Eh, I'm bored, here's my moveset again.
Neutral B: Plasma Scatter:
Ridley shoots a fireball from his mouth that moves over a randomly selected trajectory with low damage. Holding down the button makes him charge the attack. A half-charged Plasma Scatter causes him to spit out five fireballs, all shooting out in different trajectories. A fully charged Plasma Scatter causes him to launch a large ball of plasma in front of him (diagonally downward in the air). Any fireball that hits the ground or a platform will cause a small fire to burn for about 2 seconds or until an enemy touches it.
Side B: Killer Claw:
Ridley reels back and lunges forward. If he makes contact with a foe within a certain distance, he will grab them. If used in the air, he will grab diagonally out below himself. From here, he can use a Direction and the B button to do a few different things including bite the enemy and throw them in four directions. However, each throw behaves differently.
--Forward throw - Ridley claws the foe with his free hand.
--Back throw - Throws the foe away behind himself.
--Up throw - Ridley blasts the foe with plasma, sending them off at an upward angle.
--Down throw- On the ground, Ridley drags the foe across the ground before tossing the forward. In the air, Ridley flies up and then comes crashing down, slamming the foe into the ground. It's very possible to SD while dragging the foe down with him.
If he grabs an enemy in the air, Ridley can still jump while holding them.
Up B: Flight:
Obvious enough, Ridley crouches and then pushes himself up into the air. Not meant to be an actual damaging move, the only hitbox is when Ridley leaps up, knocking enemies up with him. When used in the air, this move acts differently, he flaps his wings and ascends into the air. As he goes up, he creates a gust of wind beneath him, which is capable of pushing opponents downwards in the air. He can use normal and special attacks while in flight. This special move does not put him into a helpless state.
Down B: Terrify:
Ridley will inhale sharply then let out a terrifying roar, briefly surrounding himself with a shock-wave. If it hits an enemy while they're on the ground, it will paralyze them. The time stunned is relevant to the amount of damage they have. If it hits an airborne enemy, it will force them into a tumbling state. Foes can still recover after this attack though.
Final Smash: Adaptation:
Ridley roars and his skin darkens. In this state, he gains super armor and reflects projectiles off his body for a short time. As the FS comes to an end, Ridley expels his hardened skin in a shock wave surrounding himself. (Only Samus' Super Missiles can break this FS, but unfortunately Adam hasn't authorized that to happen.)
Jab: Downward claw swipe, mirrored for second jab.
Dash: Ridley lunges and swings his claws in a downward arc.
F-tilt: Ridley does a one-handed claw swipe in front of himself.
U-Tilt: Ridley snaps his jaws upward.
D-tilt: Ridley jabs his tail forward, stabbing the ground in front of him. Long reach.
F-smash: Ridley swings his arm in an upward motion, juggling enemies up into the air in front of him.
--F-smash 2: Ridley lunges diagonally up, tackling juggled foes and putting himself airborne.*
U-smash: Ridley turns sideways and swings both hands above his head in a downward arc.
--U-smash 2: Ridley lunges straight up, tackling juggled foes and putting himself airborne.*
D-smash: Ridley spins in place, swinging his tail around him. This attack hits multiple times, dragging the foe along with the motion of the tail before tossing them up and away from Ridley.
--D-smash 2: Ridley lunges up after tossed foes, putting himself airborne.*
(*The second part each Smash attack can only be used if an enemy is struck with the attack.)
N-Air: A general claw swipe
F-air: Ridley does a double-handed swipe in a downward motion. Meteor smash.
B-air: Ridley kicks back with his leg, turning himself to face behind him. Changes Ridley's facing.
U-air: Ridley does a front-flip, swiping his tail upwards followed by his talons.
D-air: Ridley stabs downward with his tail.
Grab/Pummel: Ridley grabs the enemy/Ridley bites the enemy
F-throw: Throws the foe up and forward into the air
B-throw: Basic backhanded throw up into the air
U-throw: Lifts foe above his head them skewers them with his tail
D-throw: Slam the foe onto the ground then hit them with a blast of fire
And just like that you win the award for my favorite Ridley moveset so far (don't worry @
Dalek_Kolt
I like yours a lot too <3)
I just have a few questions for you, if you would be so kind as to take a look at them:
For Ridley's Neutral B, would the random trajectories you mentioned have the capability to cross the entire stage if fired directly forward (no initial upwards or downwards angle)? Also, approximately how fast would these projectiles be relative to others (would it be Mario's Fireball Speed, Sheik's Needle Speed, Samus's Charge Shot Speed, etc.), and would the size of the fireballs (before final charge) gradually increase as more are charged or would the number of fireballs increase (after the half-charged number of 5) until Ridley became fully charged (changing to the one large fireball)? Would these fireballs, upon contact with the ground or enemy, cause an explosion of some sort or simple knockback damage? Also, could Ridley save his Neutral-B's charge progress like Samus? Finally, when the fireball hits the ground and burns for a few seconds, would the size of this fire a) be affected by how long Ridley charged the attack and b) deal multi-hit damage like Ness's PK Fire? Also, would there be potential fire "splashing" causing multiple smaller fires the more the move is charged?
With regards to his Side-B,you mentioned Ridley could still jump after grabbing his opponents, does this mean that he can jump with directional input so as to jump forward or backwards and literally carry his opponents off the stage or can he only jump straight up? Also, would this move put Ridley into a helpless state midair if he misses, or would it be like Bowser's Side-B where he returns to a neutral state?
For his Up-B, would Ridley be able to cancel this flight state with an attack and then reactivate it, or would all moves be within the flight state? If he is able to cancel it, would he able to jump again afterwards or have to resort to using his Up-B again? Also, it is a safe assumption to make that the gust of air he creates midair will simply push enemies down like Mario's F.L.U.D.D? (How large is the AoE of this gust?)
For his Down-B, approximately how large is the stun radius of this move? Also, it is a full circle around him, just on either side, etc.? Since on the ground it puts the opponent into a stun state, would a second execution of this move while the opponents are stunned knock them away like Mewtwo's Disable (would this deal 1% damage, more damage or no damage)? Also, would the trajectories of the opponent vary depending on their location when struck by this move, or would the knockback trajectory be about the same regardless of this (with a mirrored trajectory on each side of Ridley?) Furthermore, since Ridley "inhales sharply" would this move have significant starting/ending lag so as to not be viable in the air? Going back to the trajectory question, would this move have the possibility of being a low-damage Meteor Smash if the opponent is below him?
For his jabs, would he have a third "finisher" type strike or is it just the two claw swipes (similar to Bowser)?
For his Down Smash, would Ridley execute his jumping follow up if only one of the hits connected or would the final hit have to connect for him to do so? Also, for all smashes, would he perform the follow up if the first Smash Attack hit a shielding opponent or would he only follow up if the Smash Attack did damage?
For his aerials, would his claw swipe Nair be two-sided (as is customary) or would it be a rare one-sided attack? For his Uair, would it work similar to Fox/Falco's Uair in that the first hit deals light damage with little to no knockback for the sake of comboing with the second attack or does each attack have independent, significant knockback? Finally, for his Dair, would this have Meteor Smash capabilities (giving Ridley a Fair and Dair Meteor Smash like DK) or would this be like Luigi's Dair in the sense that it is one hit but sends the opponent sideways/upwards?
Thank you for taking the time to read through these questions.