Went to a ranbats tournament yesterday with customs, placed 17th out of 33 people and survived only 3 games. I haven't played the game in two weeks, and this is the fastest I've ever been knocked out in awhile. Won 1 game against a Shulk, but then I was pitted against a really good Marth player who is #3 in our state's PR, I managed to take one game off of him and people were cheering for me, but he made a hard comeback afterwards and I got 2 stocked in the next games. Was pitted against a new Falcon player afterwards, and got beaten again. There's a national happenin in about 2 weeks from now and I'm not ready, my mom confiscated my game for like 2 weeks now and I think its affecting my performance. I really need to get my game back...
Yeah Sonic is a really rough MU for Froge. You have to fight him almost perfectly without making any mistakes, since he'll answer any mistakes you do make with a 20-30% combo. The issue with Sonic is that he can fish for those big combos all day without putting himself at any risk. Sonic wouldn't be anywhere near as hard to deal with if Spin Dash's priority was lower. I also think Homing Spin should force him to land all the time, rather than letting him slam into the ground and then double jump if he does the attack close enough to the ground.
While I agree that Sonic is a bad matchup for Ninja, I largely disagree with everything else.
- You do realize that Sonic's spindash is already not just low, its laughable, right? Really, the spindash does lead to big damage, but its priority is so low that even a jab or tilt will stop him dead in his tracks, and some attacks like 's melon fruit will beat it outright and give him damage and knockback.
- You want that that to happen to Homing Attack..... why? Just like the spindash, that too has pathetic priority and gets beat out by a lot of things, almost anyone can just stop it with an Up Smash or Up Tilt. Not to mention you can just spotdodge it and then punish after awards, and as Sonic on stages with platforms like battlefield its annoying to use since you'll hit the platforms instead of your opponent.
- Sonic can fish for all those big combos without putting himself at risk? No offense, but if you truly believe that, I think you should just learn the matchup better and get better in general, because hell no he can't do that without any risk. Not only does the spindash have terrible priority, but the attack itself is not safe on shield. If he continues rolling past you on the ground, you can just chase after him and punish when he has to go through the screech stop animation. If he crosses up and jumps behind or above you, almost any character can just jump out of shield and punish with Bair and Uair. Sonic being safe when approaching or fishing is almost always just an illusion, everyone of his approach options maybe hard to predict but are easy to stuff or punish if you do.
No offense dude, but I think you're just being outskilled and that you're asking for too much here. As a Sonic myself, I can tell you that you don't need patches to win against him, this character is not broken in anyway of shape or form. He's still very good, but not broken: his approach options are complete trash and while he can punish you for every mistake you make, he can
only approach if you make a mistake and cannot go in directly. Its the same with
, his best and only form of approach is basically pretending to approach, and I think that alone balances him and makes him hard as hell to play. This guy needs someone who van mix thins up and keep opponents guessing his next action, you can't afford to be predictable with Sonic. If you're predictable with Sonic, you can't play him well, and if you're facing a streamline Sonic, you should practically body him. The only nerf he needs, in my opinion, is just a back throw that kills like 5% later and slightly less damage from his spin dash combos, nothing else about him needs to be toned down. If they go through with it I fear that he will get more, but I really hope those are the only nerfs he gets. Sonic already a difficult character to use and his learning curve isn't NEARLY as low as people make it out to be, why make him even harder to play than he already is? Nerfing the spindash and some of that stuff you mentioned wouldn't just tone him down, it'd literally ruin him. He's not on the level of Sheik and Diddy to say the least, and I don't even find him that bad a matchup for Greninja either. Can't see it being any worse than 65:55.