Malkior7
Majestic Space Pirate
Check it guys, Ridley confirmed.....
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Check it guys, Ridley confirmed.....
Andross is a floating head with two hands. Ridley is a humanoid dragon-like alien with a body-plan similar to Charizard and Bowser, and is one of the smallest recurring bosses in the series. You're right about them being recurring antagonists, but just because Ridley is a viable newcomer doesn't mean Andross is a shoo-in.They're both big boys as well as recurring main antagonists of their respective series? Not to mention they also fly and float and try to kill you when you're fighting them, but my primary point rests in the prior sentence.
Andross's problem isn't his size, it's the fact that he is a disembodied head with hands. Which can be fixed. Being large is really not an issue here.They're both big boys as well as recurring main antagonists of their respective series? Not to mention they also fly and float and try to kill you when you're fighting them, and they both keeping coming back from defeat in different forms, but my primary point rests in the prior sentence.
I believe that you are the first. As a detractor, that argument is not going to support your perspective very well, which is probably why you opted to passively imply the notion rather than outright making an assertion.Just gonna barge right in here and ask, has anyone equated Ridley being playable to Andross being playable yet? I won't do it, although I am a "detractor," but I'm wondering if anyone has brought that thought up yet. It's got to have crossed someone else's mind other than mine, big boys.
Yeah, however the point that I getting to is that a playable Ridley would kinda ruin his convention in being that big bad baddie in a series where you're the loner exploring, fighting, and solving things, who, despite your best efforts, keeps "coming back from the dead" even when he does die for good. Just like a playable Andross would kinda take away from how he's that one boss that keeps coming back to get you. It's not so much the same for someone like Bowser or K. Rool, although I can see it with Ganondorf. And it isn't the same with Wolf, because he is although he is antagonistic he is the rival of Fox, and even helps him at certain points in the series.Andross is a floating head with two hands. Ridley is a humanoid dragon-like alien with a body-plan similar to Charizard and Bowser, and is one of the smallest recurring bosses in the series. You're right about them being recurring antagonists, but just because Ridley is a viable newcomer doesn't mean Andross is a shoo-in.
Oh my Ridley, I just realized I can make Justin Bailey.Hey, Toon Samus would be really cute.
But I suppose Mii Fighter Gunner already could kind of do that.
Yeah, but keep in mind the Metroid series especially, many of the people Samus interacts with and care about eventually die. You see that with her parents, presumably the Chozo, "The Baby," Adam, Ian, all but one of the 07th Platoon, as well as the corrupted hunters. She is alone most of the time, on many of her missions, at least. You see Mario, Link, Kirby, Fire Emblem characters, and Fox all getting help, even when at times they go it alone. Eventually they team up or other people unite or take the lead. But for Samus, she can't even trust the Federation at times, as shown in Other M and Fusion. It seems proper and fitting for her to be the only rep in the series.(valid points)
Which means she doesn't care about Anthony.Yeah, but keep in mind the Metroid series especially, many of the people Samus interacts with and care about eventually die. You see that with her parents, presumably the Chozo, "The Baby," Adam, Ian, all but one of the 07th Platoon, as well as the corrupted hunters. She is alone most of the time, on many of her missions, at least. You see Mario, Link, Kirby, Fire Emblem characters, and Fox all getting help, even when at times they go it alone. But for Samus, it seems proper and fitting for her to be the only rep in the series.
The problem is, Samus isn't alone. She is alone in regards to generally being without allies, or having most of her allies die. But the entire point is that Samus is by herself fighting against MANY an alien creature that want to kill her out of instinct or out of deliberate calculation. And Ridley, being personally linked to Samus in terms of their history and being one of the most prominent adversaries of the Galactic Federation, is one of the nastiest things that wants to destroy Samus alone.Yeah, but keep in mind the Metroid series especially, many of the people Samus interacts with and care about eventually die. You see that with her parents, presumably the Chozo, "The Baby," Adam, Ian, all but one of the 07th Platoon, as well as the corrupted hunters. She is alone most of the time, on her missions, at least. It seems proper and fitting for her to be the only rep in the series.
Making Ridley playable would only emphasis Samus's isolation even further, not decrease it. What does it mean to you if we had a franchise with one heroic character that's playable and two viable villain newcomers who want her dead?Yeah, but keep in mind the Metroid series especially, many of the people Samus interacts with and care about eventually die. You see that with her parents, presumably the Chozo, "The Baby," Adam, Ian, all but one of the 07th Platoon, as well as the corrupted hunters. She is alone most of the time, on many of her missions, at least. You see Mario, Link, Kirby, Fire Emblem characters, and Fox all getting help, even when at times they go it alone. But for Samus, it seems proper and fitting for her to be the only rep in the series.
