout through the entire region. The rest of the MK's are at best above average, but none of them can contend with the non-MK outliers.

This is just my opinion.
While this is true and I agree with it, it just doesn't change the fact that the above average MK players are still using MK which still stales the metagame and is my biggest problem with him and IMO bannable alone, combined with the other reasons to ban MK (popular vote, breaks CP system, arbitrary rules set in place for him, etc.)
 

ElDominio

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His logic is correct based on the fact that people are playing while not reading their opponent and adapting. Lol yall not hearing me. No one is perfect we are all human and have playstyles.
People adapt, but understand that MKs varied array of tools can easily take over any "adapting" every other character can do.

You might start landing a few things here and there, but in less than a minute, MKs varied options will easily find a way around yours.
This is why he has 0 bad matchups.

And the other thing, i dont know if itwas you who mentioned it.

Previous polls were also voted on by the same people, so don't say that.
These results are just as (maybe even more because of the silent rule) valid than previous ones.

:phone:
 

Omni

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While this is true and I agree with it, it just doesn't change the fact that the above average MK players are still using MK which still stales the metagame.
Hypothetically speaking: Metaknight gets banned. All MK users agree to switch to Diddy. If Diddy starts producing the same dominant results as MK, then what? Some of our best player's in Smash are, in fact, MK users. If that talent, time, and training all went into another character I'm almost positive another single core will develop.

People are assuming that by removing Metaknight that will all disappear, but that is just a huge assumption IMO.

There will always be characters that are used more than most, but I don't think that should be a factor to ban the character.

But yea, in the end, it's just based on our preference and how we perceive a 'healthly metagame' to be. I respect your stance even if I don't agree with it.
 

popsofctown

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Perhaps this perspective would interest you Omni? I'm hoping for at least a skimmer..

I thought I'd wallpost some of my MK ban thoughts since things were quiet. Now they aren't so quiet. Oh well.

[COLLAPSE="COLLAPSE"]So after sitting around this thread and posting one liners awhile, I think I'll throw my spiel. Earlier I didn't want to waste people's time, because historically I'm terribly unpersuasive on forums, almost to the point that I start the engine and head in reverse. But people are now throwing tomatoes at trolls so I feel like things are quiet enough I can't be doing much damage.


I've been pro-ban since Overswarm's hype for it way back when. I would have definitely seen "let's see one more tournament" as valid back then, but pretty early on I was satisfied that MetaKnight was probably not going to have any bad matchups at all, and at worst would have a 45-55 somewhere which would still make him extremely centralizing and a must-secondary.

I was rather confused when Meta Knight failed to consistently take 6/8 each top 8 after things stabilized. I figured people hadn't quite gotten it yet, and it would only take a bit longer.

Then somewhere down the line, I realized the game was never going to degenerate to a true MK ditto fest, ever. After seeing Meta Knight lose to Diddy, Pikachu, Snake, Falco, Olimar, Sonic, Lucario, etc I realized, no one cares about picking a character for the sake of winning. Well of course they care some, Ganon's usage rate isn't equal to Wario's. But they don't care enough. The diverse number of characters toppling Meta Knight a respective minority of the time showed that no one wanted to play the ditto, and no one even wanted to play characters that countered Meta Knight the most.

The balance between playing a preferred character and playing the winningest one is different for everyone. I think to some extent, everyone has a point where they will stop playing to win because their strategy is getting so unenjoyable (the difference between the scrub and a good player is moving that point as far as you can towards winning for long term satisfaction, and respecting other players who are willing to go to the depths you find too intense instead of booing my charizard for chaingrabbing Ness in a low tier tournament.)

That balance, for this community, is such that the game will continue to have diversity. As long as really talented players decide they really don't enjoy two frame upairs, the game will have character diversity.

At the same time, there are players who will main and pocket MK to improve their chances of winning. Some explicitly do this, a lot of MK players who enjoy his playstyle may have stuck with the character for reasons directly linked to his strength.

I pondered for a while, how such a motley mixture of players could ever live in peace and harmony. I analyzed it with game theory, and whether my models were exactly correct, the game theory helped me see the logical conclusion: a player who does not play Meta Knight cannot logically and fairly impose a ban on that character on the basis of character diversity, because he's supplying it. Removing Meta Knight gives him a better chance at winning and doing so under conditions he enjoys (playing his favorite character) but by definition the Meta Knight player cares more about winning than you do in the first place, so from a utilitarian perspective you don't improve things by handicapping the Meta Knight player. This is of course assuming you think Meta Knight is overpowered, and still refuse to play him, you can't really be proban anyway unless he's overpowered.

