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The Single, Best Improvement For Your Main

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,406
Location
LA, CA near Santa Monica
I mean...3 ICs would be so broken you might as well stop playing.

A dsmash would do like 40 damage. You could wobble while one of them is taunting. You could alternate Blizzards while Popo dash dances inside them. And best of all: even if the opponent manages to kill Nana, you still got Hubert.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
this is making me lol so hard.

ledge handoffs while taunting.

charging fsmash on a recovering falcon and getting 50%
 

Sinji

Smash Master
Joined
Apr 27, 2010
Messages
3,370
Location
Brooklyn New York
NNID
Sinjis
3DS FC
0361-6602-9839
I would like to give ness his immediate DJ cancel dair from N64. That would crack a shield.
 

sulliman1

Smash Cadet
Joined
Jan 9, 2011
Messages
45
Location
Virginia
thinking about marth.

suggestion 1: first or second hit of forward b can be canceled into neutral b aka shieldbreaker like it's just another hit of the forward b combo. still punishable in between or after hits but shieldbreaker won't move marth forward like his other side b hits and it might discourage just shielding his forward b

suggestion 2: marth can reverse any hit of his forward b combo. e.g. face left red, face right green, face left blue. more control=more options=mindgames
 

Avalancer

Smash Journeyman
Joined
Aug 24, 2008
Messages
262
Location
The Netherlands
Character: Falco
Current Tier: S-tier
Improvement: fair gives more hitstun
Results: I'll actually use fair in combos
Proposed New Tier: SSSuper saiyan-Tier
 
Joined
Oct 3, 2011
Messages
1,296
Character: Roy
Current Tier: Bad
Tier he SHOULD be: D or even C
Improvements I'd like to see:
- Flare Blade can be held at full charge, releases when B is released, instead of godly
timing for %50 hit. He could be an even better edgeguarder
- Aerials that are easier to sweetspot instead of having a **** aerial game where his
sword sounds more like a punching bag being hit than a legendary sword.
- More "countering" frames for counter; not as good as Marth, but nearly as good.
- Being able to do the same neutral-A infinite as Marth.
- Being able to spike with not just up+DED but also down+DED. Gives him slight
advantage over Marth, having two spikes with one move.
- Making it easier to spike with his dair. I've never done it and don't know if it's possible.
- Being in the next SSB game or possibly SSBB DLC with at least one of these
improvements.
- Better opinion than "inferior clone" of Marth. Roy is solid as a counterpick against
power-characters with his counter and being able to keep up with them better than,
say, the Star Fox pilots. He is good against Ganondorf, C.Falcon, Bowser. I prefer
Marth for most of the other character matchups for his superior attack speed and
the fact that spacing is safer and more powerful than being as in their face as Roy.
I may prefer Marth but I don't see Roy as his inferior clone. Roy has similar moves,
but is really much different. Each of them excels in different situations, even if
Marth may excel in more, that does not make me feel of Roy as an inferior clone. He may
be bad, but not too bad. His Up+B is easier to recover with (better attacking
properties IMO) than Marth's Up+B. Neutral B charges longer than Marth's, and
can deliver an instant KO in most situations. It's an excellent edgeguard tool if you
don't hurt yourself w/ %10 at full charge. Down+B can be better in SOME situations,
like if you see a powerful move like a smash or against a lot of Ganon/C.Falcon's moves.
Roy's DED has a better-ranged spike than Marth's DB. It slashes while Marth does a
limited-range stab in a downward 45 degree angle depending on where he faces. I
am able to spike more this way than Marth's DB spike. Although, Marth's dair spike
is much better, Roy beats him in the side-B spike category. Although not much of
a victory, it's there...
New Tier: C, and B if he's made slightly faster


Character: Marth
Current Tier: A
*This isn't about improvements, just my opinion on why he should be S-tier again*
My opinion: WHAT!? I've had some old FAQ's on my non-internet computer at home
which have been the basis on my tier list opinion of SSBM until I found this site. HOW
did Jigglypuff trade tiers with MARTH!? I understand the floatiness, quick attacks,
insane Rest move, jumps, but... let's see. Marth has much better attack and grab
range than Jigglypuff. Marth can deal insane damage over time with proper spacing
of his weapon. Marth's grab range is amazing. Marth has amazing reach and
great priority. His weapon is a disjointed hitbox as well. He has a recovery attack,
Jiggly doesn't; just jumps. IDK if Jiggly can spike, but even if it could, Marth's dair
would most likely be a superior one. Marth is heavier, even if he's a tall target.
Even with the floatiness and aerial movement of Jigglypuff, Marth's sword does a
great job of juggling and can keep Jiggly in the air much like playing volleyball
by himself with a sword. I'm suprised he doesn't pop that annoying little ball.
Matchup-wise, I've only compared the two characters against each other in this
rant. I see Marth as more convienient than Jigglypuff in most situations.

