Sharky
Smash Master
Did Kirk ever get his Cyan name? I don't see it yet. =/
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Ur forgetting, Elitism rocks.... which raises the point... given the productivity of these public "Smash Lab" threads, is it really necessary for the Smash Lab to be an exclusive group? Or could we just have an "official" pool of public threads dedicated to resolving the mystery of particular topics?
Never doubt by post count, it a simple matter of response.Openness and transparency are reasonable goals as well
But really, I don't think validity and accuracy suffer when everyone's allowed to contribute. It might take a bit more organization, say for a Lab "official" to take correct/validated information and put it in the OP of each thread. But I think the trade-off is worth it.
For example, in the thread [Using Aerials for Recovery], a smash child (June 2k8 joiner, still has less than 100 posts) came in with crazy ideas that you could fastfall an aerial before reaching the apex of your vertical trajectory. Ulevo and myself initially dismissed his ideas, but it turned out he was quite right and had good methods to prove it.
I wouldn't want to carelessly dismiss the involvement of such ppl. Especially since it encourages the growth of the smash community at large.
.... but new members of the boards won't be allowed into SmashLab, so that could be considered "doubting by post count".Never doubt by post count, it a simple matter of response.
Yipes, you're implying that the SmashLab discussions won't even be publicly viewable, until they're "chosen" to be revealed to the community? I hope that's not the case / not what you meant. I'd hope at the least that we can all see the Smash Lab discussions, even if posting privileges are restricted.I feel a more secluded group to research, make a discovery or bring up a huge topic, and then share with the rest of the community.
No thats not what i meant, i meant you bring findings from the Smash Lab to the table once it seems like a solid foundation, not some alpha-type theory. But yes your idea seems corrrect, like the Debate Hall (which i still haven't been accepted into but i see other random people are, questions?).... but new members of the boards won't be allowed into SmashLab, so that could be considered "doubting by post count".
Yipes, you're implying that the SmashLab discussions won't even be publicly viewable, until they're "chosen" to be revealed to the community? I hope that's not the case / not what you meant. I'd hope at the least that we can all see the Smash Lab discussions, even if posting privileges are restricted.
We said that a week ago!You guys should be more patient >_>
Hmm, you live in NC, too? What high school?I'm really fine with waiting. If I got in, I'd rather wait until after my finals to really put though into the Lab.
Not quite. The members that are to be accepted into the lab should have proven their ability to work with others for a common goal. This isn't the Debate Hall, where you are forced to go against your fellow posters.I agree with Infzy that the Lab should be open. It's not like this is an opinion-based MK argument thread. The quantifiable nature of this kind of thing fosters quicker results with more community consensus. If it's another elitist group, then people will argue more, just to compete against the others.
Yes, I agree. The lab should be private. I don't see much sense in having it open so people can read the assumptions. What if they take a theory for granted? That would lead to confusion among the users.You must admit that having the smash lab be private, and having the threads made public when complete also offers benefits over the always public method. Having discussion publicly viewable before a conclusion/consensus is found could add confusion to the community. Furthermore, only the complete results really matter to the general audience, so keeping discussion publicly viewable the entire doesn't add much to the community.
I think it has to deal with the Bucket swinging out from G&W, or other moves pushing forward. This probably produces a forward momentum on ground and in air.Recently it was found that GW's bucket (and a few other specials) can be used to stop momentum from a large hit... letting you live longer than "normal techniques".
http://ca.youtube.com/watch?v=UuXBIYnMuTE
Explain why it happens and why with those particular specials.
I'd say it's exactly what the video says: an oversight in the programming of the bucket. I think what most momentum canceling moves do is save the momentum before the input, and then call that variable when the move is over. GaW's bucket apparently doesn't do that. From a programming standpoint, I think that makes the most sense.I think it has to deal with the Bucket swinging out from G&W, or other moves pushing forward. This probably produces a forward momentum on ground and in air.
Junk PM me some of the moves please.
Hard to call for now, on my way to school.
UNC-CHHmm, you live in NC, too? What high school?
What other types of momentum are there? :oIt would be interesting to test if this applies only to knockback momentum, though.
There is non-disruptive knockback (Squirtle's Water Gun, Mario's FLUDD/Cape, Pit's Shield)What other types of momentum are there? :o
Those moves also stop your aerial mobility even if it's under your control.
I'm like, sure it's an oversight, it doesn't make sense otherwise. I doubt there's much left here for the Labbers to explore...
Definetly, definetly try Zero Suit Samus' NAir --> Flip Jump.Yep, I tested them all, and found those three to be exceptional.
Although, feel free to test out your main, especially if there are any weird ATs involving their specials that I didn't experiment with.
Nair isn't her fastest aerial, is it? When I tested her, it seemed like Fair at least was faster, but it didn't really matter lol. Her up-B I think helps againset knockback, but still gives her a boost away..... I'm pretty sure that's what happened. It certainly wasn't G&W-brokenDefinetly, definetly try Zero Suit Samus' NAir --> Flip Jump.
I would, but I have practice in about....15 seconds :/
Brawl's Physics Engine and a little test from Nintendo, since we all know they are against competitive nature and penalize you for trying.Nair isn't her fastest aerial, is it? When I tested her, it seemed like Fair at least was faster, but it didn't really matter lol. Her up-B I think helps againset knockback, but still gives her a boost away..... I'm pretty sure that's what happened. It certainly wasn't G&W-brokensorry.
Edit: gwaa, Adapt beat me to it lol
Anyway...
SmashLab:I have a question for you. As I've brought up, using most momentum-changing Specials during knockback causes you to receive an extra boost away from the stage; a sort of penalty for trying to cheat the recovery system. I'm wondering what determines the strength of this boost. It's somehow proportional to the amount of knockback force on your character, so the earlier you use a Special, the more it will push you away. Nevertheless, I think the strength of the boost is also dependent on the Special itself; since Sonic's side-B gives only a very small boost, but some seem to give inappropriately-large boosts.or can I call you SmashLabians, or would that be bad? lol
I want to know exactly what determines the strength of the boost. I think experimenting with this would probably involve the use of homebrew hax, which I can't use yet.
Yeah, I figured. (sigh)There is no debug menu in Brawl.
No Blockbusters around here.scotu said:rent it or borrow it or something (TP)
I seriously fell out of my chair laughing at that.