Two players who are both playing to win and playing a Meta Knight ditto because they are playing to win do benefit from the ban; their odds of winning doesn't change but character diversity increases and they get greater latitude to play a favorite character. A community of Overswarms really is happier with the ban. A community of "my name is robert and I want to win with Rob :D" isn't happier. It's just siphoning happiness away from the Meta Knight players. That's why all the MK mains are angry. This line of logic is unjustified in an intrinsic way (is that a correct use of the word intrinsic?)

Since I want the ban to go through, perhaps it's unwise of me to shoot down the diversity argument hard like that. But maybe the odds are better if the bad logic is kicked out and only good logic is left.


The reason I remain pro-ban is because surgical, subjective nerfs are naturally inaccurate and a slap in the face to many members of the community. First I'll explain how their subjective, then why they suck.

IDC ban was fine, don't strawman IDC into this. It has minor enforcement issues but for the most part it's clear that it breaks the game if it exists and there is a clear cutoff line to remove that component.

LGL is absolutely subjective. Meta Knight started winning too much due to some strategy. The assessment of the metagame really should have stopped there, we should be blind to what that strategy is if we can't describe it in a sentence in a way that makes it clear what constitutes that strategy and what constitutes recovery. But we kept on going and deciding that some subset of the ways Meta Knight uses the ledge is too powerful.

What can you do to make sure this poorly defined group of behaviors never happens? There is no one discrete, clear, obvious solution. And that's where it becomes subjective (or perhaps the second time really). LGL is one solution. How many ledge grabs? That's subjective. LGL proponents try to argue that the LGL is just right because it's in some sort of broad window where planking becomes useless and recovering is just dandy. The burden of evidence is on them to prove that, actually, but we already have people timing out in LGL games. So M2K says, add time to the clock. That's a subjective solution, again. How much time? Why add time, why not add a % handicap to Meta knight so that the current time limit prevents the strategy naturally? Why not add food on low? Why not cause all Meta Knight games to be played on Shadow Moses Island? These can all be used as substitutes for the LGL itself, of course. There's numerous other endgame stats that probably work to restrict planking as well, and it's subjective how much you pare it down. Platform fallthroughs was in melee, so I know that would work. I don't have a wii right now but smashes performed, taunts performed, items picked up with stickers on low (beat the other guy by 20 stickers in a game that times out, you win), and any number of other things work. As does a different number of ledgegrabs. Ledgegrabs aren't naturally related to the strategy anymore than upairs are, and there's no natural number to set like we have with IDC, where that number was definitely 0.

The second subjective thing that happens is number of stage bans available, and the stage availability list. MK friendly stages tend to get banned, RIP norfair. Regardless of whether the stage has too many problems of its own or not, MK definitely accelerated its ban. Now we're talking about banning Rainbow Cruise and Brinstar to nerf MK. Is Rainbow cruise enough bannage if we leave Brinstar in? Are we not going far enough by leaving Delfino Plaza legal? Again, the character is being nerfed in a subjective way.



The first thing I asserted is that surgical nerfs are naturally innaccurate. The proof is in the pudding on that one, but it's also true from a logical standpoint. The characters, playstyles, stages, everything, forms a big rock paper scissors game with everything else. Of course, there are more than three choices, we also have jackhammers paper mache and boxcutters. If you find something that breaks the game - the laser pistol is frying everything - removing it entirely makes it likely that all the other strategies form an equilibrium of counters with eachother (if they don't, a subjective nerf was probably incapable of creating equilibrium anyhow, due to an underlying issue). Undernerfing laser pistol leaves the possibility that laser pistol still beats everything else in the game. Overnerfing it becomes tantamount to removal - if it loses to everything in game, it might as well not exist. So the point of nerfing in the first place has to be aiming for the balance.. which is nebulous. There is a chance you nerf laser pistol just enough for it to stop burning through Mirror pan and leave it good enough to beat paper, admittedly. But you can't be sure you won't mess up and undernerf. And overnerfing is the same as banning - you remove that one strategy, but you make it very likely that you can regain equilibrium.

Analogies are bad for persuasion. I've said that in this thread. This is why I say of myself I'm bad at persuasion, I knowingly do the wrong. To apply it to the situation, nerfing Meta Knight is inherently less accurate than banning him. Undernerfing is a miss, and doesn't fix the problem. Overnerfing is the same as removing him, he becomes Ganon tier and is basically no longer a character (he probably is that fail with no specials). The sweetspot exists but it's too small to hit in one shot.


