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The Ultimate Grab Release Thread!

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
We all know Bowser's grab release is awesome, but how do we know what works out of a grab and what doesn't?

I got an idea from looking at Sliq's thread awhile back. He said that we needed some sort of organized list of Bowser's grab release options. Well, I took it upon myself to help out the community and I'm going to share my findings. If you guys have anything to contribute or spot any errors, let me know! (I hope this makes up for some of the stupidity in my previous posts.)


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Deathgrab Info
I hope Mmac doesn't mind that I stole this picture from the Yoshi boards. Anyway, it turns out that Bowser has a grab release death combo similar to Yoshi's, but instead of spiking your opponent, you Bowsercide them. That makes this sort of useless, but it's VERY FUNNY.

The "Sweetspot"


See the arrows? That's the approximate point that you need to be at when your opponent gets a jump release. If they get a jump release while you're at those points, you can run off the ledge and use your Klaw immediately to grab them, then suicide them. If they get a ground release at those points, then you can use a grounded Klaw to grab them and suicide them that way. (Of course, this works much better if you have the advantage in %.)

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Updated 8/13



Bowser

Jab
Bowser can jab another Bowser right out of a grab release. This will work 100% of the time.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

Fire Breath
Because your enemy is so big, it would be a good idea to constantly change where you're shooting your Fire. If you alternate between firing upwards and downwards, it becomes very difficult to DI out of.

CHAINGRAB!!!!!!
Yup, Bowser can chaingrab himself. Just grab and when Bowser breaks out, use a dashing grab to grab him again. Because of Bowser's huge size, he's very easy to chaingrab this way. Note that if he gets a jump release, you probably won't be able to grab him again, but you can try.



Captain Falcon

Jab
Bowser can jab Falcon right out of a grab release. Falcon is so manly that none of Bowser's tilts will work though.

CHAINGRAB!!!!!!
Falcon is difficult to chaingrab since he recovers from being grabbed very fast. After he breaks free from your grab, you have to dash grab him immediately! to grab him again. If you're late, then Falcon will be able to escape quite easily. Overall, Falcon is one of the characters that Bowser will have difficulty chaingrabbing. Practice makes perfect though.



Charizard

Jab
Bowser can jab Charizard right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! The timing is a bit strict on this, but it's not that bad if you get a little practice in.

Dtilt
You're going to need good timing to consistently hit Charizard with this. Make sure you pull off your Dtilt as soon as possible.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Bowser has a standing chaingrab against Charizard. As soon as Charizard breaks free from your grab, just grab again. There's a certain rhythm to it, but it's not that difficult to learn. A bit of practice makes this easy.



Diddy Kong

Jab
Bowser can jab Diddy right out of a grab release. This will work 100% of the time.

The Klaw
The Klaw works! However, you need to move forward a tiny bit in order to actually grab Diddy. Always remember to move forward slightly, then use the Klaw.

CHAINGRAB!!!!!!
The timing isn't the easiest, but it's not all that bad. Just make sure you do your dashing grabs as fast as possible, and the poor monkey won't be able to do a thing about it.



Donkey Kong

Jump Release Fair
If DK gets a jump release, you can short hop towards him and use your Fair.

Jump Release Klaw
Pretty much the same as your Fair, just replace it with a Klaw.

Jump Release Fire Breath
When DK gets a jump release, short hop towards him and start breathing fire. If timed correctly, it will be very difficult for DK to dodge and you can rack on decent amounts of damage with it.



Falco

Jab
Bowser can jab Falco right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! The Dtilt is probably better though.

Dtilt
Bowser's awesome Dtilt works too! Smash that space animal!

The Klaw
The Klaw works! Smash that space animal into the ground!

CHAINGRAB!!!!!!
As soon as Falco breaks out of your grab, use a dashing grab to grab him again. The timing for this chaingrab isn't too bad, so it's not that difficult to learn how to do this.

JUMP RELEASE CHAINGRAB!!!!!!
I'm pretty sure that this works on Falco as well. This is done just like Yoshi's chaingrab. When Falco gets a jump release, chase him down and use your dashing grab. If your timing is good, you should be able to grab him.

DEATHGRAB!!!!!!
Very useless, but very funny. Just chaingrab Falco to the ledge, and if he gets a ground release right near the ledge, use your Klaw and Bowsercide him. Of course, this only works if you have an advantage in %, or if your opponent doesn't see it coming. Check the beginning of this post for more information.

