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The OMG FiZZ is back Stupendous "Critique my Lucario" Thread

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F1ZZ

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OMG! A first time poster who actually used the offical critique my lucario thread! Usually a first time poster creates spam but you didn't. You deserve a medal or something!

I will critique your gameplay later, but currently I am leaving for a soccer game. Oh ya welcome to the Boards!
 

Fling

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Thats what this board is here for, I thought... Ahaha, but thank you so much! <3
 

RT

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Oklahoma...ever play KOS-MOS? He needs to come back down to Texas, lol.

First video:
-A little bit too much dair on shield. If they sheild it, it's usually best to do a retreating nair or just double jump/footstool away altogether.
-ROBs love to use lasers, so if you're far away from a ROB, just be prepared for one. I'm surprised the ROB didn't use that many Gyros...
-Never repeatedly jump up from the edge, because a good player will read it and then spike you, as he did. Mix it up a little bit more.
-Never nair of the stage unless you are really sure it will kill the opponent. If it misses, you're probably going to get edgeguarded.
-Don't charge smashes as much. More often then not, they will still miss, and you'll get punished with a projectile to the face.

Second video (I assume you meant this video since the original link is the same video as the first):
-Learn to be more tricksy with armor pieces. You can Z-drop and Z-catch them or throw them down, glidetoss, etc. You don't need to be fancy if you don't want to be, just throw away the pieces if you don't want ZSS to use them.
-You can outspace ZSS with Fsmash. Her SideB can challenge it. Use Aura Sphere if she keeps using run away SideBs.
-Once again, mix up your recovery from the ledge. You got punished several times when all you really had to do was to get up normally or even use the get up attack.

Third video:
-Be careful about wallclinging too much, because some people will run down and bair you (Melee tricks ftw). The Kirby almost got you because of it.
-Wallclinging on Yoshi's is weird. There are certain spots that you cannot cling to, despite the appearance that you can. Just play on the stage more and learn the general areas. I don't even try to cling to the walls near the edge, because those areas don't seem to work.
-I can't believe the ghost saved both of you, that was awesome. You know the placement of the ghost, so that's good.

Overall:
-Work on DI a little. You died kind of early in some of the videos. But you did have some good moments too. :)
-Consider fair->nair more instead of double fair. Nair was hardly used, but it has virtually no ending lag when autocanceled.
-Some more grabs. Not to say you should get grab happy, but if you see an opportunity in which your opponent is open to one (i.e. shields a lot), just grab them. Also, consider Force Palm grab as a potential kill move at higher percents.
-Work on getting back from the edge.

You have a pretty solid Lucario, you just need to refine some things. Otherwise, keep at it!. :)
 

Fling

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Oh my @_@ Thank you so much for all the info! I will certainly work on mixing up my game. And yes, Ive played KOS-MOS several times... Oh my golly gosh, its so hard, lol. And lol, sorry, yes, the ZSS vid was the one I meant to link back to, so sorry about that. Thank you so much, again!
 

F1ZZ

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Ok well, Rocket Trainer basically covered everything I was going to take about. Also Fling you made my day when you said, "Oh my golly gosh." I lol'd so hard my family came runnning to my room thinking something was wrong.

Edit- 400th woot!
 

da K.I.D.

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http://www.youtube.com/watch?v=WgVXTAt_-MQ

http://www.youtube.com/watch?v=LySpGPr42TQ


you guys seemed like you are actually focused on getting better as a board this tim around, and im trying to better my lucario.

sorry I dont have any singles matches, but I main sonic, and play luc/ddd/fox as a second and im trying to win tourneys which means im starting the tier ***** transition to become an MK/IC main. So its going to be hard to find singles vids of my lucario. but it actually does play quite similar to my doubles luc. Not to mention that luc is pretty much my main for doubles anyway.

so yea, I already know I probably roll too much, but if somebody could give m ea small case-by-case of what to do when instead of rolling that would be cool. any other tips would begreat as well.

Thanks in advance
 

F1ZZ

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Awwwwwww, I was going to upload a video tonight to be critiqued but my Grandmother took my camera!
 

The_Rake

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can i get some opinions on my style, this is the first of my matches that's been recorded and was taken from a crews match we did on saturday and this match goes on for a while for a 2 stocker.
To give it some contxt this was my second tourney and my opponent came 4th in our brawl singles using only sonic whereas I did not do quite so well =P

http://www.youtube.com/watch?v=i0KA1CiCEI4&feature=related

Oh and if anyone thinks i should be doing AA FB instead of AAA then in a sense you're right, it's more effective but from previous games ryuken was familiar with that combo and had broken out of it before
 

HyperEnergy

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Lol, that was some weird music to choose for a brawl video. =/

At any rate, here's what I have to say about your Lucario.

