CardiganBoy
Smash Lord
Emm like the final blow in MP3 when Samus gives him to eat a Charge Beam.I think it was more of a joke. However, there are some Ridley fights where you have to wait for him to open his big mouth to be able to hurt him.
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Emm like the final blow in MP3 when Samus gives him to eat a Charge Beam.I think it was more of a joke. However, there are some Ridley fights where you have to wait for him to open his big mouth to be able to hurt him.
They could do it like in Other M, where Ridley's tail isn't terribly long in a standard pose, but it extents a lot when he uses it to attack.Also, would be good if Ridley had hitboxes in his tail like Mewtwo? considering that Ridley's tail is longer it could be a problem.
Okay fine.@Habanero: Smash has grapplers?
Mainly during the Meta/Omega Ridley fights. In the Prime games though his chest is the main weak point, whereas shots to the mouth merely stun him (barring the LOTR style fight with Meta-Ridley near the beginning of MP3).I think it was more of a joke. However, there are some Ridley fights where you have to wait for him to open his big mouth to be able to hurt him.
Oh good idea, and maybe attacks to his tail would deal less damage.They could do it like in Other M, where Ridley's tail isn't terribly long in a standard pose, but it extents a lot when he uses it to attack.
Man, Smashboards really likes to not let me know this thread has updated. This thread specifically. -_-
If we wanted Ridley to stay true to how he is in the Metroid games, he'd be decently quick. Now he'd also be one of the largest characters in the game, and when you put those two things together it automatically makes a playstyle we've never had before. Balancing would be interesting. I've always liked the idea of him being a very aerial character and not great on the ground. In addition, perhaps he could be lighter than you'd think--frankly, if he can fly (especially with those tiny wings), he's gotta have some pretty lightweight bones.
I'm just saying it's an interesting thought. Honestly I don't care if he's fast or slow as long as he's playable, but the concept is interesting to me.Not to mention how skinny most of his incarnations are. But are you sure a large, yet quick character would be done in Smash? It's hardly ever done in any fighting game franchises. And the reason is that it gives these characters good range and speed, making it really easy to rushdown the opponent.
I think that's why smaller characters are fast, their smaller limbs complement their speed in a way that keep them balanced. Then you have larger characters, they can get in pokes on the opponent without much work, but are slow as a means to keep balance.
So I think that you'd have to choose between speed and size.
The only way I can see both being able to coexist is that Ridley would have really low damage output, which might work in the eyes of some.
I'm just saying it's an interesting thought. Honestly I don't care if he's fast or slow as long as he's playable, but the concept is interesting to me.
What do you think about the idea of Ridley being fast, but being incredibly akward to control to do so?
What about the only fast things he has is a glide (that has a slow startup, and gradually gets faster), and the pogo tail?
Also, can we get some examples of fast + large characters in a balanced fighting game?
It's never updating ~3am when I'm trying to distract myself from studying for finalsIt's always updated, just assume it is.
Read that in like a soccer mom voice.Or in Ridley's words :
"Kill as much as you want! Have fun!".
"Shoot the plasma ball, son !"Read that in like a soccer mom voice.
Definitely! No doubts about it!Welp, Nintendo direct tomorrow.. Ridley confirmed.