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The Unity Ruleset: Discussion

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
You can drop through the platform...
you can get up tilted while on the platform.

@San, I want to see how this match can be won once DDD (or any other character) takes out the first stock or has a decent percent lead.
 

hichez50

Smash Lord
Joined
Oct 27, 2008
Messages
1,464
Location
Georgia
NNID
Player-00
3DS FC
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RC may be gay but it is fine for competitive play. I don't know why japes is not on the stage list.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
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Yeah you do. Have you even seen the lag on the PS?

I'm done with Ultimate Theorycrafter 22. If you can actual bring up something that is not theorycraft, I'll be glad to respond.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
Yeah you do. Have you even seen the lag on the PS?
I have. Have you seen how long it takes to get down from the house even when fast falling? What stops them from approaching you when you are waiting for the car to come?
 

Conviction

Human Nature
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Them losing positional advantage. They are approaching, which was the whole point of waiting for the car. It isn't hard to FF and punish...


You have disgressed so far from your base of your argument Jebus. You have nothing to stand on.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
Them losing positional advantage. They are approaching, which was the whole point of waiting for the car. It isn't hard to FF and punish...


You have disgressed so far from your base of your argument Jebus. You have nothing to stand on.
You can't punish with anything but a grab since he is shielding which means you have to land which means you are at disadvantage.
 

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
No no no you don't have to wait til the car comes. You attack BEFORE the car comes. Then you either hit D3 and BOTH get hit by the car or he gets away and you have successfully dislodged him. Or you get grabbed and the CAR hits both of you ending the grab.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
@Niddo: LOL

@jebus: How are you at a disadvantage if he is stuck in lag?
So you are telling me that this shield lag give you enough time to fast fall from the top of the left house and grab DDD before he can do anything?
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
omg jebus there is more than one platform that more than just your character can fall from and MUCH more characters have less options. you fail if you can't find a way to get to DDD, even more fail for not getting that there is such a thing as doing an autocancel aerial>follow up AFTER THE CAR

edit:
or as my character, just shoot arrows down at him and make him try and catch you with all those platforms for me to wing refresh on :p
 

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
I'm gonna take an OS stance on this argument. Screw your theory bros. Go test it please. We already are.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
omg jebus there is more than one platform that more than just your character can fall from and MUCH more characters have less options. you fail if you can't find a way to get to DDD, even more fail for not getting that there is such a thing as doing an autocancel aerial>follow up AFTER THE CAR
not on shield. only grabs go through shield

@Judo, get testers that know how to kill out of a wall infinite.
 

Conviction

Human Nature
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What house are you talking about? Not on the red one. FF AD into buffered turn around grab. or FF AC aerial into buffered turn around grab.

I'm with Judo, Ultimate Theorycrafter 22 is a bad game. Go test something instead of typing every single idea that comes to your head.
 

Bizkit047

Smash Lord
Joined
May 16, 2008
Messages
1,632
@Bizkit: You would only be able to nado onto the boat. If you nado in the water, that's a LOT of lag. Also, in the water out there, MK has to rely on his crappy horizontal airspeed outside of glide and nado.
Yes, but the point was that MK's nado goes horizontally very fast. The opponent would have to immediately start chasing MK into the water the second he starts nadoing away, and if he goes close to the blast zone, the opponent has probably 0 chance of safely punishing him, while MK will be able to jump out of the water by then to punish the opponent that likely is in the water now.

I'll test it out when I get a chance, but I just see it as being problematic in tourney.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
What house are you talking about? Not on the red one. FF AD into buffered turn around grab. or FF AC aerial into buffered turn around grab.

I'm with Judo, Ultimate Theorycrafter 22 is a bad game. Go test something instead of typing every single idea that comes to your head.
I'm talking about the red one. You are at a disadvantage if you are standing on the drug store
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
more like fall down and buffering angel ring,

you are now eating DDD shield/hitting DDD/ setting up for more circle camping

(oh wait, you don't main pit, sucks to be you then)

edit:
:troll:

forgot about that little guy
 

san.

1/Sympathy = Divide By Zero
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Yes, but the point was that MK's nado goes horizontally very fast. The opponent would have to immediately start chasing MK into the water the second he starts nadoing away, and if he goes close to the blast zone, the opponent has probably 0 chance of safely punishing him, while MK will be able to jump out of the water by then to punish the opponent that likely is in the water now.

I'll test it out when I get a chance, but I just see it as being problematic in tourney.
Just look at how long it takes before you can do anything after falling into the water, and you'll see how crappy falling back in the water really is. Not to mention characters would be able to pressure MK offstage much easier anyways.

You have a set jump distance when jumping out of the water. It decreases every time you continuously jump in the water until you can barely get out 1 aerial. Only B moves that reach vertically have any worth, and that's really their ONLY option after a while, since aerials won't be very effective.

It's like 40-50 frames at least. A character falls into the water, dips down for a little bit, goes back up to gasp for breath, then a slight lag, THEN you can jump (and only jump) to another buffered input.

To achieve less lag, you have to skim the nado across the water before falling, and that's pretty inconceivable in that kind of situation.


MK is so slow in the air, only B moves will really reach anyone.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
I don't even really care if they legalize Onett. It seems like Diddy would be great on that stage (Banana wall infinites). I know what you guys are talking about and it wont work.

Also, I didn't go to WGF4
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
you didn't? **** i know the guy i met there said he was on the so-cal PR (and wasn't one of the bigger names) and i could have sworn it was you. maybe it was bardull
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
okay this has gone on long enough. lets discuss something that matters because to my knowledge they are talking about japes and norfair and pirate ship for now and nothing else
 
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