Things you did wrong:

If you plan on using the jab combo, be prepared to stop if your opponent shields/avoids it. A few times this happened and you kept on going. Next time roll away.

Rolls. WAY too much rolling into your opponent. Never do that. If you want to roll, roll away from your opponent as a retreat. The only time you want to roll towards your opponent is against projectile spammers that are spamming projectiles.

Spot dodge into...down smash!? Never do this either, either jab/grab or utilt depending on where your opponent is relative to you. Also, I would suggest avoiding the spot dodge altogether. It's usually too risky to use and good players will predict it and punish you.

A few times you did a short hop fair into another fair, or flat out used fair while landing. Get into the habit of using nair when landing. It'll make you much less punishable.

Around 3:04 Sonic charged an fsmash and you ran right into it. A better option would've been to stall with dair then punish with a fast-falled nair.

I don't think I saw you punish Sonic's spindashes once in this match. Keep in mind that you can shield them and then jump out of shield and punish with uair or bair depending on where Sonic is.

Things you did right:

Well, I don't think I saw any dairs on shield which is always a good thing.

It was also good that you didn't spend too much time being idle (although you did in 1 or 2 cases). A thing to keep in mind during any match is to never just spend time standing where you are for any reason. If you do, it sends a message to your opponent that you are using your time trying to think of a plan (which is usually why most people become idle). You were always charging up aura sphere whenever Sonic was far away from you, which should always be your goal against any character.

Oh wow, that nair you used to finish the match was a great choice on your part. Good stuff.

Things you could've done:

Spam aura sphere. Sonic has no reflector and thus you can throw AS at him and all he can do is shield or avoid it. This makes life tough for Sonic. Obviously you want to cut down on this when Sonic gets too close.

There were quite a few times where Sonic was too close for comfort which usually made you roll away. Sometimes it is better to use the jab combo to get opponents out of your face especially if they like to spot dodge (jab combo ***** spot dodges).

Use uair more often when you need to get a KO. It is a pretty decent killing move for Lucario and because Lucario's entire body is a hitbox during the move, you can surprise people by using this move while they are below you.

So yeah, I think your two biggest problems were using spot dodge to downsmash too much and rolling towards your opponent too much. You'd do so much better if you got rid of those two habits.
 

The_Rake

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Lol, that was some weird music to choose for a brawl video. =/

At any rate, here's what I have to say about your Lucario.

Things you did wrong:

If you plan on using the jab combo, be prepared to stop if your opponent shields/avoids it. A few times this happened and you kept on going. Next time roll away.

Rolls. WAY too much rolling into your opponent. Never do that. If you want to roll, roll away from your opponent as a retreat. The only time you want to roll towards your opponent is against projectile spammers that are spamming projectiles.

Spot dodge into...down smash!? Never do this either, either jab/grab or utilt depending on where your opponent is relative to you. Also, I would suggest avoiding the spot dodge altogether. It's usually too risky to use and good players will predict it and punish you.

A few times you did a short hop fair into another fair, or flat out used fair while landing. Get into the habit of using nair when landing. It'll make you much less punishable.

Around 3:04 Sonic charged an fsmash and you ran right into it. A better option would've been to stall with dair then punish with a fast-falled nair.

I don't think I saw you punish Sonic's spindashes once in this match. Keep in mind that you can shield them and then jump out of shield and punish with uair or bair depending on where Sonic is.

Things you did right:

Well, I don't think I saw any dairs on shield which is always a good thing.

It was also good that you didn't spend too much time being idle (although you did in 1 or 2 cases). A thing to keep in mind during any match is to never just spend time standing where you are for any reason. If you do, it sends a message to your opponent that you are using your time trying to think of a plan (which is usually why most people become idle). You were always charging up aura sphere whenever Sonic was far away from you, which should always be your goal against any character.

Oh wow, that nair you used to finish the match was a great choice on your part. Good stuff.

Things you could've done:

Spam aura sphere. Sonic has no reflector and thus you can throw AS at him and all he can do is shield or avoid it. This makes life tough for Sonic. Obviously you want to cut down on this when Sonic gets too close.

There were quite a few times where Sonic was too close for comfort which usually made you roll away. Sometimes it is better to use the jab combo to get opponents out of your face especially if they like to spot dodge (jab combo ***** spot dodges).

Use uair more often when you need to get a KO. It is a pretty decent killing move for Lucario and because Lucario's entire body is a hitbox during the move, you can surprise people by using this move while they are below you.