Bringing me to the second reason subjective nerfs are bad - every single time you nerf Meta Knight, you slap all the Meta Knight players in the face. You slap them twice, it's a doubleslap, jiggz style. First you slap them by making them relearn the game. If you ban Rainbow Cruise, I have to learn other stages. If you raise the time limit, I have to learn to play with less stalling, which was legit until you changed the rules. It might not end with those actions, who knows. It's kinda like banning MK makes people learn a new character, but it's smaller, it's repeated, and it has less promise of ending its cycle. The guys who can still win by huge margins and reap cash of course want to pay that small price. Someone playing MK because that's the best way to get by like me gets pissed at seeing other players rewarded for character selections inferior to mine because they are inferior to mine incrementally and repeatedly. I'd rather have it one and done. It may sound selfish, but it's really not, a preference for playing MK, either for pleasure of high winning likelihood, is a natural prerequisite for wanting to put up that. I don't prefer him or have a talent that lets me win more with him, I just play him because that's optimal in the current ruleset.

That pales in comparison to the thing I hate most about subjective nerfs - it's all tied to the players. If my region didn't ban MK, (it did, I think mostly for the reasons I feel I've refuted above, but I'll take it however I can get it I guess), I would go to tournaments knowing that if I've invented a new tech like shuttle loop cancelling, I'll lose a stage or timer time. If I find a way to camp Falco out indefinitely, I get one tournament win and then that gets banned so the Falco can beat me with his character. If I just play well in general and make good predictions, I might lose a stage anyhow. This doesn't apply to me specifically of course, but to the body of Meta Knight players as a whole. It's all the injustice of banning the character someone's spent time on - injustice indeed if we're not playing mirror matches, as I stated earlier - over, and over, and over again. It's not fun because we lose ground every time we gain ground. The motivation to improve decreases, the rules committee is going to make sure your tournament placement remains constant anyhow. And the newest shiniest thing you can come up with to add to your game (that you might legitimately enjoy, like abusing Brinstar), that's the most likely to get removed. All the other characters in the game lose motivation to improve too. They give up during phases of the nerf cycle where it's clear he's unstoppable (like now. No one's trying to master brinstar against MK right now, they're posting on the forums instead.) It takes away from the legacy of the game too, tournament finals are often remembered as flawed segments of the slow nerf cycle instead of the rise of a new character contender that becomes a feature of the metagame. It's all kinds of bad.



EDIT: What it comes down to is that I'm so anti-ban, I'm pro-ban. I believe we should play the game without an LGL, because when the non-MK players impose an LGL on me, that's unfair just like when a non-MK player banned the MK character in my earlier example. We could go through the exercise of playing Brawl with no LGL, but we all know how that story ends. Everyone and there mother plays MK, the game dies if the rules don't change. MK reaches a breaking point where everyone's love of pet favorites and diversity isn't strong enough to maintain diversity. And at that breaking point, I still hate bans, so I want you to ban as few times as possible for the lifetime of the game to fix this. I'm that anti-ban. So you ban Meta Knight.

tl;dr? : I forgive you[/COLLAPSE]
 

Cassio

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Many people have quit because of MK and many people will continue to quit if MK remains legal while a handful of people will quit if mk gets banned and handful will come back if he gets banned. It's pretty clear what's best for the community.
not an assumption, it's a fact, that is, if people who said these things are being serious about it.
Word of mouth is unreliable, most people I know who've quit did so because they dont have frequent rides, got too busy, moved on to another game (unrelated to MK) or to something else, dont have enough money to attend frequently, moved, live in inactive areas, etc.

Not to mention the idea that few people would quit if MK is banned compared to if he is not, and even moreso that theyd come back. Honestly I dont see any part of that statement that doesnt require a large assumption, making it very much not clear whats best for the community (even with the limitations placed on 'best' with the statement).
What was so disrespectful in mine? I tried to be careful not to insult anyone. >_>

If you mean that last bit, what I meant was that he should change his post's wording, or else people like Maharba will hate on him because he sounds elitistic.
Yeah youre right I apologize, Mahabras post left such a bad taste in my mouth it carried over when I read yours. However I still dont think its fair to assume how Mekos forms his opinions (which youve argued in most of your last posts), its the same as others saying all the pro banners only want MK banned so they can make more money/do better. And I know what you mean about sounding elitist but Mahabras post still wasnt necessary :/, I dont even think mekos was being elitist just giving his thoughts as an experienced player.
Did the "75% of people intent on removing minotiry civil liberties" happen? if it did, I wanna read about that. if it didn't, you have just given me a very unrealistic example, considering about 27-28% of America's population is minority, and not all white americans are anti-minority (in fact, a noticeable small amount is anti-minority).
It was a hypothetical example. I dont think it has to be realistic...I just didnt want to toss around nazi/slavery/[insert overused reference here] examples.
 

fkacyan

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Player-1, would you be an advocate of banning Chun-li in 3S? Her level of dominance in that game is one we have yet to see MK reach.
 

