Face124
Smash Ace
I would say that you should just go ahead and put Mmac in it straight away. I see him posting loads of new discoveries, cg's, infinites and other **** everywhere. and man, those yoshi pictures a bloody good
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Sorry to hear about your computer They tend to cop-out right when something important happens.Okaaay, so after a long and hard struggle to get my computer to work (I went through 2 montherboards in the last week) I finally have it up and running. But I've unfortunately missed out on this thread, so I'm quite behind. I'll catch up over the course of today/tomorrow, and I'll hopefully start admissions soon.
Well, the contest winner was most definitely Kirk, congratulations! Your acceptance will be the first one I issue, but for now I'm going to create a draft of the first wave of entries before I begin sending acceptances, which could take a little bit given my schedule. Also, I'm definitely looking for more hackers to join the cause, as the Smash Lab would be incomplete without a strong hacking section as well.
excuse me?Although my Angle Theory still holds true, just not the primary reason anymore....
excuse me?
YOUR angle theory?
pffft. Read post #4, page 1 http://www.smashboards.com/showthread.php?t=205203
It's not Teal!Somebody give this man a teal name.
It still holds true though, because the Path DOES change when staled. In my opinion, I think it's a combination of bothGood job, Kirk.
I was so sure the angle theory was true...but you've done really well.
It's possible...It still holds true though, because the Path DOES change when staled. In my opinion, I think it's a combination of both
Is there any empirical proof, though? Kirk's video didn't superimpose Samus' path starting from the release of the throw, so all we have is naked eye observations, and that's not reliable, since Samus is at different parts of the path every frame, ergo she is in two different places. Your eye will play tricks on you in that situation.It still holds true though, because the Path DOES change when staled. In my opinion, I think it's a combination of both
That's it. As the move is used on characters who get grabed close to their body the throw gradualy has a higher trajectory until it is out of range and there is a stale move. As to why only those 5 characters can be infinited it's because of their hurt box's.
This is pretty much the test that I wanted to see. So it's not angle, it's just stale hitlag and some kind of odd post-hitlag throw state.I don't care if it wasn't really needed, but I made a video comparing the trajectories of the opponents during the Stale and Non-Stale Dthrow.
Watch in High Quality for a better picture. :o
http://www.youtube.com/watch?v=kGBxjTVnofM
Copy/Paste from Youtube description:
I agree!It's Amazing that one simple frame can cause so much difference
It's also amazing that it can cause so much illusion