I don't really have time to keep writing. I'm not really a pro on this stuff, I've
only had about 300-400 hours in my lifetime with SSBM and very few human
opponents. I have watched stuff on YouTube but not much. I really think Marth
should get his spot back, but the tier lists are made with a lot of research and
careful thinking >_> maybe my opinion isn't that good as I've never been in
tournaments or seen a good jiggly player IRL outside of the Internet. I've
played Jiggles and I like the Star Fox and Fire Emblem dudes a lot more.
Notice I've only done FE characters for my opinions lol. So this is a bit biased
possibly...
 

KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
Character: Pichu
Current Tier: Bottom-tier
Improvement: Increase Knock-back, and Frame speed by 1 for all attacks that does recoil including attacks that have no knockback, for each percentage of damage he gains.
Results: Would make pichu players stop spamming n-air, and would make his rather useless attacks more useful.
Conclusion: Would make pichu's want to hurt themselves more, would make enemies want to hurt them less.
Proposed New Tier: C-tier
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
Who spams nair .-.
Nair is used a lot, but I (and other Pichus that I watch) still use other moves a lot... like Bair... and fair... and all of the grabs... and Uair (a hell of a lot) and Jolts and the various smashes and ftilt. Its not like, say, Zelda, where she only has 2 or 3 good moves.
 

Krynxe

I can't pronounce it either
Joined
Aug 1, 2011
Messages
4,903
Location
Lakewood, WA
3DS FC
4511-0472-1729
Yeah, while Zelda has 2 or 3 good moves all of pichu's moves are equally terrible. :awesome:
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
I love the idea of Thrice Climbers, but maybe with some nerfs to counteract the advantages. All of the moves would do less damage obviously (which also results in reduced hitlag).

Good or no, they'd definitely be the jankiest characters in the game. Nobody would be able to constantly maintain control of all 3.
 

toastbread

Smash Rookie
Joined
Oct 12, 2010
Messages
21
Location
Mason, Ohio
Character: Luigi
Current Tier: Mid Tier
Improvement: Misfire on command
Conclusion: WTF combos and awesome recovery
Proposed New Tier: A-tier
 

Sinji

Smash Master
Joined
Apr 27, 2010
Messages
3,370
Location
Brooklyn New York
NNID
Sinjis
3DS FC
0361-6602-9839
Marios up b.

Green tube magically appears, he goes in it and appears back onto the stage
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
Make Peach Run as fast as fox and make turnips have transcendent priority.

Oh god that would be grape.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Peach can do input on d-pad to decide what item she gets during the turnip pluck. Accessories and clobbering items get auto-equipped.

down > down = bunny hood
down > up = starman
down > left = metal box
down > right = mushroom
down > center = cloaking device

up > up = parasol
up > down = beam sword
up > left = star rod
up > right = home run bat
up > center = lip's stick

center > center = stitch face
center > left = pokeball
center > right = bob-omb
center > down = motion sensor bomb
center > up = mr. saturn

:awesome:





.
 

Mr Postman

Smash Journeyman
Joined
Aug 25, 2011
Messages
430
Location
Oregon Mountains
Peach can do input on d-pad to decide what item she gets during the turnip pluck. Accessories and clobbering items get auto-equipped.

down > down = bunny hood
down > up = starman
down > left = metal box
down > right = mushroom
down > center = cloaking device

up > up = parasol
up > down = beam sword
up > left = star rod
up > right = home run bat
up > center = lip's stick

center > center = stitch face
center > left = pokeball
center > right = bob-omb
center > down = motion sensor bomb
center > up = mr. saturn

:awesome:





.
and you actually took the time to type that out!... awesome
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Give Peach a 12 hit down smash that you can't DI out of, and scales up in damage.

<3
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,973
Out of all the things you could do to make Peach better, you would improve her dsmash? How about give her Fox's dash dance? >_>
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Well, she'd need good options out of her dash dance. The problem with her dash dance isn't so much that it's slow (cause Falco's is slow), it's just that she doesn't have good options out of it (in my opinion). Dash attack and grab aren't that useful out of DD. Though, she COULD use a faster run. Greatly.
 
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