JUMP RELEASE DEATHGRAB!!!!!!
Just as useless as the previous grab, but just as funny. If Falco gets a jump release instead of a ground release, you can run off the ledge and Klaw immediately after. If your timing is right, you can grab him in midair and Bowsercide him that way. The timing for this is a bit tricky though, and you may need to adjust your distance to the ledge accordingly to get this to work. Of course, having an advantage in percent makes this easier. Check the beginning of this post for more information.



Fox

Jab
Bowser can jab Fox right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! It works well a surprise KO attack.

The Klaw
The Klaw works! Smash that space animal into the ground!

CHAINGRAB!!!!!!
Pretty similar to Falco's really.



Mr. Game and Watch

Jab
Jabbing Game and Watch is weird. Sometimes both jabs will hit, or sometimes only the 1st or 2nd will hit. Hmm...

Ftilt
The Ftilt works! Timing takes a while to get used to though.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Chaingrabbing Game and Watch is a pain. He recovers from grabs very fast, and he's prone to jump releases. You're going to have to time your dashing grabs perfectly in order to chaingrab Game and Watch sucessfully.



Ganondorf

Jab
Bowser can jab Ganondorf right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Ganondorf before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Just wait until he breaks out of your grab, then use your dashing grab to grab him again. It's pretty easy.

JUMP RELEASE CHAINGRAB!!!!!!
This is pretty easy to do, since Gandondorf doesn't jump very far when he breaks out of your grabs. Just chase him down and use your dashing grab.



Ice Climbers

Jab
Bowser can jab the Ice Climbers right out of a grab release. Kind of useless though, since Nana can just hit you while you're hitting Popo.

Ftilt
The Ftilt works! Useless though, since you're fighting the Ice Climbers. Use it only when Nana's dead.

Dtilt
Use it only when Nana's dead. As you can see, grab releases suck majorly against the Ice Climbers.

The Klaw
The Klaw works! You have to step forward slightly for it to hit though. As always, don't use it when Nana's around.

CHAINGRAB!!!!!!
Oh the irony...Bowser can chaingrab the Ice Climbers! Obviously, the chaingrab is useless if Nana's around, but once she's dead, the chaingrab works quite easily on Popo. Just do a dashing grab every time Popo breaks free. If anything, try this because it's funny. People will probably laugh at seeing an Ice Climber getting chaingrabbed. It's even funnier since it's Bowser doing the grabbing.



Ike

Ftilt
The Ftilt works! Too bad jabs and the Dtilt don't.

Dtilt
This works fairly well against Ike provided you get the timing down.

The Klaw
More forward slighly when using the Klaw, that guarantees that you'll be able to grab Ike before he regains control.

CHAINGRAB!!!!!!
Very easy chaingrab. Just use a dash grab every time he breaks out. There's no strict timing or anything, so you might be able to get Ike to very high percentages with this. (provided he doesn't jump break)



Ivysaur

Jab
Bowser can jab Ivysaur right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt is pretty difficult to hit on Ivysaur consistantly. That's because Ivysaur recovers from being grabbed fairly quick. You're going have to be able to pull off the Ftilt as soon as he breaks out of your grab.

Dtilt
Same as the Ftilt. You just need good timing.

The Klaw
The Klaw works! Remember that you have to pull it off really fast.

CHAINGRAB!!!!!!
Bowser has a standing chaingrab against Ivysaur. As soon as Ivysaur breaks free from your grab, just grab again. If you want to do it the simple way, just hold down your shield button and mash attack as fast as you can. Note that Ivysaur can escape by getting a jump release.



Jigglypuff

Jab
Bowser can jab Jiggly right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! It works pretty well on Jiggly.

Dtilt
Since Jigglypuff lands really weird after being grabbed, this may not work all the time. Hmm....

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Like the Dtilt, it's hard to chaingrab Jiggly since she lands really wierd. (This makes the timing difficult.) In any case, after Jiggly breaks out of your grab, grab her again with a dashing grab. Note that Jiggly loves getting jump releases, which ruins your chaingrab.



King Dedede

Jab
Bowser can jab Dedede right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Dedede before she can recover.

