Tenki, Bowser's is the exact same thing as far as the jumping goes.
Shadow, what part of Hanenbow does air-dashing work on?
Not really, Bowser's is an infinite double jump. Sonic's is treated like a single jump, since you can still dj out of it.
I think the airdash works on Hanenbow if the platforms are hit to the correct angles.
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I'm wondering if anyone worked on/noticed:
- F-tilt's downward trajectory/"spike"(?) coming from first hit
- U-smash tends to lose people/send them flying too early if the "initial jump" part of it hits people (that's why the usmash spike works).
- F-air's downward trajectory/"spike"
For f-tilt, I think it works if they're above you, as though you were doing a backwards f-tilt. I'll have to double check this later.
U-smash: just something I wanted to note, since I hate it when I try to u-smash people for damage and they go flying too early.
Still not sure why/when F-air hits people downwards. Again, every time I've done it, it's above ground- I haven't scored any kills with it yet, but I know it's there, since they get launched downwards/diagonal and bounce off the level.