I'm just going to be frank here.Yeah, however the point that I getting to is that a playable Ridley would kinda ruin his convention in being that big bad baddie in a series where you're the loner exploring, fighting, and solving things, who, despite your best efforts, keeps "coming back from the dead" even when he does die for good. Just like a playable Andross would kinda take away from how he's that one boss that keeps coming back to get you. It's not so much the same for someone like Bowser or K. Rool, although I can see it with Ganondorf. And it isn't the same with Wolf, because he is although he is antagonistic he is the rival of Fox, and even helps him at certain points in the series.
Heloooooooooooooooooooooo, new avatar.
But that's the thing. The EXACT same feeling is maintained as a playable character. Samus isn't in control of Ridley. If anything, when played by another player as opposed to a scripted boss, Ridley is more dangerous and less predictable. And as a character on the roster. Ridley will keep coming back and will be able to hunt Samus down wherever she may be instead of just quietly lurking on one stage on one version of the game for her to maybe show up some day.Yeah, but note that the characters in the Mario series are more "actors" than anything else (Miyamoto even said it himself!) so that sort of manipulation is totally allowed. Whereas in Zelda, Metroid, and Starfox they at least have a viable story going on, with little weirdness save for the retconned Starfox and the Hyrule Warriors spinoff, and all that CD-i garbage, so we can presume that less liberties can be taken with them, at least in terms of their main series, right?
Having Ridley as a boss rather than playable, for me, seems best, because it further emphasizes the lack of control Samus has over him. He keeps coming back, even though she shoots him down and eventually kills him, he's somehow back and ready to kill her more than ever.
It's not like an opponent is defeated forever in smash, Ridley will be back next match trying to kill samus once more.Yeah, but note that the characters in the Mario series are more "actors" than anything else (Miyamoto even said it himself!) so that sort of manipulation is totally allowed. Whereas in Zelda, Metroid, and Starfox they at least have a viable story going on, with little weirdness save for the retconned Starfox and the Hyrule Warriors spinoff, and all that CD-i garbage.
Having Ridley as a boss rather than playable, for me, seems best, because it further emphasizes the lack of control Samus has over him. He keeps coming back, even though she shoots him down and eventually kills him, he's somehow back and ready to kill her more than ever.
You just completely ignored my point. Smash doesn't follow canon, which includes story aspects. Thereby the whole plot of Samus and Ridley won't matter. Yes, such things were in story-driven modes like the SSE, but again, that was a mode of Smash, not the game as a whole. Mario would never beat the living daylights out of Peach in the main games, yet he's perfectly fine with smacking her with a giant hammer in Smash. Link wouldn't hack and slash Zelda in any normal story or team up with Ganon(dorf) under any circumstances, but in Smash it's no holes barred and any team up is possible.Yeah, but note that the characters in the Mario series are more "actors" than anything else (Miyamoto even said it himself!) so that sort of manipulation is totally allowed. Whereas in Zelda, Metroid, and Starfox they at least have a viable story going on, with little weirdness save for the retconned Starfox and the Hyrule Warriors spinoff, and all that CD-i garbage.
Having Ridley as a boss rather than playable, for me, seems best, because it further emphasizes the lack of control Samus has over him. He keeps coming back, even though she shoots him down and eventually kills him, he's somehow back and ready to kill her more than ever.
I love how the Brawl Ridley Thread had both a supporter AND a detractor list.Of 2008, right? I wasn't around here.
Btw, was this the last Ridley thread before his deconfirmation? It's weird to see so many users that supported Ridley back there and don't even show up in the forums anymore
EDIT: Wait, they banned Ridley threads, someone could explain why?
If the roster is big enough, then yes.Even if I forgot Skyloft, we're out a lot of stages from other franchises. We haven't even seen this game's Yoshi's Island stage. Don't even tell me it's not Yoshi's Island. Even the one stage that wasn't called Yoshi's Island had Yoshi's Island in the title.
So I mean Sakurai's doing a pretty good job keeping bosses secret even without these shenanigans.
EDIT: Can I want Ridley AND Medusa and not be in trouble
Son of a...Check it guys, Ridley confirmed.....