Dtilt
Bowser's awesome Dtilt works too! Too bad Dedede is so heavy that it doesn't kill as early as I'd like.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Sweet delicious irony. Bowser can chaingrab Dedede! All you need to do is use your dashing grab immediately out of a grab release. I wouldn't recommend using Bowser against Dedede though, especially since Dedede's infinite grab is 1000x better against you then your chaingrab is against him.



Kirby

Jab
Bowser can jab Kirby right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! I think it's better to use the Dtilt against Kirby though.

Dtilt
Bowser's awesome Dtilt works too! It kills Kirby at fairly low percents.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
This is absolutely hilarious, another chaingrab for Bowser! You can grab Kirby, let him go, then use a standing grab to grab him again. It's kind of like Dedede's infinite. Note that this is foiled by a jump release. The timing is a bit tricky, but it's still usable.



Link

Jab
Bowser can jab Link right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Link before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

THE EFFING BOWSER BOMB!!!!!!
Yup, Bowser can use the Bowser Bomb on Link as well! As long as you can use the Bomb immediately after the grab release, it should work. The timing isn't all that difficult either.

CHAINGRAB!!!!!!
Another chaingrab for Bowser! When Link breaks out, use your dashing grab to grab him again. The timing is pretty easy.



Lucario

Jab
Bowser can jab Lucario right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Lucario before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Like Peach, Lucario doesn't move that much when released from a grab. So once he breaks free from your grab, you can use your dashing grab to grab him again. A standing grab might work too, but I suggest you use the dashing one. Lucario is chaingrabbed easily by Bowser, so have fun.



Lucas

Jab
Bowser can jab Lucas right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Lucas before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

THE EFFING BOWSER BOMB!!!!!!
This sucks for Lucas. Many of you know this by now, but Lucas suffers from a huge amount of stun after he's released from a grab. That makes him an easy target for...well...everything. The Bowser Bomb is definately easy to hit Lucas with.

CHAINGRAB!!!!!!
Yes, Bowser can changrab Lucas. It's all thanks to Lucas's huge amounts of grab release stun. All you have to do is grab Lucas, pummell him until he breaks out, then do a dashing grab to grab him again. It won't make a difference if he does a jump release, because...

JUMP RELEASE CHAINGRAB!!!!!!
Yes, Bowser has a jump release chaingrab as well! If Lucas breaks out of Bowser's grab with a jump release, you can chase him down and grab Lucas before he hits the ground, similar to Yoshi's chaingrab. The timing is actually easier then it looks.



Weegee

Jab
Bowser can jab Luigi right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Luigi before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

THE EFFING BOWSER BOMB!!!!!!
Yes, I kid you not. The Bowser Bomb works! However, it is VERY difficult to do. You need to input the comand for the Bowser Bomb immediately after Luigi breaks out of your grab. There's hardly any room for error here, the window of opportunity is only like 2 or 3 frames. If you can pull it off though...then that's just awesome.



Mario

Jab
Bowser can jab Mario right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! It's pretty much the same as doing it to Luigi, except it feels a little easier to pull it off on Mario.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

Fire Breath
You must breathe fire directly downwards for this to work. If done right out of a grab release, Mario will be doused in flames and will have very few options to get out.
- If he shields, then the fire will distance Mario from you, shrinking his shield in the process.
- If he spot dodges, the fire will still hit him.
- If he tries to roll behind Bowser, the fire will still hit him since you're shooting the fire downwards.
- Rolling away from Bowser is the only way out of it.

CHAINGRAB!!!!!!
Grab Mario, let him break out, then grab him again with a dsashing grab. This is one of Bowser's easier chaingrabs. Practice for a while until you get the timing right.



Marth

Jab
Bowser can jab Marth right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! It's not as good as the Dtilt though.

Dtilt
This works fairly well against Marth provided you get the timing down.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Thankfully, chaingrabbing Marth is pretty easy. Grab him, let him break out, then dash grab him. There's no strict timing involved, so it's pretty fun to do this.



Meta Knight

Jab
Bowser can jab Meta Knight right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! I think the Dtilt works better on Meta Knight though.

Dtilt
Use this to kill Meta Knight at low percents.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
Grab Meta, let him break out, then grab him again with a dsashing grab. Timing is everything. If you can train yourself to do this constantly, you'll have one more tool to use against Meta Knight.

JUMP RELEASE CHAINGRAB!!!!!!
Apparently you can jump release chaingrab Meta Knight as well! It's done just like Yoshi's, just chase him down and do a dashing grab.

