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Certain stages have different vertical heights. Halberd has one of the lowest ceilings for example. Some sections of Delfino plaza also have low ceilings. It also depends on where you hit them, and if you have rage.Just was wondering, how is it sometimes I can KO opponents really early/low percent at the top of the screen with up air? What determines this? Sometimes it happens, usually it doesn't.
Right, though on For Glory, the ceiling heights are all different for each stage? Also, I could have sworn I am not always at a high percentage to have Rage on.Certain stages have different vertical heights. Halberd has one of the lowest ceilings for example. Some sections of Delfino plaza also have low ceilings. It also depends on where you hit them, and if you have rage.
Rage is the mechanic that increases knockback the more precent you have on yourself.
Well, King dedede is heavy so he is much more easier to hit and combo. It also depends on when the hit boxs hit. The beginning of Rosalina's hitbox of the move has more knockback then the rest.Right, though on For Glory, the ceiling heights are all different for each stage? Also, I could have sworn I am not always at a high percentage to have Rage on.
I recall KOing a King Dedede player early in a match at the top of the screen months ago without much effort and he quit his next stock. And a Jigglypuff player also.
In some respects, yes. Luma can catch people off-guard and really **** with their approaches. Many don't like her.Question. Is Rosalina & Luma a notorious character?
The thing is every time I go on For Glory with Rosalina doing 4-player Smash; I don't know if it's just me, but it seems everyone likes to target me, especially Japanese people. Oh, and they taunt when I get KOed. Has this ever happened to anyone?In some respects, yes. Luma can catch people off-guard and really **** with their approaches. Many don't like her.
She's no where near as bad as someone like Sonic, however.
Yo can I still get an answer to thisSome custom set I just made on my own: Luma Warp, Floaty Star Bits, Guarding Luma, Default Launch Star. Would this be a horrible idea?
Floaty star bits is still debated on being any good. At the moment, Shooting star bits seem way superior.Yo can I still get an answer to this
Shieldbreaker is great if you can get their shield up. Whether you break it or not, you're poking Luma. Your forward throw is good in the matchup as that puts Rosalina in an awkward position for her attacks on the way back down. Also, if you take her to low ceiling stages (Halberd and T&C), you're usmash and up throw will kill early.Ok. So I dont know how many actual Rosalina mains would be willing to help me out on this. But basically ive lost the last 3 tournaments ive entered to a Rosalina main, shes gone from just a character i did not like to a huge weakness for me. Im a Lucina/Marth main but all of my secondaries (Robin, Pac-Man and Falco) cant seem to do much against her either. Can anybody help me out or provide some tips on how to play more effectively against her in general or what charachters have a more favorable matchup against her?
Shield the dash attack, back throw, back air.any tips for beating lil macs on for glory? I have no problem with banning FD and beating them in tourneys with some good platform camping, but with lag i find it hard to do lunar landings reliably, and deal with little mac in general. No customs makes things a bit harder too.
Dude, i know right. I fought my first Olimar at Revelations this past weekend and got destroyed the first game. I picked up on some of his habits and was at least able to take a stock the second game. Some things I noticed were that he relied on fsmash to create a wall of Pikmin and attack out of up-b. I found Duck Hunt was a good stage to fight him on, as shooting star bit outranged all of his camping options so i could easily rack up damage. That's all I got though. Anyone else that could help with matchup experience is welcome to.What's the best way to deal with Pikmin & Olimar as Rosalina & Luma?
I went to a tournament a week ago and did okay... (13th/36) but the person who tore me apart was a defensive Olimar..
Going to start going to a weekly tournament so any tips would help.
Any time I went in I got Shield grabbed or punished and if I tried to play I got bombarded or grabbed..
This was a non custom tournament I went to, so no shooting star bits for me. DXDude, i know right. I fought my first Olimar at Revelations this past weekend and got destroyed the first game. I picked up on some of his habits and was at least able to take a stock the second game. Some things I noticed were that he relied on fsmash to create a wall of Pikmin and attack out of up-b. I found Duck Hunt was a good stage to fight him on, as shooting star bit outranged all of his camping options so i could easily rack up damage. That's all I got though. Anyone else that could help with matchup experience is welcome to.
Vanish isn't a projectile attack, so Gravitational Pull won't have any effect against it.How does Rosalina's Standard Down-B interact with Sheik's Up-B? Does the Vanish explosion just beat out gravitational field?
I'll try to answer what I can in sequence:Sup Rosaluma players I'm have been strongly itching to learn this character for a while now as a serious secondary and now taking the plunge as I normally a Falco, Marcina, Robin and Bowser player. what are her most reliable OOS punishes and how does she deal with people rushing you down constantly and landing on the ground safely? Also does she has Luma setups on fast fallers and floaties? Also what are her best stages and CP's? Thanks in advance.
When I play this MU, I try to be as patient as possible. It's extremely important to WAIT - this MU is honestly a test of patience. Do not go in, and sit back with Luma and do what Rosa does best. Jab, down tilt, starbits, SH nair, grab, and bair are all option you should be using when Sonic is finally forced to come to you (the former four especially.) If he's approaching with spin dash, you either need to hit him out of it or shield it - if the latter happens, make sure to punish him with an up air, as he's probably going to be jumping off your shield.Hi all, have a question about Sonic. I really need to work on this matchup as he seems to be very popular in tournaments and being one of the best characters in the game seems to really be a huge pain for Rosalina. Sure many might feel differently about him but I feel like its a tough matchup personally. Many say its even but feels far from it to me. The biggest challenges I noticed are landing or recovering when in air and getting a kill move off on him. Rosalinas floatiness make it very challenging to not get intercepted by Sonic when knocked into the air or KOed when trying to grab the ledge etc. His spin combos to spring make it very dangerous to get killed off the top and also getting backaired. I know you can wall with the luma with jabs and tilts to try to stuff Sonics approaches but it seems like he can catch on and get past this with his insane speed also making that tough to do.
