Hey guys, while I was MIA the past few weeks I did some more testing. Actually, it was specifically about their Fthrows. I can safely say they haven't been changed like @
Wintropy
has been saying while I've brought it up, just to be clear.
Anyway, as you can probably guess since I'm talking about it in the differences topic, I put the whole "1% difference in KO potential" thing under the microscope.
It doesn't exist in SSBU at all. No angle difference whatsoever. Both KO in exactly the same way no matter what I try, and I tried just about everything. Naturally I started with Mario, but then I tried combinations of different locations and characters (namely Bowser and Jigglypuff), and I even put on equipment to increase and decrease their attack with the above combinations. (Before anybody asks, yes, I did set the CPU to "control.")
So this means the difference is just an error and will likely be removed in a future patch. If we could look at the KB values in both versions then we could determine what will probably happen, but my bet is that DP's Fthrow is just a tick ahead in SSB3D and will be nerfed. I understand making games is hard and all, but you'd think Namco would understand how to use copy/paste properly...
When my schedule clears up a bit more, I'm going to borrow my buddy's SSB3D to test my previous discoveries concerning the differences between their customs. While I'm on
that subject, I recall testing Striking Flight's attack power with both characters last time on SSBU, and Dark Pit's was indeed stronger like on 3DS. So he has that at least.