Someone get a picture of Ridley and Samus shaking hands or something.So ultimately canonical story has no influence on how characters work and interact with each other, which means even bitter enemies like Samus and Ridley could end up fighting on the same side.
This isn't true. Link or it didn't happenYeah, but note that the characters in the Mario series are more "actors" than anything else (Miyamoto even said it himself!) so that sort of manipulation is totally allowed. Whereas in Zelda, Metroid, and Starfox they at least have a viable story going on, with little weirdness save for the retconned Starfox and the Hyrule Warriors spinoff, and all that CD-i garbage, so we can presume that less liberties can be taken with them, at least in terms of their main series, right?
Having Ridley as a boss rather than playable, for me, seems best, because it further emphasizes the lack of control Samus has over him. He keeps coming back in one way or another, even when she shoots him down and eventually kills him, he somehow arises from the ashes back and ready to kill her more than ever.
http://www.polygon.com/gaming/2012/...st-is-a-troupe-of-actors-and-bowsers-kids-areThis isn't true. Link or it didn't happen
Also, this can be said to any character:
"Bowser is a boss in his game, which means he fits better as a boss"
"Peach keeps being kidnapped in her game, she not being playable represents her character better"
This is seriously making my brain hurt(no joke, I'm serious), how it makes it feel or "emphasize" something doesn't matter, what matters is if the character is playable to represent their series, which is better: Falcondorf or no Ganondorf at all? As long as Ganondorf is there, it is Ganondorf
Not particularly. Though the way Ridley is shaping up to be now, it would definitely be damaging to his image to be a boss on Pyrosphere. Because if Ridley were a boss, then yes. I'd say it's necessary for him to be large and aggressive. That bar is a lot lower for playable characters. Ridley meets the "large and aggressive" bar for playability, but really is not shaping up to be an even remotely satisfactory boss appearance.I can see your point in terms of predictability, but then again, you could say the same thing for his attack patterns in the Metroid series or in Brawl, or in certain players' playing styles. Valid point, I guess I lost this one. But I still hold close the idea that Ridley should not be playable and instead make an appearance as a boss/stage hazard.
On a different note, do you guys think that Ridley and Meta Ridley's appearances as bosses in Brawl and clone Ridley's appearance in Dead or Alive were "damaging" to his character?
Making him a Dyna Blade clone is still better than Bowser-sized, Ganondorf speed with choppy movements bossley. As Meta Ridley, I think it's one of the best fights with him, as he tries to knock the ship to make you fall, showing his tactical sideI can see your point in terms of predictability, but then again, you could say the same thing for his attack patterns in the Metroid series or in Brawl, or in certain players' playing styles. Valid point, I guess I lost this one. But I still hold close the idea that Ridley should not be playable and instead make an appearance as a boss/stage hazard.
On a different note, do you guys think that Ridley and Meta Ridley's appearances as bosses in Brawl and clone Ridley's appearance in Dead or Alive were "damaging" to his character?
This is the same thing as saying a movie plot didn't exist just because they are actors, besides, Miyamoto was telling this in a jokingly manner. I guess Star Wars are just a bunch of actors and Metroid is just a bunch of programing codeshttp://www.polygon.com/gaming/2012/...st-is-a-troupe-of-actors-and-bowsers-kids-are
Also, in regards to Peach, have you forgotten Super Mario Bros. 2? Or Super Mario RPG? Or Super Princess Peach (ew)? Or 3D World?
Actually, no. While I can't speak for DoA as I haven't played it, I can say that Ridley was, for the most part, an awesome boss in Brawl. He was fast, dangerous, and looked great.On a different note, do you guys think that Ridley and Meta Ridley's appearances as bosses in Brawl and clone Ridley's appearance in Dead or Alive were "damaging" to his character?
The Meta Ridley fight was okay, even if he didn't use the moves he does in the Meta Ridley fight itself at least he was fireballing like Ridley does. The Ridley fight itself wasn't really Ridley though, the Dyna Blade background dive, wind pushing, no fireballs, it was really only the tail scrapper and flying attacks that did him much justice. The DoA cameo is okay though, it's just scrapping against the wall.On a different note, do you guys think that Ridley and Meta Ridley's appearances as bosses in Brawl and clone Ridley's appearance in Dead or Alive were "damaging" to his character?
Brawl Ridley ? Oh you mean the Dynablade rip off that Sakurai callled Ridley ?I can see your point in terms of predictability, but then again, you could say the same thing for his attack patterns in the Metroid series or in Brawl, or in certain players' playing styles. Valid point, I guess I lost this one. But I still hold close the idea that Ridley should not be playable and instead make an appearance as a boss/stage hazard.
