Tsuyoshio
Smash Journeyman
- Joined
- Oct 25, 2009
- Messages
- 323
;w; no faith man jeez im trying the best i canI'm pretty sure the guy whos doing scyther is giving up.
you should do him, i gave him a sexy new texture
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;w; no faith man jeez im trying the best i canI'm pretty sure the guy whos doing scyther is giving up.
you should do him, i gave him a sexy new texture
Yea i did nice work(dont have time to check and with 236.8 kbit internet... you understand xD)
have anyone seen my project hoppip on page 23(I think)
as well the project hidden characters?
Im trying to scyther as unique as i canA quick note for...everyone:
how are you guys going about making the movesets? Are you giving each a unique playstyle, or are you gonna slap random moves they can learn together...?
would you mind if i helped you a little im good at animations;w; no faith man jeez im trying the best i canand it sux i still need help on some but ill try my best
Sure i need as much help as i can getwould you mind if i helped you a little im good at animations
You are my new best friend. *HUG* <3
thanks i will work on it when i have some more free time
I thought i was ur best friend?You are my new best friend. *HUG* <3
wat, nothing for rotom?
did you put his textures in a texture.brrs?yeah so i have a electivire texture problem
when i put him in game he turns white with black crosses all over him
like static on a tv
fix?
yeah i diddid you put his textures in a texture.brrs?
did you rename the texture correctly? did you delete the other textures?yeah i did
u just export the png's and replace 3 of donkey's texture right?
thnx
yeah i did butdid you rename the texture correctly? did you delete the other textures?
thnx
the shiny is the result i got when i didn't rename the textures, or put them in there. do you have the textures correctly in the pac and pcsyeah i did but
but i figured that i frgt to put the .pac in there and only the .pcs
but now he's shiny what do i do![]()
man, golem already has a turn into ball animation from Pokeparkwii (but I sincerly don't know how to make it look as it were spinningNAMQ: If you're having problems animating a walk/run, how about getting Golem to curl into a ball and rolling for a walk/run? Shouldn't be hard.
man, and oh plz, keep the good work, saw both vids, also, you might know he's hell-out cute and all animations are to ubberlycute(dont have time to check and with 236.8 kbit internet... you understand xD)
have anyone seen my project hoppip on page 23(I think)
as well the project hidden characters?
CUTE!!!!
I will deeply consider thisThis is totally BEYOND awesome! TEEHEE! and is that Scyther!? i'm sorry but i've got sticky fingers and decided to download it for mahself, you know scyther is probably one of the only few pokemon i do CARE for, and just a question, is there a Kabutops model in there? it could be a secondary costume for Scyther, cause i love Scyther SO MUCH and Kabutops is my FAVORITE! YUM i love you, and this totally replaces pit which is AWESOME!
But i will not use it now, only a few animations, i'm not picky but i'll see if i can insert attack animations or something.
Electivire was already in Brawl.... I started work on him but cancelled the project.yeah so i have a electivire texture problem
when i put him in game he turns white with black crosses all over him
like static on a tv
fix?
oh really?Electivire was already in Brawl.... I started work on him but cancelled the project.
Did you remember to add extra bones?I went to put Tyranitar into the game and it froze hmm... what did i do wrong? it just froze as soon as I selected a stage??
Edit: I don't think i did anything wrong... can't you put the model and a few animations in?? what happened? Does having codes and Brawl+ stuff not compatible with the Tyranitar stuff? The files I modified are:
FitKoopa.pac
Fitkoopa.pcs
Fitkoopamotion.pac
What did I do wrong???? Please somebody help!!!
I think sigs might have a height limit or something. Try putting it next to your Silver banner instead of under it.thnx
EDIT: it seems a bit too big, but at least you can see "Project Rotom" and its linked to my thread
What I meant by this was to give them "Playstyle"Im trying to scyther as unique as i can
Perhaps you need to add a few more bones? I always add at least 10 bones more than I need.I started on Garchomp too it's actually easier than Tyranitar but Tyranitar is more funnand i added more bones bowser has like 78 and I made Tyranitar have 80 total but the game still freezes in the stage selection screen...why?
Once you get the model to the right amount of bones, be sure to name the first two files FitKoopa00.pac and FitKoopa00.pcs. There's no such thing as a FitKoopa.pcs =)I went to put Tyranitar into the game and it froze hmm... what did i do wrong? it just froze as soon as I selected a stage??
Edit: I don't think i did anything wrong... can't you put the model and a few animations in?? what happened? Does having codes and Brawl+ stuff not compatible with the Tyranitar stuff? The files I modified are:
FitKoopa.pac
Fitkoopa.pcs
Fitkoopamotion.pac
What did I do wrong???? Please somebody help!!!
That's great! today is a win for everybody!!Yes yes YESYESYES! It worked! The being thrown glitch has been solved~!!!
It's just like the TransN glitch, except with the HipN bone: In order for being thrown to work, the HipN bone must have the same bone index as the original character's HipN.
Gardevoir is now technically functioning as a character in all ways except picking up an item! (By that, I mean no freezes or screenstreaks... mostly. Throwing Lucas screwed the game up, but Mario worked fine.)