7NATOR
Smash Master
- Joined
- Feb 13, 2016
- Messages
- 4,089
So I think with Pyra/Mythra's Inclusion, I think this might be good news for Shadow.
I think with Rex being a Bonus Costume for the FP1, there by being related to the DLC, I think it does hurt the argument for Tails and Knuckles being costumes meaning no new Sonic characters
It's arguable that Joker's Pack might have come before it was fully decided to greenlit FP2. As we see with both ARMS and Xenoblade Chronicles 2 getting content around the launch of the game, including Mii Costumes, Spirits, and Music (in Xenoblade's case), Even if all of the Fighters in FP2 were planned around the same time as FP1, that it doesn't mean FP2 would have actually happened
Personally, Taking into account all the comments Sakurai has made, and other miscellaneous things, here is where I see how FP2 was being made
-Sometime after January 11th of 2018, DLC was approved of without the Developers will. There may have already been talks for the characters in the DLC, but after January, those plans were now starting to be envisioned to Reality
-Steve, who was already in talks, was probably delayed in terms of him being Implemented ,and Banjo was used instead since he's Popular and Nintendo were already talking to Microsoft.
-Hero and Sephiroth were probably both planned for the game, and Hero was decided to be in FP1, with Sephiroth coming later
-Steve and Sephiroth likely would have been included even if FP2 wasn't a thing, since perhaps their negotiations surrounding their content were already in production and it did not follow through. Sakurai made the statement that intially he thought "1-2 Extra fighters would suffice" and it might have been these 2
-ARMS and Xenoblade Chronicles 2, which were games that couldn't be considered for Base roster, had content added in base game, but it does seem like even around Launch, that there were already Ideas of who to represent these games if they did get Fighters
Pyra/Mythra were not Mii costumes, while Rex and Nia were, and Min Min wasn't a costume unlike Spring Man and Ribbon Girl (along with Spring Man being an Assist). Sakurai did say that he was considering Min Min or Ninjara, so I think this might add up
-When FP2 was fully greenlit, it was decided that these 2 games would get Fighters
Now there are 2 Fighters left, and I think these 2 Fighters could be in a situation different from the 4 we already have gotten. I think Shadow could be one of these last 2 Fighters, and I'll explain the reasoning here
-By the time of January 11th 2018 or after, The base game content was already decided upon, which includes the Assists and Spirits. Pretty much the Base game was made without the intention that there would be DLC
-Shadow is a Veteran Assist Trophy, and a very popular one at that. If you notice with the Assists we have in Ultimate, both New and old, Alot of them are very popular characters in some ways. Alot of the Veteran Assist trophies that got cut were not the most popular (not in a bad way, just not as much priorty). This includes Tingle, Magnus, and Saki
-If there was no intention of DLC intially, than I can't imagine Shadow would have his assist removed, when he is not in the same league as characters like Tingle, Magnus, and Saki, but higher than that. If DLC did not happen, than Shadow would get a downgrade in his role, which with his popularity and relevance to his series doesn't make sense
-as an example, if FP1 was all we got, and Sephiroth was not in the game in some form, than it wouldn't be weird since Sephiroth hasn't made an appearance in Smash up until that point, but Shadow has been in the game since Brawl, so if he was taken out completely, only for there to be no Further DLC, it would be weird
-Negotiations for the Sonic Content was probably already done when the Base game was underway, and before DLC was greenlit sometime after January of 2018. Compare this to Minecraft and the Additional FF7 Content. Nintendo might have already started to get access to content from those Franchises to be in the game once the DLC was decided to be a thing, so if they were not implemented at all, then it would have been a Waste on Nintendo's Terms
However with Sonic, all the content negotiated was probably already implemented, So even if there wasn't a FP2, It would not have been a waste on Nintendo's part since the Sonic content is already in the game.
-However, it's very possible that Perhaps it may have been decided and/or plans to add in Shadow if Further DLC was a thing, just like the case with Min Min and Pyra/Mythra, though unlike those cases, Shadow was probably considered but not added to the base roster plan, unlike with Min Min and Pyra/Mythra who couldn't be considered at all for Base roster, so in Shadow's case, it would be a case of Reconsideration, or a True Second Chance
-Microsoft and Square both got 2 Characters because there were talks regarding 2 or more characters. Sega got one with Joker (through Atlus), and it's very possible that's not all that was discussed, which is where Shadow would come in
-Since Sonic Content has been negotiated before in the base game, including Shadow, than it would be much easier to re-negotiate for a Full Fighter
Pretty much, the idea is that Shadow could have been reconsidered as a Fighter when Nintendo decided to have DLC sometime after January of 2018.
