• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Sonic Glitch/Tech/Non-obvious move list & Gimp Guide *updated 2/16*

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
No. Your character has to be hit and flinch when hit in order for it to be renewed. What happened is that he got hit and there were no SA frames but he buffered the flinch motion and UpB'ed again.


Try it with Charizard. Smack Charizard in the beginnning of his ^B during his SA frames ans you'll notice he cannot do it again.

The game is all around buffering and IASA frames.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
I'll send it to you then. And no critiqueing the horrible horrible match. It was lousy and I know it.

Edit: I wish I knew how this stupid capture card worked.
Spent 50 bucks and have no clue how to use it.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
My brother and I were messing with that. We couldn't get anything consistent. It would choose the trajectory randomly. And the "spike" wasn't all that fast. Anyone but maybe Wolf or Falco could easily recover. And they could assuming they had a second jump. More testing couldn't hurt though.
 

Goompas

Smash Rookie
Joined
Aug 26, 2007
Messages
11
Location
Dover, Delaware
For the Slow D-Air, it happens to me often, even if I don't get hit upwards. Its even happened to me twice in the same spring-jump. It could in fact be exploitable, I just don't know how.
 

Moosecalibur

Smash Apprentice
Joined
Mar 24, 2008
Messages
98
Location
Southington, CT
Hay guize, moosecalibur pointed out something niftae from a Sonic GFAQ. Sonic's usmash can spike. It's situational, but totally hot.

http://www.gamefaqs.com/console/wii/file/928518/52195

Search for usmshfact.

Let's see if we can make it a bit more applicable, no?
Awwww shucks, you're making me blush....erm........didn't want that out....

but anyways onto business.......
this attack can be of a new finishing move for all you sonic "jerks" that say he sucks just because it's harder to use him. All you have to do is use this technique on an opponent at the end of a combo or when running and they won't see any of it coming at them :chuckle:.
 

samper

Smash Cadet
Joined
Jan 31, 2008
Messages
69
Location
LA
Off topic:
I find non high/god tiers to be more fun to play with as well. Winning because you're good feels a lot better than winning because your character is unbalanced/broken or whatever else (used marth in melee and it wasn't near as fun as beating people with Yoshi in 64 or Sonic in this one...granted that was long before I knew this board existed or that people put ssb characters into tiers, but that's beside the point).

Back on topic:
As for the Usmash finisher we're talking about, it may be situational, you may not get to use it often, but it's one more weapon you've got at your disposal, and since before this Sonic's generally accepted kill set consisted of gimping, Bair, Fsmash, the occasional Dsmash, and maybe Fair, I think it's pretty helpful (even more so since I don't see Usmash used very often in videos, nor do I use it much myself, so you might just catch someone completely off guard with it)
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
Setting it up is wicked hard, that's the biggest problem. D:

I'll be running tests with it sometime the next couple days, and put up a full spike percentage list. Later on, I'll try to figure out how to set it up/if it can be DI'ed out of. That's the biggest thing, since Sonic's fsmash hits for a long time. Might just become a parlor trick, but it'll be a cool one, methinks.

I'll definitely accept Sonic as low tier for now, but everyone ever is putting him at the very very bottom of the tier list, and methinks that's stupid. D:
 

Moosecalibur

Smash Apprentice
Joined
Mar 24, 2008
Messages
98
Location
Southington, CT
Off topic:
I find non high/god tiers to be more fun to play with as well. Winning because you're good feels a lot better than winning because your character is unbalanced/broken or whatever else (used marth in melee and it wasn't near as fun as beating people with Yoshi in 64 or Sonic in this one...granted that was long before I knew this board existed or that people put ssb characters into tiers, but that's beside the point).

Back on topic:
As for the Usmash finisher we're talking about, it may be situational, you may not get to use it often, but it's one more weapon you've got at your disposal, and since before this Sonic's generally accepted kill set consisted of gimping, Bair, Fsmash, the occasional Dsmash, and maybe Fair, I think it's pretty helpful (even more so since I don't see Usmash used very often in videos, nor do I use it much myself, so you might just catch someone completely off guard with it)
My point exaclty, they would not know what to do at all.....
 

thecatinthehat

Smash Master
Joined
Jul 17, 2007
Messages
3,245
Location
Banned
I tried it and it seem imposible to set that up. The opponent has to be directly in front of you. What are the odds of that happening in a real match?
 