On a different note, do you guys think that Ridley and Meta Ridley's appearances as bosses in Brawl and clone Ridley's appearance in Dead or Alive were "damaging" to his character?
I see. Making Ridley a boss character on a STAGE and not a boss battle sequence in a story mode could get a bit redundant. I understand your point a bit better now.Not particularly. Though the way Ridley is shaping up to be now, it would definitely be damaging to his image to be a boss on Pyrosphere. Because if Ridley were a boss, then yes. I'd say it's necessary for him to be large and aggressive. That bar is a lot lower for playable characters. Ridley meets the "large and aggressive" bar for playability, but really is not shaping up to be an even remotely satisfactory boss appearance.
EDIT: Throwing this out there. King Dedede is looking Bowser in the eye despite a canonical 6+ foot difference in heights. In Smash Bros., all of the protagonists are able to gather around and beat up small children and animals. This is in no way diminishing to anyone at any point, but Ridley being playable is where the line is drawn?
No that's not what I meant. When you see the series with that in consideration, it doesn't mean the stories should be disregarded, it's just that it's easier to see why they've taken the liberty in resizing characters and doing things like making villains protagonists and such.This is the same thing as saying a movie plot didn't exist just because they are actors, besides, Miyamoto was telling this in a jokingly manner. I guess Star Wars are just a bunch of actors and Metroid is just a bunch of programing codes
Ridley enjoys watching monkeys fight for his amusementBrawl Ridley ? Oh you mean the Dynablade rip off that Sakurai callled Ridley ?
Meta Ridley don't use a single attack he used in Metroid Prime, there is so much wasted potential it hurts !
Dead or Alive Ridley is both a coward only using fireball far away from the arena and not really bright, he save the fighters from falling into the lava, he might hurt them but in the end he still save their life and sometimes don't even make them KO.....
Well...But Ridley especially...he's ginormous! Gargantuan! A big boy! So big, he probably look real funny being scaled down like that! Then again, I haven't seen his proportions in this game yet so I can't make a valid judgment just yet.
You literally contradicted yourself there. Yes, trophies aren't to scale, so how is Ridley the exception here? Also, look at Little Mac. His "trophy" was significantly smaller in Brawl, but he got notably bigger this time around. Even with the fact that Ridley was large in Brawl, it is possible for his "trophy" to shrink for this game.In regards to character sizes, of course they're not up to scale. It's a "world of trophies," and trophies aren't always up to scale for anything they depict. But Ridley especially...he's ginormous! Gargantuan! A big boy! So big, he probably look real funny being scaled down like that! Then again, I haven't seen his proportions in this game yet so I can't make a valid judgment just yet.
Roidley helped Mac out if you know what I mean.You literally contradicted yourself there. Yes, trophies aren't to scale, so how is Ridley the exception here? Also, look at Little Mac. His "trophy" was significantly smaller in Brawl, but he got notably bigger this time around. Even with the fact that Ridley was large in Brawl, it is possible for his "trophy" to shrink for this game.
Ridley's twice Samus' height generally, rough area of 12 feet. Not much larger than Bowser or Ganondorf if larger than the former at all. And Bowser has been significantly larger. Canon excuses really don't matter. The important point is size is irrelevant here.I see. Making Ridley a boss character on a STAGE and not a boss battle sequence in a story mode could get a bit redundant. I understand your point a bit better now.
In regards to character sizes, of course they're not up to scale. It's a "world of trophies," and trophies aren't always up to scale for anything they depict. But Ridley especially...he's ginormous! Gargantuan! A big boy! So big, he probably look real funny being scaled down like that! Then again, I haven't seen his proportions in this game yet so I can't make a valid judgment just yet.
No that's not what I meant. When you see the series with that in consideration, it doesn't mean the stories should be disregarded, it's just that it's easier to see why they've taken the liberty in resizing characters and doing things like making villains protagonists and such.
Actually Little Mac was made taller in the Punch Out Wii reboot, so they're just matching his height to the new canon.You literally contradicted yourself there. Yes, trophies aren't to scale, so how is Ridley the exception here? Also, look at Little Mac. His "trophy" was significantly smaller in Brawl, but he got notably bigger this time around. Even with the fact that Ridley was large in Brawl, it is possible for his "trophy" to shrink for this game.