So yeah, I think your two biggest problems were using spot dodge to downsmash too much and rolling towards your opponent too much. You'd do so much better if you got rid of those two habits.
Thanks a lot, i was expecting the rolling comment, i'ts something i've tried to cut back on, it's a bad habit and it's so hard to cut it out, still making some progress with it
The music wasn't my choice, the host, willz, made the vids and everything so thats all down to him.

Against certain characters i have started spamming AS, particularly those with no reflector or projectiles like marth, mk and d3, but that's something i still need to work on too as it's a new tactic really.
Looking back on the vid i was wondering why i was doing so many fair into fairs, i usually do fair into nair so that confused me too.

Once again, thanks for the critique, i'll be applying as much of it as i can.
 

da K.I.D.

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you also need to get your timing down better. many times the sonic would down smash, and you would hold shielf for so long you wouldnt be able to punish it.

also, pay more attention to whats happening. there were times where you would accidentally power shield something, and than roll after wards and lose your chance to punish.

basically work on your punishment game.
 

iRJi

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I got a few new vids folks, from a tourney last night. I got 3rd place, losing to a snake again.

http://www.youtube.com/watch?v=pJGyDQCO7wk
http://www.youtube.com/watch?v=Yk7Fe6yOf08
http://www.youtube.com/watch?v=JIjfXSliHCY

I gotta get over this hump eventually. Note I did not try to do double team in the first match.
I am not the person to pick and point out each mistake someone does, but I am the one to say something that might benefit you in anything that you will do, something like universal logic. It was a good watch, but here is my personal Tip for you:

Cross-ups...

You do them quite well, but you never capitalize on them. When you cross up someone, its pretty much something we call landing behind them. When you land behind someone, you options for hitting your opponent greatly increase, and instead of taking that chance of using that wonderful option you kept rolling away. A lot of the time the snake took time to even react to the fact you landed behind him. You could have Utilted, grabed, Jabbed Etc. Normally a Grab is the best option because crossing up someone commonly occurs when someone is sitting in their shield. After the cross up just follow up with something that will punish the option he is currently using. You will get a huge benefit from it.

A decent example of what I am talking about is on he 2nd video around 2:19, there are many others times where snake just sat there and you backed off from it, 1/2 of them were much worse then the one I just pointed out, but it's a good thing to notice and use to your advantage. Mixing it up with landing in front of him also will work wonders when he realizes what you are trying to do. Mind-games make the matches, and keeping your opponent guessing is what makes a great player.
 

F1ZZ

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First off I want to say that you are really good Disciple. The only advice that I can give is that you took some damage that you could of avoided. Im sure you know when you took it and hopefully you don't break your sheild anymore. :)

I would like to see a match between you and Trela by the way.
 

RT

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I wish I could play against normal Snakes like this more often rather than against UltimateRazer. <_<

First video:
-Pretty good spacing.
-Probably shouldn't have died to that bair on last stock. :ohwell:
-Double Team almost got you killed. But you know how I fee about DT in general...

Second video:
-Shieldbreak=ouch. Once again, nothing really to suggest here...good spacing, played it slow but safe as possible.

Third video:
-Ah, if you hadn't of airdodged the second stock, you would have grabbed the edge. :ohwell:
-Last death was silly. Going through lava...dumb.

Overall:
-Pretty solid, you know the basics, you know your spacing, you what to do...really not much to suggest! You play kind of conservative, but it may be just because you're fighting a Snake. Just refinement and practice DI...that's pretty much all i can say.

Watching you gave me some ideas I will need to try next time I play a Snake, heh. :)
 

RT

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Mostly just to play patient. I'll have to see if it works though...hopefully against Razer.
 

RT

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"TIGER! TIGER! TIGER!"

I guess Usmash could be Tiger Uppercut since it last forever.
 

ckm

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I got a few new vids folks, from a tourney last night. I got 3rd place, losing to a snake again.

http://www.youtube.com/watch?v=pJGyDQCO7wk
http://www.youtube.com/watch?v=Yk7Fe6yOf08
http://www.youtube.com/watch?v=JIjfXSliHCY

I gotta get over this hump eventually. Note I did not try to do double team in the first match.
disciple,

first off, I want to say you are good. I don't want you to think I am only criticizing--you look like a very solid lucario player, and you don't make many mistakes.

I think RJ gave really good advice, as I noticed the same thing before I saw his post. I'd like to suggest a turnaround fp upon landing (buffer it right before you land) as an alternative option to grab when your opponent stays in shield.

Dair out of shield is like... my favorite addition to my game these days. Consider it as an option any time they are slightly behind or directly on you (usually when they screw up spacing, but not always).

I would be a little less aggressive when at high percents. Trying to land combos on a snake when over 100 percent is pretty risky... remember, maximize that aura boost. I would save the aggressive style for when you're low percent, when playing snake... unless you can really capitalize on something.

