i'm not calling randall random. i'm calling it random due to human error, which is impossible to completely eliminate. therefore it will always cause variance to some degree. this is factual. and due to its small size, how often its completely off camera, the suddenness with which it can become relevant, its occasional placing directly next to the ledges, and its ability to interrupt spikes, this variance is unacceptably high.It's definitely possible to keep track of the cloud, at least at key points. It's not like you have to grind through the RNG algorithm. You don't have to be a computer, although you may have to be a musician.
The issue is that people feel like it should be standard to be negligent towards timer specifics in Yoshi's Story since it is not necessary to take it into consideration in other stages that lack time-dependent specifics. It itches when people call the position of an object random when its position is linearly related to time.
throw in shy guys for more variance, a slanted ledge, and a stage size that prohibits movement, and youve got a ****ty stage
the first paragraph doesn't make sense, because characters are who you play as. characters are available to those who have learned them, stages are available to everyone. if someone took it up to learn a character with a 60-40 matchup vs their opponent's character, then by all means play that character. but Peach doesn't have to learn much to counterpick DL64 and suddenly live for way longer, Pikachu doesn't have to learn much to cp FD and chaingrab Falcon to death, etc. the benefits given to characters by non-Battlefield stages are usually large and always obvious, and aside from a few stage-specific tricks, don't require much learning/skill to utilize. they're just automatic benefits given to the person who lost the previous game, which doesn't make sense when you could've just played Battlefield, clearly the most neutral stage, all the way through.noirscythe said:If counterpicking a stage from 50-50 to 60-40 doesn't make any competitive sense, then neither does counterpicking a character from a 50-50 matchup to a 60-40 matchup. The point of being to counterpick stages is that so that the match-up has some malleability within the limits of a character.
If your reasoning is that people ought to have the most balanced match-up at all times, then from your reasoning follows that each specific character match-ups should be confined to the stages with the most balanced match-ups, which aren't always Battlefield. For instance, Marth vs YL should always take place in Dreamland 64, and such; any other stages that change the match-up weights would not make any competitive sense.
Battlefield is probably the most viable neutral stage in the game, but calling it always ideal is too arbitrary.
the goal is not to make matchups 50-50, it's to play on a stage that
-doesn't artificially create large advantages for either character, allowing the true matchup to be played
-adds no variance (whether random, like PS transformations or pseudo-random, like randall) to the game, maximizing the chance that the best player wins
the only stage that does this is Battlefield
something that is coincidentally the result of Battlefield only is closer matchups across the board, which is great. it's not the reason i propose BF only, but it is the result of BF only and it makes the game better so i can only support BF only even more because of it. take your Y. Link vs Marth example. first of all, choosing a specific stage for each individual matchup to be played on is impossible for obvious reasons. second, the only stage we could even begin to consider having as the only stage is Battlefield. that means the only way DL64 is legal is if FoD, Yoshi's, FD, and Stadium are too. Young Link will get his **** packed in by Marth on FoD and Yoshi's. having DL64 as a good counterpick for YL doesn't make up for Yoshi's/FoD being exceptional counterpicks for Marth. Young Link is by far better off vs Marth fighting only on Battlefield. this is because top/high tiers are generally able to magnify the benefits of the counterpick stages way more than low tiers
even when Battlefield is a low tier's 2nd best stage, adding their best stage does not make up for adding 4 stages worse than Battlefield (this is a very common situation with low tier vs top tier)