**Havok**
Smash Lord
Perhaps it’s not undersued but I have no doubt in my mind that Nair is underrated when it comes to offesive side of Marth’s gameplay. Too many people use it to create a wall to protect marth which is fine but nearly no one approaches with Nair. People seem to rely solely on Fair which has fastest output that anything Marth has and it’s easier to use, completely understandable.
The biggest problem that Nair presents us (approaching with it): It’s very dificult to use consistantly under the pressure of tournament play and rapid change of positioning that goes on in any match/friendly, especially on smaller chars like the mother kids or MK/Kirby, however, that shouldn’t be a reason not to use it since it still kills those characters early with tipper.
How are you supposed to tipper this thing anyways or use it period?
At least with my experience with Marth:
A simple way to approach with this (assuming you know the rough estimate of the range of nair) is simply to short hop and Nair without fast falling, in other words land with nair tippering their shield which should push them far enough so can’t grab you, won’t save you from people power shielding though. This puts an extreme amount of pressure on the shield that will reduce it a considerable amount which means further Marth pressure will be hard to deal with. *cough* Shieldbreaker. *Cough* The reason you use Short Hop-lading Nair without fast falling is because you can position yourself much better to be able to tip… or away.
Why would you want to approach with Nair in the first place?
Pros:
- The shield pressure it provides
- it’s alternative to Fair which in combination with all of Marth’s arsenal you’ll never actually stale anything,
- it kills quicker than fair when it tips at the edges of stages.
- Also, if you happen to bait a grab out of the the tipped nair you can tipper fsmash since the pushback on shield is enough to accomplish this.
- It’s a semi-defensive aerial that’s hard to approach for your opponent.
Cons:
- It’s difficult to use especially over the ease of Fair
- Doesn’t have the same kind of overall pressure that Fair provides.
I believe the hit box is also a bit underneath Marth, near his waist/legs, I'm not too sure though.
Going to make a rough estimate of % at which char dies at the edges of stages with/ without DI when tipped with Nair.
Have other ways to use Nair? Comments? Questions?
Disscuss.
The biggest problem that Nair presents us (approaching with it): It’s very dificult to use consistantly under the pressure of tournament play and rapid change of positioning that goes on in any match/friendly, especially on smaller chars like the mother kids or MK/Kirby, however, that shouldn’t be a reason not to use it since it still kills those characters early with tipper.
How are you supposed to tipper this thing anyways or use it period?
At least with my experience with Marth:
A simple way to approach with this (assuming you know the rough estimate of the range of nair) is simply to short hop and Nair without fast falling, in other words land with nair tippering their shield which should push them far enough so can’t grab you, won’t save you from people power shielding though. This puts an extreme amount of pressure on the shield that will reduce it a considerable amount which means further Marth pressure will be hard to deal with. *cough* Shieldbreaker. *Cough* The reason you use Short Hop-lading Nair without fast falling is because you can position yourself much better to be able to tip… or away.
Why would you want to approach with Nair in the first place?
Pros:
- The shield pressure it provides
- it’s alternative to Fair which in combination with all of Marth’s arsenal you’ll never actually stale anything,
- it kills quicker than fair when it tips at the edges of stages.
- Also, if you happen to bait a grab out of the the tipped nair you can tipper fsmash since the pushback on shield is enough to accomplish this.
- It’s a semi-defensive aerial that’s hard to approach for your opponent.
Cons:
- It’s difficult to use especially over the ease of Fair
- Doesn’t have the same kind of overall pressure that Fair provides.
I believe the hit box is also a bit underneath Marth, near his waist/legs, I'm not too sure though.
Going to make a rough estimate of % at which char dies at the edges of stages with/ without DI when tipped with Nair.
Have other ways to use Nair? Comments? Questions?
Disscuss.