NAMQ_DrunkeNFeasT
Smash Journeyman
thats insane :O!!!but i thought someone said we could have party of 6 :o
plz do tell :D
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thats insane :O!!!but i thought someone said we could have party of 6 :o
Is there a moveset planned?BTW, is anyone interested in making the PSA for Meowth?
Chaotix said that in terms of animation, he's pretty much done all the basic ones like Feraligatr. (walk, wait, jumps, fall, run, etc)
Looks cool. My only different suggestion was Metal Claw for a B^: Performs an uppercut upward, with his(her) claws clowing. Sends an air slash diagonally upward in the direction he slashed, sortof like the slash that moves along the ground at the end of Kirby's B^. Aerialace is cool to tho Xp.Yeah, but only the B moves. They're on the first post.
Post exactly what you're trying, step by step in the Questions and Suggestions thread in the pool room.I know that guy XD. When i go to edit signiture, it says posting pictures is NOT allowed ??
Fair enough lol I'm making animations but its getting late I'll probably resume making them tomorrow sometime hey joe did you know that some hacker made a hack to play as rayquaza like over an alloy?? I downloaded it just to get some stuff out for Tyranitar I might use rayquaza's projectile thing for Hyper Beam lol except it's not really a beam then...well, you didnt exactly mention his normal attributes, just the animations and damages of his moves....
stuff liek fall speed, ground speed, air DI, etc would change it up.
Also those great projectiles being countered by reflectors isnt really an excuse when only ....5 characters out of 39 have them?
No it doesn't, just have Ivy/Squirtle with him until the others are made. :Dlol, but that would require chikorita and quilava to be made to flesh out Johto trainer...
lolNo it doesn't, just have Ivy/Squirtle with him until the others are made. :D
That's something I'm not exactly worried about yet, but that will get done. Right now animations are the biggest priority, and PSA of course.Just out of curiosity, did you get all his stats to work, such as his elemental resistance/weakness to fire and grass repectivley?
i only see one new pic ;(About the moveset, not sure. I just posted some ideas on his attributes was all.
If you want to make new CHR0s, I'd just suggest you open the FitMotionEtc of the character you're replacing and start on the animations already there. They'll all be T-Posed because none of the bone animations in the CHR0s match the model's anyway, so animate away.
But before you replace the CHR0s with the preset ones, make SURE you change the unknowns to 0. That's going to cause a freeze if you don't, and I've come across times where I didn't know what to do, when it was just my CHR0s screwing me over. xD
EDIT: First post updated with snapshot. :3
Hm. That does look cooler.huh, i had death roll on a Y axis spin, you have it on an X axis...but that may be better as it can be easier to hit, regardless of a smaller hitbox
for referance, this but in the air:
http://www.youtube.com/watch?v=6ZhHHVsAnI4
starts around 1:20ish
if i send you the files, could you get it working, then i could use it as a reference for future pokemon?Plasmakirby1, have you tried moving the Waist (or 2nd bone index)'s Z axis for movement? That should work, as it worked for Feraligatr, after much tinkering. (Although it isn't working for Scyther....wierd.)
It's whatever the bone index of the original character's TransN is. X____xPlasmakirby1, have you tried moving the Waist (or 2nd bone index)'s Z axis for movement? That should work, as it worked for Feraligatr, after much tinkering. (Although it isn't working for Scyther....wierd.)
DARNIT! If scyther cant move then that blows the projectPlasmakirby1, have you tried moving the Waist (or 2nd bone index)'s Z axis for movement? That should work, as it worked for Feraligatr, after much tinkering. (Although it isn't working for Scyther....wierd.)
Oh wow, sorry JOE!, just forgot about your request. xD
X_X What am I, chopped liver? :<DARNIT! If scyther cant move then that blows the project
Moving is an important part of the character i cant just base him off of jumping darnit
It's whatever the bone index of the original character's TransN is. X____x
Hmm... Can the bone adder add bones onto specific bones?Yes, leaf, that's true, Scyther's Spine is the right bone; but he can't move his bottom half accordingly due to Waist moving the whole body instead of just his bottom half, so for now, Scyther won't be able to actually move without parts of his body lagging behind. =/
Plasmakirby1: Sure, send.
*freaks out* OMG then this means *Tsuyoshio gets a message on his phone and it reads* YOU GOT FAIL!!!!!!! OMG I CANT FAIL THE PROJECT!Yes, leaf, that's true, Scyther's Spine is the right bone; but he can't move his bottom half accordingly due to Waist moving the whole body instead of just his bottom half, so for now, Scyther won't be able to actually move without parts of his body lagging behind. =/
Plasmakirby1: Sure, send.
It's an easy fix. Just move the bones that are dragging behind him forward. Then it should look like normal. I did some editing to the animations Mr.Weegee did for me like that and cubone looks much better*freaks out* OMG then this means *Tsuyoshio gets a message on his phone and it reads* YOU GOT FAIL!!!!!!! OMG I CANT FAIL THE PROJECT!
Problem: The bones that are dragging behind move the entire body, not just the lower part.It's an easy fix. Just move the bones that are dragging behind him forward. Then it should look like normal. I did some editing to the animations Mr.Weegee did for me like that and cubone looks much better
Twist the upper part then?Problem: The bones that are dragging behind move the entire body, not just the lower part.
All I can suggest is to maybe move the project onto Link or someone like that... :<