Player-1

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Hypothetically speaking: Metaknight gets banned. All MK users agree to switch to Diddy. If Diddy starts producing the same dominant results as MK, then what? Some of our best player's in Smash are, in fact, MK users. If that talent, time, and training all went into another character I'm almost positive another single core will develop.

People are assuming that by removing Metaknight that will all disappear, but that is just a huge assumption IMO.

There will always be characters that are used more than most, but I don't think that should be a factor to ban the character.

But yea, in the end, it's just based on our preference and how we perceive a 'healthly metagame' to be. I respect your stance even if I don't agree with it.
Yes, there will always be a best character and a most used, but it is highly highly hotly likely that there will be more character diversity, how much? We don't know yet and we won't know until an MK banned period has existed.

:phone:
 

Mekos

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Mekos123
This Cassio dude is smart...

And player-1 I challenge u to answer thio's question about Street fight 3S

@El Dimino. Smash is like a game of chess. Yes, certain characters have more pieces but every character has the same basic pieces to begin with. Like shielding, air dodge, down dodge, rolling, etc. That's what people first need to master how to use. All the basics that people can do and will do, and learn how to read when they are done.

One great technique that works against many mk's is running up to them and shielding. If they attack u can counter after. If they grab well u just take a few percents. If u listen to commentators during my gameplay, they are always like "Mekos gets grabbed alot. The other player is reading him well and doing mixups". No, not at all. I'm putting myself in the situation that the only punish that can happen to me is a grab.
 

Cassio

Smash Master
Joined
Jul 1, 2011
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3,185
popsofctown. I looked through your argument

Probably the best Pro-ban argument Ive heard in the last 3 years. I especially commend you for calling out the BS of the current pro-ban argument. I hope you can realize why its frustrating from an anti-ban perspective. Unfortunately since were left debating the BS I doubt conversation will ever reach your arguments.
 

Mekos

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Mekos123
@El Dimino. Smash is like a game of chess. Yes, certain characters have more pieces but every character has the same basic pieces to begin with. Like shielding, air dodge, down dodge, rolling, etc. That's what people first need to master how to use. All the basics that people can do and will do, and learn how to read when they are done.

One great technique that works against many mk's(and any character) is running up to them and shielding. If they attack u can counter after. If they grab well u just take a few percents. If u listen to commentators during my gameplay, they are always like "Mekos gets grabbed alot. The other player is reading him well and doing mixups". No, not at all. I'm putting myself in the situation that the only punish that can happen to me is a grab. This is a basic thing to do and many players don't have this trick in their arsenal.

Master the basics before giving up!
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Why are people comparing BRAWL to other fighters? It really doesn't work well...

Are you competitive in any other games Mekos?
We're not making a direct comparison in the sense of, say timers, health bars, etc, but rather relative character dominance and metagame health, which is an extremely valid comparison.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
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Probably the best Pro-ban argument Ive heard in the last 3 years. I especially commend you for calling out the BS of the current pro-ban argument. I hope you can realize why its frustrating from an anti-ban perspective.
Oh, but I do.
 

Omni

You can't break those cuffs.
BRoomer
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@Mekos: MK's d-throw near the ledge sets up for really dangerous gimps.
 

Mekos

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Mekos123
Great Omni! See that goes into other basics as well. Watch your positioning on the stage. So many players, especially in dubs for example camp near the ledge when scared. This is most of the time a terrible option.

One thing I've noticed about the top players with each character like Esam for pikachu and me for lucas is that we can recover extremely well. Our recovery has mix-ups,great technique, and reads on how your opponent is trying to punish yer recovery. People need to master these things. Not do a basic recovery and cry when mk up-B' u. I will use this example again and wish Nairo could come in here. He threw like 50 up-b's at me at clash 1 and didn't kill me with any and missed with most.
 

Steam

Smash Hero
Joined
Aug 30, 2009
Messages
6,322
Location
Hell, Colorado
@El Dimino. Smash is like a game of chess. Yes, certain characters have more pieces but every character has the same basic pieces to begin with. Like shielding, air dodge, down dodge, rolling, etc. That's what people first need to master how to use. All the basics that people can do and will do, and learn how to read when they are done.

One great technique that works against many mk's(and any character) is running up to them and shielding. If they attack u can counter after. If they grab well u just take a few percents. If u listen to commentators during my gameplay, they are always like "Mekos gets grabbed alot. The other player is reading him well and doing mixups". No, not at all. I'm putting myself in the situation that the only punish that can happen to me is a grab. This is a basic thing to do and many players don't have this trick in their arsenal.

Master the basics before giving up!
you act as if we haven't been for several years. (then gave up and just learned the MK ditto in my case)
 
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