Hero Reborn

Smash Cadet
Joined
Mar 21, 2008
Messages
29
Location
Hartford
I don't believe Sonic's slow d-air is a glitch of flaw in the games physics. I tested it out several times and I always get it. Sonic only slow d-air only occurs when he is hit in the air and hasn't recovered or gained control. I would imagine the developers did this on purpose considering the type of character Sonic is. Theoretically Sonic is pretty light due to fact that he has no heavy weapons or any weapon in that matter to pull him down, like Toon Link for example who's light but has a whole arsenal of weapons at his disposal. Sonic relies primarily on speed, momentum, and control - something he can't gain while he hasn't fullyrecovered. Test it. It may be just another one of his weaknesses. Like when he sprints a long distance or finishes a spin dash. He has to foce stop which leaves him open for punishment. But maybe I'm reading to much into this.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^Or it's just a glitch that happens when you do a downward momentum giving move when you already have momentum given to you by an opponent's attack?

Anyway, I can't seem to get Sonic's infinite jump to work. Was there a video of Sonic doing this or something that I could refer to for the exact timing?
 

Hero Reborn

Smash Cadet
Joined
Mar 21, 2008
Messages
29
Location
Hartford
^^Or it's just a glitch that happens when you do a downward momentum giving move when you already have momentum given to you by an opponent's attack?
It can be either or. How can Sonic gain momentum if he has regained control in the air? I observerd it carefully. Anyway, I know exactly when it occurs and how to avoid having it happen.
 

Hero Reborn

Smash Cadet
Joined
Mar 21, 2008
Messages
29
Location
Hartford
^^Or it's just a glitch that happens when you do a downward momentum giving move when you already have momentum given to you by an opponent's attack?
It can be either or. How can Sonic gain momentum if he has regained control in the air? I observerd it carefully. Anyway, I know exactly when it occurs and how to avoid having it happen. Has any one tested ?
 

Aftermath

Smash Champion
Joined
Mar 23, 2004
Messages
2,136
Location
Portland, OR
For all the talk about the slow dair, I still fail to see an use for it, it's not a mindgame.

Also, IoZ, I really hope your dsmash 2x thing is better than standing next to the edge and dsmashing, some random guy on AIM tried asking me if that was it (since it pushes you away from the edge and technically does double the effective range of it).

I was going to post something constructive, but can't think of anything.
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
Lmfao, nope, that was it. I just wanted to know how long it would take everyone to figure it out. I told you guys that you'd hate me for it. Started as a running joke with CO smash, and ran all the way over to character specific. XD

That said and done, has ANYONE managed to get this "spin-cancel" to work yet? I've tried with various controller set-ups, including the nunchuck, and I still can't get it to work. It's starting to break my heart.

In other news, you can kinda combo into usmash spike, but it still doesn't do anything if they DI. I really wish it were better. D:
 

Hero Reborn

Smash Cadet
Joined
Mar 21, 2008
Messages
29
Location
Hartford
Dude, he can still shoot down with his dair while he's still in the tumblin animation you know. That has nothing to do with it.
Yes he cab, but you do realize that there is to parts of the fumble animation? The first is where he immediately get hit in the air; he spins arounds uncontrollably for about a second. At that point he slow dairs. The sencond is after words where he appears to have slowed down and has gain a bit more controll. He will dair correctly at this point. I tested this a hundred times and the result was the same. Glitch or not, it isn't random.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^I never said it was random. Glitches don't have to be random you know (look at super wavedashing). I just said that it's most likely caused by the momentum engine. It happens when doing a move that gives you downward momentum after getting hit by an attack that gives you upward momentum, so I'd assume it has something to do with the two momentums canceling each other.

@InterimOfZeal- Are you talking about the spin jump http://www.youtube.com/watch?v=OsPU6nCm5iI 2:09-2:26? For me the easiest way to do it was to simply use the claw method. Hold B with your thumb and press Y with your index finger as you release B.
 

samper

Smash Cadet
Joined
Jan 31, 2008
Messages
69
Location
LA
Pardon the lack of DI knowledge Zeal, but when you say the Usmash can be DI'd out of, do you mean you can keep yourself from being hurled down all together (as in you can make it throw you up consistently) or do you mean you can just change the angle from say...60 degrees to 45?
 

Aftermath

Smash Champion
Joined
Mar 23, 2004
Messages
2,136
Location
Portland, OR
Actually, if you just hold away from Sonic as you're getting hit by the usmash, you get out of it entirely in a few hits and don't go anywhere hardly.

And yeah, it'll just be something to show people who happen to say "Sonic was almost a good character, maybe if he had a spike" or something along those lines.
 

Aftermath

Smash Champion
Joined
Mar 23, 2004
Messages
2,136
Location
Portland, OR
Double posting to back up Terios' claim of 2 upBs without hitting the ground. I was on Lylat Cruise, coming back, double jumped into a weak attack, airdodged, then upB'd twice. It's very odd to see, but luckily I have the replay on a friend's Wii, so I should be able to get it and upload it within a day or two.
 
Top Bottom