Walling snake is rediculously hard. He has so many options to punish both fsmash and AS at mid range. Dash attack and p/s > ftilt both **** lucario's defensive game. I am having difficulty with this as well, so I'm not sure what the best suggestion would be for improving your defensive game. I personally have been using more grabs and arial approaches as mixups to stuff their approaches when I think they are expecting me to wall. Let me know if you figure out something that works well for you.

Lastly... you counterpicked frigate first which was an ok choice but snake is pretty **** on frigate. And then you went Norfair? youre crazy dude. i hate that stage agaisnt snake.

I would suggest Japes, Pokemon stadium, or Pictochat (depending on whats legal and what he banned).
 

Alus

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Wow... The coincidence streak doesn't end...

QUICK!!! TALK ABOUT AZEN!!!!

AND DGUY WHILE YOU ARE AT IT!
 

D. Disciple

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disciple,

first off, I want to say you are good. I don't want you to think I am only criticizing--you look like a very solid lucario player, and you don't make many mistakes.

I think RJ gave really good advice, as I noticed the same thing before I saw his post. I'd like to suggest a turnaround fp upon landing (buffer it right before you land) as an alternative option to grab when your opponent stays in shield.

Dair out of shield is like... my favorite addition to my game these days. Consider it as an option any time they are slightly behind or directly on you (usually when they screw up spacing, but not always).

I would be a little less aggressive when at high percents. Trying to land combos on a snake when over 100 percent is pretty risky... remember, maximize that aura boost. I would save the aggressive style for when you're low percent, when playing snake... unless you can really capitalize on something.

Walling snake is rediculously hard. He has so many options to punish both fsmash and AS at mid range. Dash attack and p/s > ftilt both **** lucario's defensive game. I am having difficulty with this as well, so I'm not sure what the best suggestion would be for improving your defensive game. I personally have been using more grabs and arial approaches as mixups to stuff their approaches when I think they are expecting me to wall. Let me know if you figure out something that works well for you.

Lastly... you counterpicked frigate first which was an ok choice but snake is pretty **** on frigate. And then you went Norfair? youre crazy dude. i hate that stage agaisnt snake.

I would suggest Japes, Pokemon stadium, or Pictochat (depending on whats legal and what he banned).
I've been told that before. I picked them out of comfort with my game on both of those stages, then again I could've picked smashville as well, but I wanted to pick stages where I can try to keep pressure under him a bit. Norfair was working out pretty well, when I missed some good fsmashes, especially at the end when I just stood there when he was nairing.

Thanks for the advice though, anyone else?

I've been working on my juggling game too, so hopefully the next tourney I go to, it will pay off.
 

Aurasmash14

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Wow... The coincidence streak doesn't end...

QUICK!!! TALK ABOUT AZEN!!!!

AND DGUY WHILE YOU ARE AT IT!
Lol. this was nearly as funny as the fursuit technique.

@ Fizz. the problem is i need to get a camera/ recording equipment, and some good opponents i havent fought yet. (either that, or i'll record a tourney match.... if i enter one soon >_>)

The lucario board's revival got mentioned....
 

RT

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If you have a laptop, just get a capture card. It'll be easier to work with.
 

Browny

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He has so many options to punish both fsmash and AS at mid range.
provided you are at any decent % (70% or more should do it) and you dont fsmash right in front of snakes face, he cant actually do anything about it unless he powershields or spotdodges, but thats irrelevant since that applies to every character, both ways.
 

tedward2000

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Regardless of you calling out your needing of shielding, you did just fine.

Approaching with dash attack isnt a great idea unless you know your opponent cannot block it/do something about it. Majority of those times, he did do something.

More on the approaching, try less approaching and more charging aura sphere/defensive tactics. It's a handy tool to have. Running up, jumping and Dair-ing. Fun stuff, bad idea. Once this becomes a common tactic, someone else is going to come by and break you if you keep doing that. Try some tricks like fair or Nair.

Bair, its hard to pull if your not accustom to it, however, reverse Bair can make a psudo wall. And I didn't know that Fsmash can bat away bananas!
And uh, shield grabbing, it'll help with the whole lucario doesnt have arms to grab ppl with deal. Personally i dont have a problem with lucarios grab range, but oh well. Pivot Grab is gaining spot in the community, partly because cario has a larger pivot grab then regular grab. Tl;DR Grab more.

Up-tilt. Most lucario's do not use this move enough, and I cannot stress it enough that this move should not be neglected. Aura doesn't clank, Uptilt is a full motion of aura, from left to right in a crescent shape. At a high or low enough %, if grounded you can bat away aerials like flies with your friggen foot.

(more stuff laters)
-t2
 
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