Also when I mentioned KOing Sonic being so fast it seems really tough to get a smash off on him and seems like theres a lack of reliable KO options. Even though his kill power lacks due to the lack of options and him being able to knock her around in the air he has the advantage this way.
Any thoughts would be highly appreciated.
Oh... I can only say Rosalina is unfavorable when facing ZSS. Just try to avoid being grabbed, and at air, watch out her down special, it is a move that can easily take you down the stage. Try to fight ZSS from a distance by using Luma properly.Ok, so im cycling through secondaries right now, how does Rosa fare against ZSS?
I have found Luma can be quite a pain, so the first priority is to take Luma down first. Fire can be a safe move to get rid of Luma, and even though Rosalina use GP to deflect it. It can be your chance to approach her to do combos, since since has some lag spots. Mario has a simple combo by grab,d-throw, and then uptilt. It can at least cause 50%+ damage. And even though her attacks have large hitbox, her attacks are slow compare to Mario, you have the combo advantage, utilize it well. Additionally, her dash attacks and d-tilt have quite a cooldown too, so whenever she dash attacks, it's your chance to shield grab.I know another Mario main posted on here, but I just have to ask:
What is a safe way for Mario to approach Rosalina? Dashes take care of Luma for a bit, and I usually don't mind sucking up a throw in order to get rid of Luma (since he doesn't have a shield, and Rosalina's throws aren't how she usually gets her kills), but even after that, I find Rosalina incredibly difficult to approach. I've tried nairs into jab combo or grabs, which is usually very safe for Mario, but Rosalina's shield into grab dominates his (as the clock for Luma's "second coming" is ticking...), and I've tried short hopping into down air to apply shield pressure, even jumping to her back, but grabs come out mid spin, or a fast upsmash/tilt comes out before I can upsmash or even backair...So she's hard to juke. (tick...tock...) I basically feel like I'm playing a consistent game of freeze tag with Rosalina until her Luma respawns, and then approaching is even worse than before, because I'm closer to death. She can't be harassed with fireballs because down+b, and even if she's bad, Luma will just eat it. If I try to run straight forward at her and get a grab, even with spot-dodging smashes, she'll usually hop backwards and nair or fair, which is remarkably safe for her, even without Luma's graceful protection. If not that, she'll just A combo for decades and give a remarkable amount of knockback to a surprisingly big hitbox, whether her Luma assists her or not.
I can usually get at least one stock off of Rosalina in For Glory, but even at that it involves severely more outplaying that I think it should, especially because the only way to keep her off stage is for Mario to chase her, which is somewhat risky, considering his Recovery isn't particularly great in comparison. (I usually try to cape her recovery, or use good 'ol FLUDD to make sure she won't return...Maybe dair would be better at her higher percents if she angles high?)
I know I sound a bit salty, but Rosalina is my worst matchup, and no matter how much I practice and watch replays I always feel like I'm entering at a huge disadvantage when she blasts onto the screen.
Thanks for the reply! While I know Luma is first priority, the downthrow uptilt can only be utilized if Luma is missing, which makes it even more difficult to time. I'm sure Rosalina is also light enough to jump out of this, as it is an easy combo to avoid if you mash the jump button. If anything, downthrow Up+B is a true combo that can rake about 18%-21% on her, and will leave her too far away to punish once it's done. No dash attacks were mentioned in my original comment because no Rosalina I play against is ever aggressive enough to use their dash attack against Mario, who can easily grab, downthrow up+b. It's hard to "wait and bait" against a defensive character, but I may try to eliminate Luma, and bait out a down B...Considering she doesn't shield it and wait for a grab.I have found Luma can be quite a pain, so the first priority is to take Luma down first. Fire can be a safe move to get rid of Luma, and even though Rosalina use GP to deflect it. It can be your chance to approach her to do combos, since since has some lag spots. Mario has a simple combo by grab,d-throw, and then uptilt. It can at least cause 50%+ damage. And even though her attacks have large hitbox, her attacks are slow compare to Mario, you have the combo advantage, utilize it well. Additionally, her dash attacks and d-tilt have quite a cooldown too, so whenever she dash attacks, it's your chance to shield grab.
Sometimes you need to require a good read in order to do a move perfectly, do just "rush" in to your opponent, try to wait for bait.
any tips for beating lil macs on for glory? I have no problem with banning FD and beating them in tourneys with some good platform camping, but with lag i find it hard to do lunar landings reliably, and deal with little mac in general. No customs makes things a bit harder too.
That's on the ground. In midair, the directional input needs to be before the special. Doing it after results in a momentum B-reverse, changing the direction of your momentum as well as turning you around.This is pretty simple actually
In the very first frames you have a window for B-reversing the Up B, that window is right after imputting the move, pressing back during that window will reverse successfully the Up B
The successive frames, where start-up lag is clearly visible, B-reversing is no more possible.The game chooses the trajectory based on the lateral imput you have while the move starts, very likely he considers the very last frame of start-up lag
In order to have a 135° launch star you need to press backward right after you imput Up B and then release the stick before the move's start-up lag begins.
Oh, maybe. In that case the two methods are pretty much identical. Now that you mention it, I think it might.I can't test now, but didn't Launch Star cancel momentum when it starts?