DEATHGRAB!!!!!!
Very useless, but very funny. Just chaingrab Meta Knight to the ledge, and if he gets a ground release right near the ledge, use your Klaw and Bowsercide him. Of course, this only works if you have an advantage in %, or if your opponent doesn't see it coming. Check the beginning of this post for more information.

JUMP RELEASE DEATHGRAB!!!!!!
Just as useless as the previous grab, but just as funny. If Meta Knight gets a jump release instead of a ground release, you can run off the ledge and Klaw immediately after. If your timing is right, you can grab him in midair and Bowsercide him that way. Of course, having an advantage in percent makes this easier. Check the beginning of this post for more information.



Ness

Jab
Bowser can jab Ness right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Ness before he can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

THE EFFING BOWSER BOMB!!!!!!
Poor Ness. He's cursed with the same stun that Lucas has. That pretty much means that you can do almost anything to him after a grab release, even a Bowser Bomb. Go forth and abuse it!

CHAINGRAB!!!!!!
Yes, Bowser can changrab Ness. Once again, we have Ness's huge amounts of grab release stun to thank for that. In order to do it, all you have to do is grab Ness, pummel him until he breaks out, then use your dashing grab to grab him again. Of course, if Ness does a jump break, then the chaingrab will end.



Peach

Jab
Bowser can jab Peach right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Peach before she can recover.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

The Fortress
Sometimes when Peach breaks out of Bowser's grab, she isn't pushed as far away as she usually is. I don't know what causes this, but I do know that the Fortress works if she breaks out in such a way.

CHAINGRAB!!!!!!
Since Peach really doesn't move that much when she's released from Bowser's grab, you can use your dashing grab to grab her multiple times very easily! This is another one of Bowser's easier chaingrabs.



Campachu

Jab
Bowser can jab Pikachu right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works, but Pikachu recovers from grabs very fast, so you'll need near perfect timing for this.

The Klaw
The Klaw works! You need to move forward slightly for it to hit Pikachu though.

CHAINGRAB!!!!!!
Pikachu is really hard to chaingrab since he has very good grab recovery. Chaingrabing Pikachu is like chaingrabbing any other character though. When he breaks free from your grab, use a dashing grab and grab him again. You're going to need very good timing with this, otherwise Pikachu will regain control and be able to dodge your grab.



Captain Olimar

Jab
Bowser can jab Olimar right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! As long as you can pull it off fast enough, Bowser should be able to punch Olimar before she can recover.

Dtilt
Bowser's awesome Dtilt works too! This is excellent for killing Olimar.

The Klaw
The Klaw works! you need to move forward slightly for it to hit though.

CHAINGRAB!!!!!!
Bowser has a standing infinite against Olimar! Just grab, let him go, then grab him again! Note that Olimar can break free with a jump release easily.



Pit

Ftilt
The Ftilt works! Pit slides too far for the Jabs and Dtilt to work though.

The Klaw
The Klaw works! You need to move forward slightly for you to reach Pit though. If you can do it fast enough, Pit won't have time to dodge it.

CHAINGRAB!!!!!!
The timing is a bit strict, but it's not all that bad. Just make sure you can dash grab him fast enough.



R.O.B.

Jab
Bowser can jab R.O.B. right out of a grab release. This works 100% of the time.

Ftilt
The Ftilt works! Make sure you do it fast though, otherwise R.O.B. can spot dodge into his Down Smash.

Dtilt
Make sure you do it fast, otherwise R.O.B. can spot dodge.

The Klaw
You need to move a little bit forward for it to work. Other then that, make sure you can do it before R.O.B. can dodge.

CHAINGRAB!!!!!!
Funny stuff right here. Just make sure you do your dashing grab as fast as you can, and R.O.B shouldn't be able to escape. If you mess up, then R.O.B will be able to jab you or spot dodge. Overall, R.O.B is one of the harder characters to chaingrab.



Samus

Jab
Bowser can jab Samus right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! Too bad the Dtilt doesn't.

CHAINGRAB!!!!!!
This is one of Bowser's easier chaingrabs. Just do a dashing grab every time Samus breaks out. And of course, practice.



Shiek

Jab
Bowser can jab Shiek right out of a grab release. This will work 100% of the time.

Ftilt
The timing for this is a bit tricky, and you need to be able to pull of the Ftilt very fast for this to work. Personally, the

Dtilt works easier for me against Shiek.

