ZanZero
Smash Apprentice
Honestly I'm not skilled enough of a player or moveset creator to balance this well.A solid (if not a little OP damage-wise) moveset, I have a few questions:
You say that Ridley's third attack of his neutral combo string will deal no knockback, what exactly do you mean by this? Furthermore, does the third hit of this string deal significant hitstun? If not, then considering that you have chosen to define Ridley as a slow character with high strength, would Ridley be punishable even if he connects with the third hit of this combo string?
With regards to his tilts:
How far is the range of his F-tilt, relatively speaking, would it have the range say, to reach the edge of Battlefield from the center-side of one of the lower platforms? Or it would have a mid-long range similar to DK's F-Tilt? Also, what would be the trajectory of this move, would it be set, or differ depending on move contact (sweet/sourspot), etc.?
For his U-Tilt, would it be a proper assumption that it would have greater range then Charizard's U-tilt since Ridley's character model (and thus his hitboxes) would naturally be larger than Charizard's? Going back to Ridley being a slower, heavy hitter, would this move also be slower than Charizard's U-tilt?
For his D-Tilt, since it would logically hit both sides of him, would it not be logical (for balance's sake) that it would deal fairly low damage (moreso than other D-tilts, which typically don't don't deal much damage any way, but never hit both sides).
With regards to his smash attacks:
Would his F-Smash have a range similar to Mega Man's (making it tied for what could be the longest F-Smash range in the game?). If not, would it be more like Snake's with an explosion directly in front of him at his feet? Also, could you elaborate on the trajectory of the knockback (strictly horizontal, mostly vertical, etc).?
For his U-Smash, would it's vertical coverage be so large that he could "jump" from the ground to one of the lower Battlefield platforms during the move? If not, what is the approximate vertical coverage of this move? Also, you say that it leaves him airborne, does this mean that he will hover for a moment after finishing the move or would he immediately begin to fall back to the ground (if he simply falls, would there be time enough to execute an aerial before he reaches the ground again?)?
For his D-Smash, what would be the approximate horizontal range of this move? Also, would it typically ensnare all enemies which it touches during the move or only those who are very close to Ridley? Also, assuming the wing spreading would have slightly more horizontal coverage than the spin of this move, approximately how far would the wings reach horizontally speaking?
With regards to his Aerials:
For his Nair, would Ridley's revolution during the attack be similar, faster, or slower than that of Charizard's Nair (I assume slower since Ridley is presumably a heavier hitter than Charizard)?
For his Fair, would the angle below Ridley be approximately 30 degrees, 60 degrees, etc.?
For his Uair, what exactly would the animation of this attack look like? Would Ridley do a back flip/forward flip in order to get his wings in position or would he simply lean forward and then swing backwards (striking with his wings) if this similar to Bowser's Uair?
For his Dair, would his tail at maximum length have a vertical range similar to Mega Man's Dair (would it be similar to a sex kick in that late contact could cause damage, or a simple straight jab)? Also, would the starting lag of this move be low (very fast execution similar to Diddy's Dair?) or high (closer to Charizard's Dair speed, if not slower)?
With regards to his Special Moves:
Would the horizontal coverage of his Side-B be the same, longer, or shorter than Ganondorf's Flame Choke? Also, would it move at the same speed, faster, slower etc.? Also, if Ridley grabs initiates the grab while on a platform (ground contact) would it be possible for him to travel enough horizontal distance during the floor grind that he could move off the platform, dive to lower ground, and then grind his opponent again?
For his Down-B, how many hits maximum could the beam produce? Also, how high would Ridley launch off of the ground during the ascent of this move? What approximately would be the overall range of the beams he fires, would they simply be shot at the space directly in front and below him, or could they be some small distance across the stage? When he grabs an opponent, would the opponent thus be subjected to all of the hits produced by the beam that Ridley fires or would the beam Ridley fires be altogether independent (damage-wise) of Ridley's ascent and descent for this move?
With regards to his grabs:
Why would his grab range be very short? I feel this would be uncharacteristic of Ridley considering that he has fairly long limbs and large hands. Also, for his Back Throw, would all three hits always connect, or can the opponent DI out of the projectile of the throw (like in Mewtwo's forward throw)?
On a miscellaneous note, can Ridley glide?
These are basically all the questions I have at the moment regarding the moveset you've created.
Thank you in advance for reading and responding.
If you'd like you could run through and edit it to make it more balanced.
I'd really appreciate it, actually. You seem to know what you're doing.
Consider it a cooperative effort as two Ridley fans.
If you're not game for that I could do some research and try to balance it better myself.