bigman40
Smash Master
Actually, I'll tell you most of them that I know are reliable and even inescapable.
Bair (1st or 2nd hit) -> Usmash/Fsmash
Rising Nair sends at low trajectory for kills
DownB is for people that attack up close to us. They get caught in the beginning of the move, they're normally dead.
We have CG Usmashes on a few characters (Lucas, MK, Bowser, Ganon, Squirtle, Diddy Kong)
We have Uair setups out of a grab release (Ness + Jiggz, Wario)
We have Fair setups out of a grab release over the edge (Squirtle + Shiek)
We have DT Fsmash setups out of a grab release (Squirtle, Lucas, Ganon "I think")
Wario can get Fsmashed, Usmashed, and Uaired out of release.
Bair (1st or 2nd hit) -> Usmash/Fsmash
Rising Nair sends at low trajectory for kills
DownB is for people that attack up close to us. They get caught in the beginning of the move, they're normally dead.
We have CG Usmashes on a few characters (Lucas, MK, Bowser, Ganon, Squirtle, Diddy Kong)
We have Uair setups out of a grab release (Ness + Jiggz, Wario)
We have Fair setups out of a grab release over the edge (Squirtle + Shiek)
We have DT Fsmash setups out of a grab release (Squirtle, Lucas, Ganon "I think")
Wario can get Fsmashed, Usmashed, and Uaired out of release.
We shouldn't be at a recovering scenario for you to understand what I mean. If you are approaching us or trying to get in chip damage, then we can interrupt it and Nair or Uair you away from us. I've done this on the stage against a Lucario (even though it didn't kill him), and it made him think different about approaching me at lower percents.Can't you grab Yoshi out of DJ and let him release with only his upB to recover with?