Yes, this fighter pass has added a lot of stuff missing from base game like xenoblade and final fantasy. Yes we’ve missed more sonic representation. But Sakurai hasn’t cared about sonic at all since brawl, would he really make shadow the final character in a dlc?
I feel like the statement that Sakurai didn’t care about Sonic is a bit one-sided and is entirely character focused.
In 3DS/Wii U, we got a new stage for the Wii U version and a bunch of trophies (especially the 3DS version), a Smash Run enemy, 2 DLC Mii costumes, and voice actors added for languages outside of Japanese and English. We also got more music tracks, and uniquely (as starting with Brawl, Smash tends to only add direct ports for games that came after the last game) a port of a track that was from a game already represented by music in Smash.
Sadly we did lose four tracks, which I speculate is because two were owned by the original composer instead of SEGA and the other two due to their singers.
In Ultimate, we got a new assist trophy with a lot more development, Shadow got a bit of an upgrade, and they got back the four missing songs (they lost Right There, Ride On, but based on it also disappearing from Mario Sonic Rio after it’s usual appearance, this may be a problem for Sega)
Edit: I almost forgot Sonic’s classic mode, which is one big love letter to his franchise. Some of his interviews imply Sakurai himself determines each character’s route, or at least plays a big part
Some things I do think I need to note:
Music: This may not be up to Sakurai. Based on how the one remix is still owned by Sega entirely, Sega may want to hold full custody over its music. However, the Final Fantasy VII remixes show that the team is now willing to do that for new remixes.
Spirits: While Sonic doesn’t have as many spirits as Street Fighter, Castlevania, and Mega Man, each has justifiable reasons for having more spirits:
- Street Fighter is a fighting game. Fighting games require more characters than games with stories do, so it has a lot more to choose from.
- Castlevania: Each game has it’s own protagonist, while Sonic is a series with the same Sonic, so while Sonic has more recurring characters, Castlevania has more major characters.
- Mega Man: In addition to above (though replace game with sub-series), Mega Man has FAR more iconic bosses than Sonic because the Robot Masters are far more important to its gameplay.
Additional things I’d like to note:
Sakurai praised all three games and their characters when he noted he anniversaries
There’s a Sonic reference in Kid Icarus Uprising, the Rapid Hedgehog claws that increase your move, charge, and attack speed.
He knows Sonic’s true origins as a mascot in Rad Mobile. Only the biggest Sonic fans know this trivia.
If anyone has read all the way to the end, I thank you. I am not about to say that Sonic is Sakurai’s favorite guess franchise in Smash (in fact I’m almost sure it’s KOF), but I don’t think he dislikes Sonic as much as people think and could just be trying to do the most with what he’s allowed.