Phew, I've been out doing tournament after tournament. Haven't had the time to post or read up on this thread. Huge catch-up post ahead, be warned!
Watching you at the Xanadu 100 was pretty sick by the way, if a few things went just slightly differently you could have won game 2 against Nairo. Keep using that Mii Gunner. I think a few optimisations to your Ness could see your catapulting yourself into the $$$$$$$. Is Bengalz vaBengal? If so, good ****
@
ROBnWatch
I've picked up ROB recently, this character is stupid good, why did nobody tell me? I might create a personal tier list at some point, actually, because so many characters in this game are criminally underrated. Any ROB tips for a newbie?
Hahah thanks dude. Did you see me win against Dunnobro? I SD'd twice but still took the set lol. And Nairo is really friggin good. I think I was holding up with Ness for a while in the first game, but the gimps threw me off and I felt that he knew the Ness matchup well since he plays with Nakat. I tried to hit him with the lack of matchup knowledge in Gunner
And yeah, Bengalz is vaBengalz. I managed to eliminate him from Saturday Night Rumble a few days after S@X 100 X3
I was also on stream last night if you were watching. Played against JDawg, Logic, and Poyo. I must say, it feels really good to eliminate the person that put you into losers >:D
Here's one, but I don't know anything about Shuriblur, so I don't really know if he counts as "high-level", but it is a tournament match so hey.
This is a really even match with Cha0tic against Jutsu. This one shows how much of a pain the characters can be to each other.
Since I feel uncomfortable online and haven't been to a tournament yet, I don't feel that I should be posting in the matchup thread anymore until I get some tourney experience, so I'll just throw my 2 cents here. The neutral game is pretty even. Greninja can toss Shurikens and shff f-airs to space and bait Ness to approach and go in with a dash grab if he starts blocking, while Ness can use his fairly safe and strong short hopped f-air, n-air and b-air to try to get in along with using the fear of his good grabs and throws to get Greninja if he starts blocking. In general Greninja's options are slightly better on the ground since he has good, quick, safe options in jab and d-tilt which can usually beat out Ness' own jabs and tilts, while Ness's aerials are quicker and safer overall.
Both characters punish each other really hard. Greninja has great combos and followups from throws, dash attack, d-tilt and n-air to punish as well as quick, strong attacks with good range such as forward-smash and u-smash. Another boon for Greninja in this area is that he has the mobility to punish most unsafe attacks that Ness throws out from mid and long range, such as whiffed PK Fires, PK Thunders, poor recoveries and smash attacks. Ness on the other hand, punishes Greninja harder on a consistent basis, especially if he gets PK Fire into a grab/strong attack or punishes a landing with PK Thunder 2. It should probably be noted that with Greninja's below-average frame data, Ness technically has a decent amount of opportunities to punish, but he doesn't have the mobility like Greninja does, so it evens out. Both kill really well, though it takes slightly less effort with Ness.
Both characters can harass each other offstage, but Greninja wins here. Obviously, Hydro Pump gimps PK Thunder, which is a huge deal. However, Greninja also has a quick b-air to knock Ness out of his double jump and f-air is hard for Ness to come back from offstage, so HP is not the only factor. Despite Greninja's amazing recovery though, he still fears Ness' PK Thunder and all aerials sans u-air when recovering. Greninja definitely wins the offstage war though.
All in all, I think the matchup is slightly in Greninja's favor, either a 60:40 or a 55:45. Very winnable for both characters, but Ness really needs to play carefully in this one and Greninja needs to be on his toes to look out for PK Thunder 2s and f-smashes as well as punish opportunities for himself.
People seem to be referencing Techei's matches from S@X as of late. With as much respect to the Nesses who play him on stream, I really want to state that they do NOT embody all of what Ness can do. I'm probably the best Ness in our region (I'm from the same region as Techei), but have yet to play him on stream. Regardless, having played him a lot (and most of the time winning), I can say with good confidence that Ness doesn't have trouble with Greninja unless he's off stage without a DJ. These videos being used simply do not offer solid evidence of the matchup being in Greninja's favor.
Greninja beats Ness on the ground yes, but only slightly honestly. Both characters are usually just fishing for grabs anyways. The kicker here is that Ness beats Greninja in the air, but by a fairly wide margin.
I honestly kind of disagree with each character punishing each other hard. Geninja has this weird tech that allows him to escape multi-hit moves using Shadow Sneak. He can slip out of fair chains, and jab out of PKF. On the flipside, Ness' floaty DJ and air dodge, combined with his quick combo breaking nair prevent him from being juggled with uthrows and uairs fairly often. I also have to disagree greatly with their kill potential being even. Ness has the best kill options in the game, never having to actually set up or even risk a whole lot for his KOs. His bair and uair are flexible, safe, and very strong, And of course, bthrow is probably the best KO move in the game in this current meta. Greninja really just can't compare.
Greninja wins the offstage game, but that's fairly obvious. Ness can go off for about 1 aerial before needing to retreat with a DJ. Ness' should NEVER go out with their DJ because if Greninja gets back without getting hit, you are forced to use PKT2 and will basically die. This doesn't determine the matchup.
I'm shocked that Greninja mains genuinely think that they win this matchup. If anything, I feel like Ness wins it very slightly.
Honestly the fact that @
Earthbound360
was calling us weak willed inspired me to not bend over as easily. Usually i wouldn't be so adamant about the Greninja matchup. But meh.
Lol, I hope it wasn't hurtful in any way, I just prefer when we debate with confidence. I've checked out some of the discussion (skimmed it last night), and I'll probably tune in with my input at some point. I don't like how they're using S@X as an example for Greninja winning the matchup. Techie never plays me on stream, and I'm the best Ness in the region.
I'd say Megaman and possibly Pacman, but I'm not sure. Megaman seems to me the only one there that might be a legit -1, however new information came to me recently saying that if Pacman puts down a trampoline half on and half off the ledge then we HAVE to bounce on it no matter what, like we apparently can't escape it at all, meaning he can get some nasty followups, and if the trampoline is red when we bounce on it then we fall to our deaths. Considering that and the fact that Pacman has a really means onstage game, I'm not surprised at all if the MU ends up being even or, if his on-stage game is scary enough, in his favour slightly.
Megaman is the usual. Mixes up his projectiles so we can't absorb, zones us out really well, is heavy as heck, etc.
Megaman is tough, but I still think it's even. It's very slightly in his favor, but not even 45:55 IMO. No good MM player will just feed you random fsmashes to bat or magnet though.
Pacman is tricky. I think it could possibly be even right now, but it might just be because I don't know enough about his big book of tricks. I'm currently even in sets against Zage's Pacman, and he always pulls out new tricks to catch me off guard. Catching the little bugger is a pain though. He's always walling himself in with trampolines, hydrants, and charging the fruit midair.
As for this teams discussion, Zamus is still my fave. Dsmash heals, dsmash combos, dthrow combos, they cover each others bad matchups, it's amazing.