I don't think he was as much Priority as Steve and Sephiroth, since Shadow himself, along with the other Sonic characters and content were already in the game in some form, where as Steve and Sephiroth were not in the game and if Negotiations were far enough, it would be a waste on Nintendo's Part
However with a Full FP2 in production, Since the Sonic content has been negotiated before, it would be very easy on Nintendo's end to negotiate for character like Shadow for FP2
Now Why would Shadow have been reconsidered, well here's my opinions as to why
-Shadow's popularity within Smash was at his highest during Ultimate's Lifecycle. Now yes alot of it came with the idea he'd be an echo Fighter, but if Shadow wasn't already popular in the past, he would not have blown up as much as he did. The Echo fighter thing was what made Shadow seem like a Realizable idea, when previously that wasn't the case, and especially after Richter showed up, that's when he started heavily blowing up
-Sonic has been more relevant these days then back then. The last game that came out before the Project Plan finished was Sonic Boom, and we all know what that did to Sonic's Reputation. Sonic Dash came out that year too, but that was it's first year
Now Sonic Mania was a thing, the Mobile games like Sonic Dash and Sonic Forces Speed battle really set in their popularity, and while Sonic Forces was definitely controversial and kind of mediocre, it still did really good for Sega apparently and stuff like that. the Movie was also in production around this time and other games like Team Sonic racing and Mario and Sonic Olympics
-Perhaps DLC was a better avenue for a character like Shadow, since Sonic was already in the game. The Base roster was limited, and the one 3rd party franchise was a new one in Castlevania, which means perhaps new audiences coming to the game and such.
Ken and Richter were echo Fighters, So there wasn't as much time put into them as it would be a character like Sephiroth.
I think it's also apparent in that FP1, all the 3rd party franchises were all new, and it was only with FP2 that we started getting Unique characters from represented 3rd parties. It seems that the New 3rd party franchises were a priorty
-There's also the possibility that Shadow might have been too complicated for the time to implement into the base roster as well, with all the Content that needed to be included and everything. Consider that the Newcomers in Base Ultimate aren't as complex as the DLC Fighters have been in terms of mechanics
Shadow's toolset Would require alot of balancing because it be very easy for him to be overpowered otherwise, and Perhaps the mechanics themselves would need time to be implemented
That might add to the possibility that perhaps Shadow's Assist 2nd phase, which was added to Ultimate, was a way of testing out how a Chaos Control move would work if he was added as Playable. Shadow's Timestop mechanic in his 2nd phase of his Assist trophy is only seen with Shadow's Assist trophy in Ultimate. This particular mechanic has not been seen anywhere else in the franchise, as all other time affecting stuff only Slow down the opponent, not completely stop them in Time.
Pretty much, Shadow got more popular within Smash community in Ultimate's Lifecycle, and Sonic as a franchise has been more relevant than it was when the Project Plan for Ultimate was complemented. DLC also allows more time to be put into Shadow's potential moveset, since I imagine his moveset would have a lot of Complicated variables to implement
that's my speculation, at least for Shadow.
I think with Rex being a Bonus Costume for the FP1, there by being related to the DLC, I think it does hurt the argument for Tails and Knuckles being costumes meaning no new Sonic characters
It's arguable that Joker's Pack might have come before it was fully decided to greenlit FP2. As we see with both ARMS and Xenoblade Chronicles 2 getting content around the launch of the game, including Mii Costumes, Spirits, and Music (in Xenoblade's case), Even if all of the Fighters in FP2 were planned around the same time as FP1, that it doesn't mean FP2 would have actually happened
Personally, Taking into account all the comments Sakurai has made, and other miscellaneous things, here is where I see how FP2 was being made
-Sometime after January 11th of 2018, DLC was approved of without the Developers will. There may have already been talks for the characters in the DLC, but after January, those plans were now starting to be envisioned to Reality
-Steve, who was already in talks, was probably delayed in terms of him being Implemented ,and Banjo was used instead since he's Popular and Nintendo were already talking to Microsoft.
-Hero and Sephiroth were probably both planned for the game, and Hero was decided to be in FP1, with Sephiroth coming later
-Steve and Sephiroth likely would have been included even if FP2 wasn't a thing, since perhaps their negotiations surrounding their content were already in production and it did not follow through. Sakurai made the statement that intially he thought "1-2 Extra fighters would suffice" and it might have been these 2
-ARMS and Xenoblade Chronicles 2, which were games that couldn't be considered for Base roster, had content added in base game, but it does seem like even around Launch, that there were already Ideas of who to represent these games if they did get Fighters
Pyra/Mythra were not Mii costumes, while Rex and Nia were, and Min Min wasn't a costume unlike Spring Man and Ribbon Girl (along with Spring Man being an Assist). Sakurai did say that he was considering Min Min or Ninjara, so I think this might add up
-When FP2 was fully greenlit, it was decided that these 2 games would get Fighters
Now there are 2 Fighters left, and I think these 2 Fighters could be in a situation different from the 4 we already have gotten. I think Shadow could be one of these last 2 Fighters, and I'll explain the reasoning here
-By the time of January 11th 2018 or after, The base game content was already decided upon, which includes the Assists and Spirits. Pretty much the Base game was made without the intention that there would be DLC
-Shadow is a Veteran Assist Trophy, and a very popular one at that. If you notice with the Assists we have in Ultimate, both New and old, Alot of them are very popular characters in some ways. Alot of the Veteran Assist trophies that got cut were not the most popular (not in a bad way, just not as much priorty). This includes Tingle, Magnus, and Saki
-If there was no intention of DLC intially, than I can't imagine Shadow would have his assist removed, when he is not in the same league as characters like Tingle, Magnus, and Saki, but higher than that. If DLC did not happen, than Shadow would get a downgrade in his role, which with his popularity and relevance to his series doesn't make sense
-as an example, if FP1 was all we got, and Sephiroth was not in the game in some form, than it wouldn't be weird since Sephiroth hasn't made an appearance in Smash up until that point, but Shadow has been in the game since Brawl, so if he was taken out completely, only for there to be no Further DLC, it would be weird
-Negotiations for the Sonic Content was probably already done when the Base game was underway, and before DLC was greenlit sometime after January of 2018. Compare this to Minecraft and the Additional FF7 Content. Nintendo might have already started to get access to content from those Franchises to be in the game once the DLC was decided to be a thing, so if they were not implemented at all, then it would have been a Waste on Nintendo's Terms
However with Sonic, all the content negotiated was probably already implemented, So even if there wasn't a FP2, It would not have been a waste on Nintendo's part since the Sonic content is already in the game.
