True then my best wins as of currently would be KC, Chef Fox and Melo.
all of which have been won at
AN RXB TOURNEY.
lemme post the ruleset
General Gameplay Rules
2 Stocks
6 Minute Time Limit
Items set to "Off" and "None"
Pause set to "Off"
All infinites and chain grabs are legal.
Meta Knight is banned.
Set count for pools is best 2/3, brackets best 2/3, and finals (Grand Finals, Winners Finals & Losers Finals) best 3/5.
Swallowcides, Ganons's and Bowser's side B suicides will result in a win for the player who initiated the attack.
There is a Ledge Grab Limit of 20 for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 200%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (coincidentally) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 10 for all characters.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death or a suicide attack declares a winner.
Modified Rules for Doubles
Team Attack set to "On"
Life stealing is allowed.
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
Player Priority is determined if it can not be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through Randomizing Starters.
The first match is played.
The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
There is a total of three "Stage Bans" per person or team (Can be done before any match in the set).
The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters: Yoshi's Island (Brawl), Battlefield, Castle Siege, Final Destination, Delfino Plaza, Smashville, Lylat Cruise, Pokémon Stadium 1 and Pokemon Stadium 2.
Counterpicks: Battleship Halberd, Brinstar, Frigate Orpheon, Norfair, Pictochat, Luigi's Mansion, Port Town Aero Drive, Jungle Japes, and Skyworld.