Earthbound360
Smash Hero
I've been coming to the realiziation that bair is much more useful than I had originally thought. In a game where shield grabs and OoS punishes in general are really powerful, bair proves to be the hardest aerial for people to punish on block, even moreso than a fade back fair.I'm going to guess.. Starbombs Smash song?
Now, to try and get things directed back to good old Ness. What's the latest thing you've incorporated into your strategy? I've started getting greedy with PKT2 more often aswell as working on spotdodging more often to get those sweet backthrow punishes.
The pushback on shield is enormous (if you sweetspot it), the recovery upon landing is very short (second only to uair I think), and Ness lies down after landing with it. That might seem irrelevant, but you'd be surprised at how many grabs he slips under just because his hurtbox is so low to the ground. The pushback is pretty noticeable on characters that slide a lot on shield. Luigi has a really hard time punishing it because he slides really far and his grab goes right over Ness when he lies down. But even outside the obviously slippery luigi, characters like Marth and Mario also slide back a good distance, making it difficult for them to punish. These characters have to powershield the bairs to punish it, but then you can whip out the early nair to throw them off.
As of late, I've been going into my offense against very defensive players backwards (as in RARing). It also helps that bair does a ton of damage on hit too. Give it a shot against people who play very defensively.
On an unrelated note, I just took first at a local tournament, as well as 4th again at another S@X tourney