Celebrity Corner Zone
This level is some kind of park that pays tribute to celebrities, from actors to singers to writers, etc. This is similar to the memorials in Washington DC of the USA, except that those celebrities here are either alive or dead. Here, there are many things to be seen just like in a museum, except this is still a park. Here, Eggman is trying to take over and ruin, as well as deface things here in this area, so naturally, it is up to Sonic and friends to go and stop him. These are all fictional celebrities being celebrated here, by the way.
In the celebrity actors area, there are stages with quick time events where Sonic and friends can try to act out a scene. If they succeed, they get lots of rings. In the musicians area, there are plenty of musical notes to bounce off of as well as microphones that are also bounceable. There are celebrity inventors with inventions on display that the heroes can interact with, like a telephone and its wires as well as many other different things throughout this section.
In the dance personalities section, the players can choose to partake in a music minigame where they will have to time their moves while running, similar to the musical levels in Rayman Legends. In the celebrity writers section of the level, there are words that the heroes can put together by knocking them into each other, rewarding the heroes with goodies should they get things right. In the celebrity comedians section of the level,. there are many jokes to be read. Depending on what is read, the heroes might open up new routes if they choose the right ones, though they can't read them all. There are also celebrity fashion designers and models sections where the heroes can interact with stages and go through them, with clothes on if they choose to wear them for special rewards.
Additional Information: Something like this would be the music.
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Job Jostle Zone
In this zone, Sonic and friends go through what happens to be an area that is job or occupation themed, and has many different things associated with such. With this kind of level, the heroes will have to get around through all the different themes and tools associated with jobs, all in hopes to get to Eggman, who is trying to shut down the place for some reason, which is perhaps him thinking he matters. The jobs must be saved by Sonic and friends!
In this zone, there are police whistles that can blow the heroes forward, and there are police handcuffs that can be used as traversable loops, but they can move and crush the heroes. There are doctors' stethoscopes for listening to hearts that launch the heroes upward when they touch the bottom rubber part, and there are patient tables the heroes can push and ride, sometimes down hills where they will start to speed up.
There are firemen's hoses the heroes can use to launch themselves around, and there are teachers' erasers and chalks the heroes can hit to erase or write things. There are cash registers of stores that can open to reveal rings to collect (don't worry; it's legal!) if hit the right way, and there are various farmers' tools that harm or help the heroes should they need them. There are microscopes and telescopes of scientists that shrink or enlarge the heroes respectively, pipes and wrenches from plumbers, the wrenches being used to fix leaks, computer technicians' computers that can open doors if hit the right way, as well as engineering measuring tools that can be moved to be used to get to higher areas, and there is much more to be seen here!
Fanatic Frenzy Zone
In this zone, Sonic and friends go through what happens to be a fanzone, a get-together for fans to watch sports, music bands or performers without being at the concert, shows or stadium themselves. This is an esports concert, meaning the heroes will deal with entertainment and esports things as they goo to find Eggman, who seems to be here for some reason.
In the outdoor section, there are many games that can be found that people play while waiting for the show. These are virtual reality booths that have games visible without VR goggles, and Sonic and friends can interact with them. There are food booths the heroes can buy food at using rings, and there are TV screens the heroes can jump off of. There are also tables that are knocked over due to bombs under them.
With that said, in the indoor sections, Sonic and friends come across bands playing that release musical notes that the heroes can bounce off of tor each higher areas. Some nearby TVs have 3D effects, meaning things will pop out towards the heroes if they are near to attack them, so it is best to watch out. There are more games and food booths, as well as a store the heroes can find many goodies at. They can't buy them, but they can bounce off of or interact with some of them.
Missing Memory Zone
In this zone, Sonic and friends go through ruins of a technologically advanced civilization where many gates, still active, can be used to enter visions of the past, and there are brains preserved that can lead to memories of people in the ruins. This is like Tikal's visions of Sonic Adventure 1 and the ARK memory levels of Shadow the Hedgehog, the game. Eggman is after something here, so it is up to the heroes to find out what he is after.
In this zone, there are machines creating laser fences the heroes must overcome, though the machines can be destroyed. There are computers that can be hit to open doors and gates, and there are many techno pipes that still work that the heroes can spin through to reach other areas. There are also gravity inversion sections too, where the heroes are able to walk and run on walls and ceilings.
But the real main feature comes in the form of working gates and brains, some of the gates being able to work only if activated. These lead the heroes into visions of the past, or in the memories of citizens there with the brains. Here in these sections, all the machines work here, and many of them can be used to get around the stage. Some of the citizens may not welcome the characters, though, and may make an effort to attack them. There are also optional puzzles that can be found here, which can open new alternate routes or even make hidden items not able to be reached before accessible.
Additional Information: Something like this would be the music for Act 1.
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And this for Act 2.
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