Moveset and some other ideas.
Ayumi Tachibana Solves the Case!
Series Symbol:
Entrance: Ayumi walks onto the stage. Drop the suitcase, look at the place and say "今 度 は そ の 場所 を 調 べ る と き で す" (Now it's time to investigate the place).
Animation standing still: Ayumi looks around placing her hand on her chin, as if she is thinking. Also she can look a map (Referencing BS Tantei Club).
Animation being helpless in the air: She places her hands to prevent her skirt from rising in front and behind to avoid showing her panties (She may be a great investigator, but she is still a schoolgirl).
Attacks with A: Ayumi will attack using different karate techniques. Because the protagonist mentions knowing karate, it is possible that she had learned somewhere between the second and the first game. This includes charged and aerial attacks.
Grabs: Based on judo and aikido movements (As these martial arts focus more on grabs).
B: Magnifying Glass Burn. This move is borrowed from
AngstyGuy. As a good detective, Ayumi will use her magnifying glass; only that he will use it to attack. The beam may last a long time, but it will get weaker the longer it is used. You can move the Stick to make the beam hit closer or further.
Side B: Toxic Tea. Ayumi will throw a cup of tea containing that toxin that left the protagonist knocked out. The more damage the opponent has, the longer they will be stunned by the tea.
Up B: Rope. It is quite difficult to think of a moveset for a character that comes from a world like ours, so here it is a free idea. Ayumi has faced danger multiple times, so this time she is prepared. If she falls, she will throw a rope to hold onto the platform. It doesn't lift, but it hurts. In addition, it can also be used on the ground to attack opponents who are on top of it.
Down B: Evidence. In every visual mystery novel you must collect evidence, and the Tantei Club series is no exception. Like Mr. Game & Watch's Bucket or Villager's Pocket, Ayumi will put any projectile that comes close to her in an evidence bag. If you use this attack again, you can fire that projectile towards the opponent. It does not work with Finals Smash. And like Hero's Down B, she would get a menu to select a captured projectile (She can save some).
Final Smash: The Girl in Back. If Ayumi obtains the Smash Ball and activates it, the hall mirror appears. The mirror breaks and The Girl in Back comes out to attack all the opponents on stage. If the opponent has more than 100% damage, he/she is knocked out.
Taunt 1: Take out a notebook and write while saying "こ れ は こ の ケ ー ス を 解決 す る た め に 重要 で す" (This is important to solve this case).
Taunt 2: Ayumi takes out her mobile phone and says "私 は ど ん な ニ ュ ー ス に つ い て も あ な た に 話 す つ も り で す" (I'll let you know of any news)
Taunt 3: She points in front of her and says "私 は あ な た が こ の 背後 に あ る こ と を 知 っ て い ま す!" (I know you're the one behind this!).
Victory Pose 1: Ayumi looks at a photo and says "洋子 ... こ の 勝利 は あ な た の も の で す" (Yoko ... This victory is yours).
Victory Pose 2: Ayumi is in front of a blackboard with photos and newspaper articles. The protagonist and Shunsuke Utsugi see her pointing to a photo and saying "こ の 場合 は 閉 じ て い ま す!" (This case is closed!).
Victory Pose 3: She strikes a pose while saying "こ れ は 困難 で は な か っ た" (This was not difficult). This fanart shows the potential pose:
Fanart made by Ayumu.
Defeat Pose: Ayumi checks her notebook thinking that she was missing a piece of information.
No Contest Pose: She just claps.
Victory Theme: I'm honestly among three options for her fanfare. I don't know which one fits better:
-Option 1: A fragment of the Research topic (Famicom Tantei Club: Kieta Kokeisha).
https://www.youtube.com/watch?v=wSv2HfXOqx8
-Option 2: A fragment of the theme from the title screen (Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo).
https://www.youtube.com/watch?v=QStEoF1lhY4
-Option 3: A fragment of the credits (Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo).
https://www.youtube.com/watch?v=e3JHz4pvdlI
Alternate colours: silenthunder already showed them yesterday. I know it's strange to refer to anime, but seifuku lends itself quite a bit to that.
Voice: Yuko Minaguchi.
Stage: Ushimitsu High School. (Work in Progress)
She would get her own Codec. If she taunts on this stage, she would talk with the protagonist and/or with Shunsuke Utsugi.
Kirby's hat: A wig that looks like Ayumi's hair.
Easter eggs:
-If Bayonetta wins against Ayumi in a fight, one of her victory poses would get a phrase referencing that discarted idea for Bayonetta 2 (That idea was Bayo using Ayumi's seifuku as a costume, with text-based attacks).
-If Ayumi picks a Beam Sword (Or any sword-like item), she puts herself in a kendo stance (Referencing this image:
).