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- Oct 21, 2011
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okgit gud
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okgit gud
Try learning mixups. Personally, one of my better mixups is switching up Shuriken firing; generally, I rarely charge two shurikens exactly the same before using them.I think my biggest problem is being too predictable. I get read constantly. The problem is, I'm not sure what I can do to vary my game.
Yep. Thanksgiving Break helped a lot with that, and I feel it's a ton easier on the Wii U compared to the 3DS. It was a lot less grindy.You're back earlier than I thought. You already did all the challenges/got all the trophies?
I would totally fight you over that, but I haven't even played online yet....."In my experience, Greninja is a death god from the outer realms."
- Someone on TV Tropes who almost certainly is refering to me.
Oooh. That indicates you've gone tournaments, right?Should be noted that even on mid-weights, Uthrow can kill at around 140-150ish if it's fresh and you're desperate for a kill. Large heavy weights should be taken care of by Utilt to Uair generally. I haven't got a clue what to do with a character like Wario or Samus, though (we don't have any good active Warios around KY)
Anyway, I've become acutely aware that landing a Uair on floaty characters is absolutely migraine inducing.
@ KERO
This is great information for knowing when to end the stock. It seems that knockback on Uthrow scales very fast with rage since Ness dies from a 0 rage Uthrow at 165% while at 100% rage he already dies at 132% (of course freshness helps too).
I`d just like to know what you consider lv.1 and lv.2 rage. Is it 100% and 125%?
I approve primarily because there's certain aspects of moves (like kill %s and very specific details) which go above and beyond the basic of the thread, which is the moveset general. The general is for general moveset discussion; if you want to go into details on specific moves, that's okay, but it's designed so it's moreso focused on knowing what all of Greninja's tools and techniques are at the basic level.Also, Idk if it really warrants a thread outside the moveset thread, but if Liberation approves, we may as well go for it.
Also, I thought Duck Hunt was supposed to be a light character...? Customs were off and everything, so I don't understand where his unusual survivability comes from (I did multiple tests to ensure I wasn't accidentally pressing something with the Wii U pad).
Post-tourney edit: Got 2nd =D Although I'm really starting to feel that Greninja struggles with aerial characters, I can safely say what everyone else has been saying: Greninja's still a damn solid character. You ain't never gonna keep this glorious frog down, Sakurai B)
Those kill percents do not include DI. I can go ahead and test with DI later, but right now I just want a baseline for a "best possible scenario" for it. I mean, realistically, our Uthrow probably won't be completely fresh by the time we want to use it as a kill move.Thanks for working on those up throw kill %'s definitely going to use this information. I just went to a tournament in Houston TX we had 131 entrants for singles and got 13th. SOOOO many high profile matches near the end of the tournament I'll add the results thread later so you guys can check it out if you want.
Slowly but surely, I'm starting to think Diddy isn't as bad but you have to be so strict with every opportunity you get to punish :O no banana pull goes unpunished no jump or no shield should be safe. Gotta be all over that boi
Also I think we should have a tourney results thread. I remember back in Brawl in the Olimar boards had something like that where other players post their tourney results :3
Edit: Are those kill %'s tested with DI?
Anyway, onward to Mii Fighters and Shulk's fifteen arts!
Really useful information and what percents are the Rage Level's again?Alright, here we go. The full Uthrow rage list. I'll likely go ahead and get base-Uthrow percents tomorrow, but I want to get this out now before I collapse. These were all tested on FD with no DI in regular Smash. This means there is a 1.05 freshness bonus on Uthrow. The hardest character to KO (D3) is bolded, and the easiest one to KO (Jigglypuff) is also bolded. Shulk's arts make him heavier and lighter than both these characters, so I decided to just italicize them as they are forms rather than a base state. Anyway, without further ado, here is the list:
Rage level 1 is reached at 100%. Rage level 2 is reached at 121% (testing was done at 125%, but knockback does not scale between 121% and 125% thankfully). Finally, rage level 3 is reached at 149%Really useful information and what percents are the Rage Level's again?
Also anyone care doing a few matches with me, Want to get my Greninja tourney ready.
Gotta say, yours is looking pretty good.Christmas time is here and so are christmas avatars. ;P
Can I put that in my sig?I guess if you're feeling festive, red, white, or green Greninja is the way to go.
I mean there is nothing else that screams Christmas like a human sized ninja frog.