-However, it's very possible that Perhaps it may have been decided and/or plans to add in Shadow if Further DLC was a thing, just like the case with Min Min and Pyra/Mythra, though unlike those cases, Shadow was probably considered but not added to the base roster plan, unlike with Min Min and Pyra/Mythra who couldn't be considered at all for Base roster, so in Shadow's case, it would be a case of Reconsideration, or a True Second Chance
-Microsoft and Square both got 2 Characters because there were talks regarding 2 or more characters. Sega got one with Joker (through Atlus), and it's very possible that's not all that was discussed, which is where Shadow would come in
-Since Sonic Content has been negotiated before in the base game, including Shadow, than it would be much easier to re-negotiate for a Full Fighter
Pretty much, the idea is that Shadow could have been reconsidered as a Fighter when Nintendo decided to have DLC sometime after January of 2018.
I don't think he was as much Priority as Steve and Sephiroth, since Shadow himself, along with the other Sonic characters and content were already in the game in some form, where as Steve and Sephiroth were not in the game and if Negotiations were far enough, it would be a waste on Nintendo's Part
However with a Full FP2 in production, Since the Sonic content has been negotiated before, it would be very easy on Nintendo's end to negotiate for character like Shadow for FP2
Now Why would Shadow have been reconsidered, well here's my opinions as to why
-Shadow's popularity within Smash was at his highest during Ultimate's Lifecycle. Now yes alot of it came with the idea he'd be an echo Fighter, but if Shadow wasn't already popular in the past, he would not have blown up as much as he did. The Echo fighter thing was what made Shadow seem like a Realizable idea, when previously that wasn't the case, and especially after Richter showed up, that's when he started heavily blowing up
-Sonic has been more relevant these days then back then. The last game that came out before the Project Plan finished was Sonic Boom, and we all know what that did to Sonic's Reputation. Sonic Dash came out that year too, but that was it's first year
Now Sonic Mania was a thing, the Mobile games like Sonic Dash and Sonic Forces Speed battle really set in their popularity, and while Sonic Forces was definitely controversial and kind of mediocre, it still did really good for Sega apparently and stuff like that. the Movie was also in production around this time and other games like Team Sonic racing and Mario and Sonic Olympics
-Perhaps DLC was a better avenue for a character like Shadow, since Sonic was already in the game. The Base roster was limited, and the one 3rd party franchise was a new one in Castlevania, which means perhaps new audiences coming to the game and such.
Ken and Richter were echo Fighters, So there wasn't as much time put into them as it would be a character like Sephiroth.
I think it's also apparent in that FP1, all the 3rd party franchises were all new, and it was only with FP2 that we started getting Unique characters from represented 3rd parties. It seems that the New 3rd party franchises were a priorty
-There's also the possibility that Shadow might have been too complicated for the time to implement into the base roster as well, with all the Content that needed to be included and everything. Consider that the Newcomers in Base Ultimate aren't as complex as the DLC Fighters have been in terms of mechanics
Shadow's toolset Would require alot of balancing because it be very easy for him to be overpowered otherwise, and Perhaps the mechanics themselves would need time to be implemented
That might add to the possibility that perhaps Shadow's Assist 2nd phase, which was added to Ultimate, was a way of testing out how a Chaos Control move would work if he was added as Playable. Shadow's Timestop mechanic in his 2nd phase of his Assist trophy is only seen with Shadow's Assist trophy in Ultimate. This particular mechanic has not been seen anywhere else in the franchise, as all other time affecting stuff only Slow down the opponent, not completely stop them in Time.
Pretty much, Shadow got more popular within Smash community in Ultimate's Lifecycle, and Sonic as a franchise has been more relevant than it was when the Project Plan for Ultimate was complemented. DLC also allows more time to be put into Shadow's potential moveset, since I imagine his moveset would have a lot of Complicated variables to implement
that's my speculation, at least for Shadow.