JOE!
Smash Hero
we'll need somebody to make chikorita and quilava (preferably from my sets like Feraligatr ), as Feraligatr as-is is designed with a pokemon switch Down Special....
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Can anyone who knows how to animate plz pm me I really need to learn how
EDIT: Wait Starwaffle u kno how right? think you could make a tutorial on how you do it?
Well, it can learn it, and it would be better than Growl. :/why would Cubone use toxic?
Go watch Wacka Alpacas Tuts on Youtube!Can anyone who knows how to animate plz pm me I really need to learn how
EDIT: Wait Starwaffle u kno how right? think you could make a tutorial on how you do it?
while true, and would somewhat make sense as Charizard uses rocksmash, but that is excused for it being f***ing ******.Well, it can learn it, and it would be better than Growl. :/
Neutral B: Roar; sort of like vBrawl Link's boomerang return in the sense that it won't cause damage and will rather push the opponent away, great for gimping recovery.Ya those are really great tutorials! anybody have a moveset for garchomp? I'm going to do him after tyranitar
If the rocks go up, then why not make it Stone Edge?Up B: Rock Slide
Tyranitar tosses up a flurry of boulders above himself, which then go about as high as Ivysaur's bullet seed from his head, and crash back down to earth around himself for 8% damage each.
In the air, tyranitar gets a small boost while tossing them upwards, as well as the ability to "footstool" the falling rocks to make his way back to safety. Great vs gimp-tastic opponents, since they have to enter the rockslide to try and get you.
What if I use animations that already exist in Brawl? As that's what I plan to do and just build up from there. I'm not going to give myself such a challenging project when I have no experience with this. For example, tilts from character A, smash attacks from character B, specials from Character C, etc.Theres a lot of people stating they are going to make these pokemon playable, and even talking about doing another pokemon after they "finish" their first one.
Let me just point out making a character with a model import requires a substantial amount of work.
since it is a model import ALL their animations are in T-Pose which means you need to make 250+ animations from scratch give or take a few because pokemon come with aprx. 10 usable animations.
For me, each animation takes about 1 to 2 1/2 hours depending how long the animation is.
after finishing making allllll those animations you must make a PSA for your character so that all you attacks work properly, I dont do PSA but I'd imagine this takes a considerable amount of time as well.
Of corse you'll need to remake all the sfx and csp's.
I don't think most of you realize how much time and effort is required to make new characters.
If you are using a model from a different game, then there are NO useable animations from brawl.What if I use animations that already exist in Brawl? As that's what I plan to do and just build up from there. I'm not going to give myself such a challenging project when I have no experience with this. For example, tilts from character A, smash attacks from character B, specials from Character C, etc.
Thanks for informing me though. But, I'm still interested in picking up a project for myself just to learn. I never plan to release it unless I actually think I'm doing well on it. So back to the main question "What if I use animations that already exist in Brawl?" Would that cut down the amount of hours and hours of work?
Well, you can just rename bones. We did it with some models. Though the bones aren't always in the same structure, so it may not work out the same.If you are using a model from a different game, then there are NO useable animations from brawl.
His B> NEEDS to be dragon rush. Its a sweet move and the animation is alreay in Pokepark lolYa those are really great tutorials! anybody have a moveset for garchomp? I'm going to do him after tyranitar
You make it body slam...anyways i might need to think up a Down B for feraligatr, but it depends if everyone wants it to be part of a trainer (gold/Johto) set, or a stand alone?
I think that belongs here...does my hoppip count in this thread or does he really need to have pokepark model? D:
and I will make those 3 on my spare time :3
[collapse=HIDDEN CHARACTERS]
Dusknoir
planned moves:
B: Night shade/shadow punch
>B: Shadow punch /will o wisp
^B: Shadow sneak
VB: gravity
final smash: mean lock/ curse / trick room
Drilblim
B: spit up / shadow ball
>B: astonish
^B: gust/ ominous wind
VB: stockpile - swallow / minimize
finalsmash: explostion / ominous wind
Lopunny
*no pick for now ;_; except of this*
B: return
>B: dizzy punch / pound
^B: sky uppercut / bounce / jump kick
VB: charm
final smash: frustration / dizzy punch[/collapse]
I learned nothing from his animation editing videoGo watch Wacka Alpacas Tuts on Youtube!
I'd probably stick with the down-B as swap for now, then add a down-b later. But then again I'm biased becauseanyways i might need to think up a Down B for feraligatr, but it depends if everyone wants it to be part of a trainer (gold/Johto) set, or a stand alone?
I...don't understand, sorry. D:oh, and TGTMK, you are working on crunch, correct?
is it possible to add the "DI" effect it has that make him ragdoll opponents?
Your posts (note: NOT post count) need to pass a certain limit before your signature shows.This hardly qualifies as on-topic but with all the new banners i guess it is...
Why am I not allowed to have a Picture in my sig? Is it about post count, bc I've seen people with 3 posts and a banner o.o'?
v See?