Dtilt
Abuse this. It works wonders on Shiek.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
For some bizarre reason, Bowser can also chaingrab Shiek! This requires some good timing though, and you need to use your dashing grab almost immediately after she breaks out. There's little room for error here. Practice makes perfect.



Chuck Norris

Jab
Bowser can jab Snake right out of a grab release. This works 100% of the time.

Ftilt
The Ftilt works! Too bad Snake is so heavy, otherwise this would've been a good killing move...

The Klaw
You need to move a little bit forward for it to work.

CHAINGRAB!!!!!!
Nothing special here. Just do a dashing grab every time Snake breaks out. No fancy timing is needed.



Sonic

Jab
Bowser can jab Sonic right out of a grab release. This works 100% of the time.

Ftilt
The Ftilt works! Just make sure you do it fast.


The Klaw
The Klaw works pretty easily. Just immediately after Sonic breaks out.

CHAINGRAB!!!!!!
No fancy timing required. Just grab, and when he breaks free, use a dashing grab.



Squirtle

Jab
Bowser can jab Squirtle right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt is pretty difficult to hit on Squirtle consistantly. If your timing isn't perfect, Squirtle can jab you.

The Klaw
The Klaw works! You need to move forward slightly to get the Klaw to hit though.

CHAINGRAB!!!!!!
You know the drill. When he breaks out, use your dashing grab. Note that sometimes Squirtle gets deposited in weird areas when he breaks free from your grab, so the timing varies.

JUMP RELEASE CHAINGRAB!!!!!!
Yes, Bowser has a jump release chaingrab as well! If Squirtle breaks free with a jump release, chase him down and grab him again!



Toon Link

Jab
Bowser can jab Toon Link right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! A bit harder to hit with then the Dtilt though.

Dtilt
Probably better on Toon Link then the Ftilt. It feels easier to hit with as well.

The Klaw
The Klaw works! Use it for damage, KOing, or even a Bowsercide attempt!

CHAINGRAB!!!!!!
This is another one of those difficult chaingrabs. If your timing isn't perfect, he'll be able to escape. Practice helps a lot with this one.


Wario

Jab
Bowser can jab Wario right out of a grab release. This will work 100% of the time.

Dtilt
Bowser's awesome Dtilt works too!

The Klaw
The Klaw works! It can also be used out of a jump release.

Jump Release Fair
Only works during Wario's jump release. Smacking fat men in the air has never been more fun.

Utilt
Only works during Wario's jump release. You need to move forward a step to get the attack to connect.

CHAINGRAB!!!!!!
I fight a Wario main on a regular basis, and I can confirm that works. It's not that difficult either, just grab him whenever he breaks out. Hell, you could use either a standing grab or a running grab, whatever floats your boat.

JUMP RELEASE CHAINGRAB!!!!!!
Mmac made this discovery a while back, and I thank him for bringing this to my attention. If Wario breaks out of your grab by a jump release, you can grab him again while he's comng back down. This is a bit difficult though, especially if Wario still has his 2nd jump. If he has his 2nd jump, then he may be able to use it to escape. However, as long as you have perfect timing, there's nothing Wario can do.



Wolf

Jab
Bowser can jab Wolf right out of a grab release. This will work 100% of the time.

Ftilt
The Ftilt works! Use it whenever you need a surprise KO.

Dtilt
Bowser's awesome Dtilt works too! It's a bit harder to hit on Wolf then the other space animals though.

The Klaw
The Klaw works! Smash that space animal into the ground!

CHAINGRAB!!!!!!
A bit easier to chaingrab then the other space animals. There's not much else to say really.



Yoshi

Yoshi is near impossible to attack after a grab release since Yoshi can DI away from nearly everything you throw at him. The only thing that comes close to working is Bowser's jab, but that doesn't even work 100% against Yoshi.



Zelda

Ftilt
Yup, the Ftilt is the real attack that works on Zelda. She slides too far for the Dtilt and Jabs to work.

CHAINGRAB!!!!!!
Chaingrabbing Zelda is quite difficult. she recovers from grab releases very fast, so you'll need near perfect timing in order to chaingrab her. All in all, this is one of Bowser's most difficult chaingrabs.



Zero Suit Samus

Ftilt
The Ftilt works! Too bad the Dtilt doesn't though, ZSS slides too much.

