Hey gaise, is there a nice list of which chain throws Pichu has? Don't say u-throw on spacies I already know that.
uh a short list is pretty much uthrow on ffers, as you know. Then dthrow on people like ganon, bowser, dk, and a few others pretty much to kill percents.
On everyone else it's percent or DI dependent (like you can regrab sheik at low-mid percent if she DIs in or stupid stuff like that)
You can also fthrow cg characters like peach or samus (or a lot of people, honestly) as long as they don't DI away or buffer roll.
Another question: Is there any information here about Pichu strategy in doubles? Maybe I haven't been looking hard enough, but I haven't found anything.
well right when i ask this question i see the "pichu in doubles" section in pichu paradigm >_<
the pichu paradigm sucks and is super outdated.
I used to use a LOT of pichu in dubs, so I'll pretty much break it down for you real quick:
you're a support character. Your moves set up hella combos, but you don't do a lot of percent. You are, however, great at positioning your opponents with usmash, utilt, uair, dtilt, ftilt, and nair.
You want to be playing on the platforms a lot and you want to be moving constantly.
Jolts are clutch as hell. They force people into shield or into the air, which is amazing.
They also have hella hitstun, so your partner can capitalize very well.
basically your whole game revolves around wracking on a little percent, then throwing your opponents off stage and gimping them to hell, which is pretty free in dubskis.
your stages for dubs are Dreamland, battlefield, and FD. Yoshis is too small, and stadium is too jank (plus low ceiling is bad for you in most MUs)
your best partners are people like fox, falcon, falco, ganon, or sheik.
if you have more specific questions, please ask. I could answer a lot more if you clarify exactly what you want to know more about.