While we were all clearly gluing our eyes on the holes in the Pyrosphere during the Rosalina trailer (Rosalina - "...Hey, what are you guys looking at!? I'm over here! This is MY trailer, so pay attention!") , I've yet to notice anybody mention how the imagery behind the holes most definitely a good distance away. It's definitely something that could not be viewed just by looking at the Daily Pics. It also matches up with Sakurai's statement that the area behind the holes is indeed HUGE. I gotta wonder why they did it that way.
...Also did I see a THIRD hole during the trailer??? And I don't mean the one with lava gushing out. There's the hole above the door, the one further to the right that looks like tear, and then I thought I saw another hole just below the door. I have to look at the trailer again.
In any case, that's not all I wanted to post. After seeing and dwelling on Rosalina's reveal and her creative looking moveset, I think its creativity inspired me toward making a new Ridley moveset. It's just that her moveset really is creative and clearly something few considered. If this is the level of uniqueness Sakurai is aiming for AND succeeding at producing...
...Rather than give in and assume that Ridley may not have what it takes to be that unique, an alternate idea birthed in my head that I now need to flesh out. A Ridley moveset that does not care how "complicated" a character Ridley is. In fact, forget that. Let's just assume that if Sakurai had a great idea for a character concept he really wanted to pursue and thought was well in the realm of possibility, he'd do it and not concern himself with time. Additionally, we keep saying "canon doesn't matter", so I'm gonna stick to that mantra and not concern myself with how anti-canon my idea is.
Eventually, what I produce isn't necessarily going to be "way out there", but it certainly should be enough that it would absolutely set Ridley apart as his own unique character, nothing like Bowser or Charizard. And that Other M metamorphosis crap will NOT have a part in my moveset. e_e