The Klaw
The Klaw works! However, it's a bit difficult to land since ZSS lands slghtly out of your grab range. Like using the Klaw on Diddy, you need to step forward ever so slightly in order to grab her. If you time it right, she still won't be able to react.

CHAINGRAB!!!!!!
Another chaingrab! This one isn't too hard, just make sure you use your dashing grabs as soon as ZSS breaks out of your grab. If you're not fast enough, she might be able to escape with her jabs or her Flip jump.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
Hmmm..... this can really increase his game.

Thank god Yoshi isn't effected!
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Extremely good work MrEh. Since we know that, when undiminshed, Dtilt>Klaw>Ftilt in terms of horizontal KO power, we can strategize the best way to get release KO's.

Bowser Bomb:
Link
Lucas
Ness

Down Tilt:
Bowser
Charizard
Falco
Ganondorf
Ice Climbers (eh)
Ike
Ivysaur
Jigglypuff
King Dedede
Kirby
Lucario
Luigi
Mario
Marth
Meta Knight
Peach
Olimar
R.O.B.
Shiek
Toon Link
Wario
Wolf

Koopa Klaw:
Diddy Kong
Fox
Mr. Game and Watch
Pikachu
Pit
Snake
Sonic
Squirtle
Zero Suit Samus

Forward tilt:
Samus
Zelda

Throw:
Captain Falcon
Donkey Kong
Yoshi

Notice that against people who don't DI the Klaw properly (or if you have an advantage in %), the klaw is probably better than the DTilt.
 

Browny

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you should check whether all the characters can actually grab bowser before before he gets the grab again. you can buffer a grab by mashing Z/grab while released which will allow most characters to actually grab bowser before he can get consecutive grabs off.
 

~ Gheb ~

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Are you sure about the spacies? Their Shine has almost no startup lag at all...I can imagine them breaking free before Bowser hits them...
 

Admiral Pit

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Pit

Ftilt
The Ftilt works! Pit slides too far for the Jabs and Dtilt to work though.

The Klaw
The Klaw works! You need to move forward slightly for you to reach Pit though. If you can do it fast enough, Pit won't have time to dodge it.

CHAINGRAB!!!!!!
Screw Pit and everything he represents. As soon as he breaks out of Bowser grab, dash grab him. As long as your timing is perfect, Spammy McArrow won't be able to escape!
You already know what Im going to ask you to do about this part here... Right? :mad:
See my sig if you need a hint.
 

Meian

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Very nice list thank you for taking the time to test this! I will also try this out and see the chars I play against works with this.

Also, maybe just a typing mistake, you put Mario's name in Marth's slot and R.O.B with Snake's slot.
 

eyestrain92

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Wow... Maybe this is why he's so relatively high in the tier list? A couple characters he can BOMB out of a grab release. BOMB people, that massive two-hit sit-on that KO's so **** well.

Hell, Bowser's got big arms. I think we need to update the match-up thread with this. Pretty sure this puts Luke and Knees at a sizable disadvantage.
 

Cornwad

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Very useful information. I need to start using grab releases more :chuckle:

The whole DK and Yoshi thing is kind of weird though...
 

Flayl

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I don't want to be a spoil sport, but it's possible to airdodge the second hit of the down b. But your opponents won't know that.
 

Blackbelt

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I don't want to be a spoil sport, but it's possible to airdodge the second hit of the down b. But your opponents won't know that.
we do now.

anyway, this does very much effect the Lucas matchup. I will inform you all once I start a thread to look at this matchup again.
 

Sliq

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Just and FYI, it really isn't that hard to re-grab a jump release MK, amd also I'm about 80% certain that you can re-grab a jump release Ganondorf.

Also, something you might want to look into it what you can do about jump releases. Wario, for example, can be up tilted, which may or may not be better than a ground break. Furthermore, you might be able to Bowser Bomb his jump release, as well as fair him.

Otherwise, good shit. Do you mind if I put this in my guide, giving you credit, of course.
 

MrEh

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LOL @ the fact that bowser can chaingrab more characters than dedede and falco
I thought it was pretty funny too.


you should check whether all the characters can actually grab bowser before before he gets the grab again. you can buffer a grab by mashing Z/grab while released which will allow most characters to actually grab bowser before he can get consecutive grabs off.
Are you sure about the spacies? Their Shine has almost no startup lag at all...I can imagine them breaking free before Bowser hits them...
try for Wario ground chain I think he have a standing grab on him
amd also I'm about 80% certain that you can re-grab a jump release Ganondorf.
If anyone can help me test these things, that would be great. I also think I need to test Zelda if she can be chaingrabbed, since I forgot to try originally.


