Just wanted to pop in briefly. Sorry that I haven't been around. Once I finished the Fsmash kill percents, I started writing a guide... and writing... and writing. Long story short, I have the draft finished, which ended up being over 30,000 words. I intend for it to be a super comprehensive guide, covering everything from the absolute basics (movement and such) to advanced Greninja play (knowing how to pressure offensively, which I believe to be the most taxing part of Greninja as well as more involved combos). Right now, I'm having some really close friends (all of who do use Greninja and are of varying skill levels) proofread it so I can ensure the guide is as complete as possible. Hopefully I can get it out by September. Then, the patch hit.
First of all, it's time to celebrate: Water Shuriken has 5 frames less start-up. Like, this is huge. I spent 1.5 pages in word (11 point font no double spacing) on Water Shuriken. A lot of that is gonna have to be changed as Shuriken is gonna get a lot more flexible. That said, I went ballistic when I tested it out and found it to be true. I'm really looking forward to seeing what we can do with this new shuriken.
(Side-note: Shuriken always bounces in the air now. Dthrow does 5% now and has less ending lag. I still am not finding a combo out of it, but if anyone is able to, that would be great. At the very least, it may end up forcing an airdodge as I can't help but feel a jump now will come out too slowly, but that's just speculation. This can of course lead to some pretty neat set-ups that I look forward to messing with)
Edit: Apparently someone found that it may be possible to get a footstool out of Dthrow. If this is true, there's a 40%-death combo that I've been working on, that I've named the Kero Combo, demonstrated
here.
A footstool->Dair can combo right into a Utilt, which can lead to that. I'm... I'm gonna need a minute.
Note that instead of the Dtilt, I could've gone for a footstool, Dair, Dair, Fair instead, which would've been a true combo.
Ideally, from starting at 37-50% (character dependent), Greninja can Utilt->Uair spike about 3-4 times (taking the the time to watch the opponent's DI during Utilt's end lag and then buffering the jump+Uair in that direction). Then, on the 3rd/4th Uair spike, footstool, double Dair, Uair spike, then either Dtilt to Usmash if the opponent is floaty enough or footstool, double Dair, Fair. This combo is nearly frame perfect entirely due to hit 5 being hit 5; I've spent over 16 hours practicing it haha, but if one day a well-placed Uair spike or Utilt can almost always result in death, it'll be worth it. Also, it's called the Kero Combo not because of my tag but because frogs go "ケロケロ" in Japanese and alliteration is pretty neat =x