Hey all, I've been testing the crouch sliding technique with Sheik and I've found some interesting variables that apply to her (as well as a few other characters that can crawl.)
In these scenarios, I used Omega Wrecking Crew as this level provides me with a way to measure distance since each pillar can be considered as its own square/space/block.
First, while testing this with Sheik in particular, I noticed that when she crawls BACKWARDS, she has a dominant leg that moves more distance than the other. Crawling backwards in both directions, this appears to be her RIGHT leg. If you look closely, when she moves her right leg, it causes her to do a bit of bobbing motion. This can probably be best seen by her butt moving up and down with each step (I'm sure there's a joke in there somewhere)
You can see this in the .gif link below:
http://www.gfycat.com/CarefreeIdenticalGlobefish
[Side Note: I though at first that this might be the reason that crouch sliding does not work when jumping left, but I've got nothing to really support that. Any additional input on this would absolutely be helpful.]
Anyway, onto what I have found:
While trying to figure out these mechanics, during the bobbing motion, I tried inputting a shield and I noticed that as it comes up, it has a bit of sliding motion to it, almost similar to the slide that occurs during crouch sliding. The thing about this is that it works crawling backwards in both directions. From my testing, I can usually get about a full square/block worth of backwards movement with the shield. My testing has concluded that you get the maximum range of the slide by shielding at the point when Sheik's right leg if furthest back.
You can see an example of this in the link below:
http://www.gfycat.com/ImpressionableSoreAustraliansilkyterrier
This alone offers another (albeit less practical) way of shielding during the neutral in return for a defended (minimal) retreat. It can serve as an alternative to dashing away and shielding as it has the perk of keeping you facing the opponent in shield.
I found that it can also be done from a short or full hop, facing either direction (crawling backwards that is)
This is where things got a bit more interesting. I took these concepts and applied them to crouch sliding.
Obviously this is only applicable when crouch sliding would be (jumping from left to right, crouch sliding left).
The idea was that I could get a sliding shield that traveled further than the aforementioned method.
Here are the results:
http://www.gfycat.com/UnfinishedGiddyHellbender
Honestly, I didn't expect the results to be so conclusive but it works exactly how it sounds.
The inputs are exactly the same as crouch sliding (assuming facing/jumping right
), only you input shield during the slide.
The timing for the shield is a bit weird as the distance for the slide varies. From the info provided on crouch sliding, the slide distance varies depending on on two things: 1. Momentum and 2. How long the backwards crawl is actually held.
[I am definitely fast falling just before crouching; not sure if this has any relevance to crouch sliding though.]
With this information in mind, I have received the best results from only holding the backwards crawl for a quick second, and shielding towards the start-middle of the slide. I'm not entirely sure as to the exact timing of the shield as I can get numerous variations of distance. One thing to note though, is that shielding too early stops the slide from happening.
I have found this to have numerous applications. Obviously all of the perks of crouch sliding, topped with a retreating shield.
Playing against a few friends, I have found this to be a good mix up when your opponent is expecting a forward-air on shield and serves as a good means of baiting out your opponent.
I managed to get a few ledge punishes with this where me short hopping towards the ledge prompted my opponent to try rolling onto the stage, only to get caught off guard by me sliding away and f-smashing him.
All in all, I think this could prove to be quite useful. I wasn't sure if this was good enough to have it's own thread or if it's viable enough to add to the AT thread.
Let me know what you all think. I'll have some full videos to provide once I can get a more consistent sparring partner.