but lucas' PKF is still hard to punish....
Wow, crazy mistype on my part.
I meant PK fire, I must've REALLY zoned out there, Lucas' fair never came up, we were comparing PK fire to fair as spacers.
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but lucas' PKF is still hard to punish....
Wow, crazy mistype on my part.
I meant PK fire, I must've REALLY zoned out there, Lucas' fair never came up, we were comparing PK fire to fair as spacers.
Not by a whole lot though.Ness is better than Lucas.
Short ranged light characters with lots of projectiles?Not by a whole lot though.
Both of them are quite opposite of each other.
Another interesting fact, Captain Falcon survives Snake's UTilt longer than Bowser.Intresting fact, Ness and Lucas are medium weight.
Unless they are lying to me.
How?Another interesting fact, Captain Falcon survives Snake's UTilt longer than Bowser.
Weegee is a beast when he is, though like many other characters suffer hard from counters.Anybody want to talk about Luigi?
Falcon is manly.How?
10hows
Powershield->anything, it's also easy to PS. It's pretty easy to punish IMO.but lucas' PKF is still hard to punish.
This is brawl, no such thing.^^^ that is because having a fast, fast-fall
Unexpected > powershield > anything.Powershield->anything, it's also easy to PS. It's pretty easy to punish IMO.
Which relates back to what I was being reserved about before. PK fire is decent spacing tool that has it's uses, but it's not the best. Generally, if you know an attack is coming, and you start charging after your opponent you can pretty much counter it. That usually beats out most spacing methods easily. But again, if you aren't predicting it, or see it coming, than it's a useful spacing tool as it can hit people at a distance.I don't know about Lucas, but I'm pretty sure that I have been at max distance for Ness's PK Fire with Zelda, reacted to the start up, evaded the attack, and lightning kicked. I do this fairly consistently... with Zelda. It's seriously that punishable on the ground. It should be used defensively unless your opponent is in lag and can't punish it like that.
Isn't FTilt an OoS option?
Snake's Utilt > Lucas's Pk Fire
It triggers it, and we don't get hit, and it cancels our Utilt meaning we can follow up with anything. Including ftilt. Which is better then our OoS options.
EAT THAT.
Yes, but isn't shield dropping 7 frames? So if Utilt cancels the PK fire, then lucas is still in is ending lag, and we can react 7 frames faster than before. I think that is what SuSa was getting at.Isn't FTilt an OoS option?
PK fire is only gonna be unexpected to a complete nub, like all projectiles it takes a LONG time to come out, and that gives use plenty of time to react to it by shielding at the right time.Unexpected > powershield > anything.
I find that very funny. SuSa doesn't consider Snake's FTilt (4 frames) an OoS option, and yet I remember him calling Ganon's jab (9 frames) one.Yes, but isn't shield dropping 7 frames? So if Utilt cancels the PK fire, then lucas is still in is ending lag, and we can react 7 frames faster than before. I think that is what SuSa was getting at.
But snake has uptilt, he has no reason to use ftilt.I find that very funny. SuSa doesn't consider Snake's FTilt (4 frames) an OoS option, and yet I remember him calling Ganon's jab (9 frames) one.
That may be true, but that still isn't a reason to call it an OoS option. Ganon's grab is his only OoS option, since it doesn't get shied drop lag, and 7 frames start-up isn't that bad. Though, It's too bad it has the worst range amongst all other grabs.But snake has uptilt, he has no reason to use uptilt.
Ganon on the other hand... well that's the closest thing to an OOS option he has.
What were the frames of ganon's jumping animation? Might his Nair, Bair or Uair be a somewhat decent option apart from the jab and grab? Or are his aerials just as slow as his other attacks?That may be true, but that still isn't a reason to call is an OoS option. Ganon's grab is his only OoS option, since it doesn't get shied drop lag, and 7 frames start-up isn't that bad. Though, It's too bad it has the worst range amongst all other grabs.
I thought Sonic had the worst grab range. =/That may be true, but that still isn't a reason to call is an OoS option. Ganon's grab is his only OoS option, since it doesn't get shied drop lag, and 7 frames start-up isn't that bad. Though, It's too bad it has the worst range amongst all other grabs.
lolBut snake has uptilt, he has no reason to use uptilt.
Its actually the IC's. Sonic's grab range is poor but not the worst.I thought Sonic had the worst grab range. =/
To save me a lot of time and a lot of pointless searching, what is the link to your source of information on grab ranges?If you want to be specific Sonic has the 31st best grab-range in the game.
Ganon's is the worst. This is where I got my statistics, hope it helps.Tether Grabs (Grabs disjointed from the character)
1.Olimars Blue Pikmin 10.1
2.Olimars White Pikmin 10.0
3.ZSS 9.75
Olimars Red Pikmin 9.75
5.Olimars Yellow Pikmin 9.6
6.Samus 9.2- 4 (I couldnt really tell so I took the range)
7.Link 8.25
8. Olimars Purple Pikmin 7.5
9. Lucas 7.25
10. Toon Link 7
11. Yoshi 6.75
12. Ivysaur 6.1
Non-tether grabs
*Note: None of these characters grabs were longer than the tether-grabbers although DDD came very close to surpassing Ivysaur.
13. DDD 6
14.Charzard 5.5
15. Zelda 5.3
16. Donkey Kong 5.1
17. Squirtle 5
18. Marth 4.75
Diddy 4.75
Snake 4.75
21. Kirby 4.5
ROB 4.5
23. Peach 4.25
Fox 4.25
Falco 4.25
Ness 4.25
27. Wario 4.1
28.Bowser 4
Pit 4
MK 4
Jigglypuff 4
Ike 4
Sonic 4
34. Pika 3.9
Sheik 3.9
36. Lucario 3.75
37.Wolf 3.5
ICs 3.5
Mario 3.5
Luigi 3.5
G&W 3.5
42. Captain Falcon 3.25
43. Ganon 2.75
Glad to see I'm not the only one having problems.Edit: Can't search for some reason, unless someone else posts something else up, that's all you have
Okay then, good to know.Its accurate, its because Sonic's grab extends a little further than it appears.
Weegee is a beast when he is, though like many other characters suffer hard from counters.
Marth's F-smash is an OOS option, it's just not a particularly good one.That may be true, but that still isn't a reason to call is an OoS option. Ganon's grab is his only OoS option, since it doesn't get shied drop lag, and 7 frames start-up isn't that bad. Though, It's too bad it has the worst range amongst all other grabs.
Wh y?Dedede should be higher.
Chaingrab, good projectile (useful for blocking other projectiles, plus Gordos can KO), great killing power, strong, amazing Up-tilt and Back-Air (arguably the best in the air), furthest reaching f-tilt in the game, speedy D-tilt, great aerials, most damaging grabs in the game.Wh y?
He was originally third.Chaingrab, good projectile (useful for blocking other projectiles, plus Gordos can KO), great killing power, strong, amazing Up-tilt and Back-Air (arguably the best in the air), furthest reaching f-tilt in the game, speedy D-tilt, great aerials, most damaging grabs in the game.
I don't mean he's better than Metaknight, I'm just saying he should be like one or two spots higher.