You already know what Im going to ask you to do about this part here... Right?
Fixed. :)


Also, maybe just a typing mistake, you put Mario's name in Marth's slot and R.O.B with Snake's slot.
That's me and my copy and pasting.


Just and FYI, it really isn't that hard to re-grab a jump release MK
I never thought it was possible, so I re-tried again. It does work. Thanks. :p


Wario, for example, can be up tilted, which may or may not be better than a ground break. Furthermore, you might be able to Bowser Bomb his jump release, as well as fair him.
I've already listed using your Utilt and Fair on Wario. The Klaw also works as well.

Wario was one of the first characters (along with Ness and Lucas) that I tried to Bowser Bomb. I think it's possible, but I could never get the timing right.


Otherwise, good ****. Do you mind if I put this in my guide, giving you credit, of course.
Sure. Feel free to use the info however you want.
 

MK26

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Wow...just wow. Great guide, this is amazing. If only we could find a way to prevent jump breaks. I was just wondering, for the characters that can be regrabbed when aerial released, is that an infinite when against a wall?

I don't want to be a spoil sport, but it's possible to airdodge the second hit of the down b. But your opponents won't know that.
That only applies to a Captain Falcon with perfect DI (like, lv 9 com in 1/4 speed in training mode DI
no, like Perfect Control DI).

Extremely good work MrEh. Since we know that, when undiminshed, Dtilt>Klaw>Ftilt in terms of horizontal KO power, we can strategize the best way to get release KO's.

List
The list would be better if it included all options out of grab release...and even so, most only work on ground releases, so this isnt entirely reliable. However, just for the heck of it...

Moving Chaingrab (whether jump released or ground released)

Lucas
Meta Knight
Squirtle

Infinite Grab Release Standing Chaingrab

Charizard (Ground release)
Ivysaur (Ground release – escapable by jump release)
Kirby (Ground release – escapable by jump release)
Captain Olimar (Ground release – escapable by jump release)
Wario (Aerial release)

Dash-Grab Ground Release Chain

Bowser
Captain Falcon (HARD)
Falco
Fox
Ganondorf
Ice Climbers (Solo Popo/Nana)
Ike
Jigglypuff (HARD)
King Dedede
Link
Lucario
Mario
Marth
Mr. Game & Watch (HARD)
Ness
Peach
Pikachu Campachu(HARD)
Pit
R.O.B. (HARD)
Samus
Shiek (HARD)
Snake Chuck Norris
Sonic
Wolf
Zero Suit Samus

Bowser Bomb

LuigiWeegee

Klaw

Diddy Kong

F-tilt

Zelda

Throw

Donkey Kong
Yoshi

Don’t Even Grab

Ice Climbers (both together)
 

MK26

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^^Changed. You made it sound hard from what you said in the OP

Wario was one of the first characters (along with Ness and Lucas) that I tried to Bowser Bomb. I think it's possible, but I could never get the timing right.
Of course its possible. Bowser has a friggin infinite standing chaingrab on Wario. You could concievably F-smash Wario out of an aerial grab release. Heck, the D-smash is more than likely, and I'm certain you can U-smash him...a Bowser Bomb shouldn't be that hard if you walk backwards, turn around, and Bomb.
 

MrEh

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^^Changed. You made it sound hard from what you said in the OP
I changed the OP too. It makes it seem a bit easier now. :p


Of course its possible. Bowser has a friggin infinite standing chaingrab on Wario.
I don't know why I forgot to add this. *runs off and edits*


You could concievably F-smash Wario out of an aerial grab release.
I've tried this. It doesn't work, unless I have really bad timing.

Heck, the D-smash is more than likely, and I'm certain you can U-smash him...
I think some people were discussing this awhile back. They came to the conclusion that the Usmash doesn't work, but the Utilt does. I think the Usmash will work if they're not expecting it though.
 

MK26

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^^The smashes dont work? Last I checked Bowser's f-smash has a larger range than his grab, but...i unno

lol Admiral Pit here convcinced you to edit the post for Pit...then you went and screwed up the alphabetical order. Love the Ike pic. Are the other (HARD) notifications correct?

I see no reason why any of Bowser's aerials shouldnt work if timed right, do you have any info on that?
 

Admiral Pit

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Thanks once again. I hate ppl always having to make Pit feel bad. Just because I mained him for 5 months...
 

darkspatan117

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Pit is not bad by all mean I think people do underestimate his potentiel but Pit is very good as a char
 

MrEh

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^^The smashes dont work? Last I checked Bowser's f-smash has a larger range than his grab, but...i unno
The smashes are too slow. That's why they don't work.

Love the Ike pic.
It's far superior to the normal Ike. :)


Are the other (HARD) notifications correct?
Yeah, pretty much.


I see no reason why any of Bowser's aerials shouldnt work if timed right, do you have any info on that?
Aerials might work on certain jump releases. I (or someone else) need to test that.
 

Shade487z

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Yes! This guide is just the thing I need to help acheive my goal of not being a n00b! Great job.
 

Tyser

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Ive got kind of a newb question, but I must know. How do you make them ground release and jump release? Or is it just random?

EDIT: Is the CGing stuff 100% accurate? I really hope you practiced it against a real person.
 

Bufu_Man

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alright i got this prettty much downpacked... works wonders on link and squirtle (meaning it doesnt miss them ort hey arent able to block/roll away) but for iceclimbers(popo) they seem to jump release like 80% of the time even if im headbutting them... weird. . and he knew exactly what i was trying to do. also i never seem to get marth in a dtilt period. he just pulls away TOO far after grab release. ftilt works flawlessly on him tho.

so far for me because I almost always do dtilt after release so it works on squirtle, ivysaur charizard, (sometimes only the last hit of dtilt hits) and link.

dtilt doesnt seem to work on marth, and popo. the player knew what i was holding either away from me or block the whole time.

EDIT: Omg this list.... just had my brother test the Mk with me just now and it doesnt work! only thing works is the koopaclaw... mk can powershield the dtilt and ftilt... the jabs may work tho, didnt try ii though.

Overall i think its about your % because i was able to get the MK like twice in a dtilt... but it may have been him screwing around. Going to test this more online since my brother went to work.
 

Sliq

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alright i got this prettty much downpacked... works wonders on link and squirtle (meaning it doesnt miss them ort hey arent able to block/roll away) but for iceclimbers(popo) they seem to jump release like 80% of the time even if im headbutting them... weird. . and he knew exactly what i was trying to do. also i never seem to get marth in a dtilt period. he just pulls away TOO far after grab release. ftilt works flawlessly on him tho.

so far for me because I almost always do dtilt after release so it works on squirtle, ivysaur charizard, (sometimes only the last hit of dtilt hits) and link.

dtilt doesnt seem to work on marth, and popo. the player knew what i was holding either away from me or block the whole time.

EDIT: Omg this list.... just had my brother test the Mk with me just now and it doesnt work! only thing works is the koopaclaw... mk can powershield the dtilt and ftilt... the jabs may work tho, didnt try ii though.

Overall i think its about your % because i was able to get the MK like twice in a dtilt... but it may have been him screwing around. Going to test this more online since my brother went to work.
No, the d tilt and f tilt do work.

learn2timing
 

Ref

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Best list of Bowser information ever, It's about time someone did all this testing.

Just be careful when Bowser bombing I heard it's possible to DI the up spring hit and escape the falling hit...
haven't tested this... So don't be predictable... There has also been cases where some players air dodged after the up spring hit. Not to sure how often that happens...
 

MrEh

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EDIT: Is the CGing stuff 100% accurate? I really hope you practiced it against a real person.
Testing is never 100% accurate unless I can get multiple people to confirm the testing. But yeah, I think it's accurate. And yes, it was a real person.


so.....many......chaingrabs
Funny eh?


Omg this list.... just had my brother test the Mk with me just now and it doesnt work! only thing works is the koopaclaw... mk can powershield the dtilt and ftilt... the jabs may work tho, didnt try ii though.
It's all about timing. If you do the tilts to early or too late, they wont come out fast enough. There's a window of opportunity that you need to find and use. Just practice.



Just be careful when Bowser bombing I heard it's possible to DI the up spring hit and escape the falling hit...
Good thing that all the characters that can be bombed can also be chaingrabbed. (minus Weegee) Because of that, Bowser can mix up his game enough to not be predictable.
 
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