woody72691
Smash Ace
oo then whats the point on having them togetheR?
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Haha.lol@ness
Enough said.
This post fails because I see no mention of Sheik's most unpunishable tactic in F Smashing when they get close. Without it your Sheik will surely fall.those are incredibly hard and character specific
this guy knows his sheik
b-reverse needle cancels are toooo good
I know that this is a few pages back, but...Umm, Darknid. I KNOW ALL THAT! Seriously dude, wtfs with the random information?
I'm just saying that Ness is incredibly good, and he's right under Mario. Him going up one spot isn't as big a deal as you guys are making it sound. And Draconoa, have you ever faced a good Ness? He'll land it more then you think. And while you are right in some points, Ness isn't that reliant on PK Fire. He can just grab you. And at high percentages, your dead. Atleast not a really good Ness like the many I face in tournaments. And his spike is stupid good. XD
Jesus, did a bomb just blow up in here? Everybody chill.
You're so helpful to this thread.oo that was a mouthful i hope it helps out.
lol. I dunno. A ditto is pretty different to your normal game. I mean, there already have rised a few characters who have chances against MK (Snake, Diddy, Bowser, perhaps Yoshi) and are even with him.Meta Knight does have a fairly predictable game, but it's hard to beat. The best counter to Meta Knight is a different colored Meta Knight.
It's awesome how the oh-so-"slow" Bowser fares even or advantageous against some of the fastest characters in the game (MK, Fox, Sheik,Sonic ...).
Both fixed for accuracy.In Meta Knight dittoes, you just have to Spam the bu-Button/Nado moar!
I made the dots because I knew there were more speedy characters whom Bowser would have an even/advantageous matchup with. Falcon could be in there too, lol.Both fixed for accuracy.
I'm sorry, have you ever played AS Jigglypuff?DeathCarter, Metaknight still has a sword to keep him safe from Jigglypuff.
Everytime Jigglypuff attacks, she extends her hitbox. MK does not. That is a huge advantage for Metaknight. MK can outspace Jigglypuff, and It will be hard to get past it.
Jigglypuff also has one thing missing, A reliable kill move. The only one is probaly Fair, but thats it. MK can space Fair too. However, MK does not have much trouble KOing Jigglypuff. She is the lightest charcter in the game. Nair you can outspace, but Shuttle Loop is a different story.
Metaknight has priority and disjointed hitboxes ><Jigglypuff IMO goes almost even with him. MK's strong points as a character are building up damage at record speeds, recovering and surviving from almost everything, edgeguarding practically everyone, and outprioritizing, outspeeding, and outspacing all opponents. Jiggs deals with these strengths better than most.
-Jiggs can escape from his strings quite easily with some good DI. She is never on the ground so dtilt is almost worthless. She can escape from fair easily and even counterattack while fair is still in animation. If Jigglypuff can get out of the freakin' fan, she can get out of Tornado and even interrupt the move with a rest. She has far superior aerial speed than him and multiple jumps as well so juggling her or even getting a Shuttle Loop near the top of the screen on her is all but a dream. MK will not build damage on her even remotely as easily as he does on Charizard.
-She really can't edgeguard him, but she is perhaps the only character that can outmaneuver him in the air and off the stage. He can edgeguard her better than she can edgeguard him, but it is still a hell of a task.
-She will almost always be in the air, so spacing her with ground moves is out of the question. In the air, she obviously outmaneuvers him. Honestly, Meta Knight would be better approaching in this matchup. He does outprioritize her, but she can easily weave in an attack or two given enough prediction just like Wario can considering her fair outranges Wario's aerials. Meta Knight does outspeed Jigglypuff on the ground, but his ground moves won't actually hit her so their use is drastically reduced and in the air, unless he autocancels his fair/bair, he is left in a lot of cool down lag and none of his other aerials are really good at protecting him in the front/back.
I don't care if Meta Knight is Meta Knight, he does not have any significant advantages on Jigglypuff except for range and easier to land kill moves. This matchup is 50:50. Honestly, if Game and Watch didn't exist, Jigglypuff would have been in low tier when the first tier list came out.
Your post, in "what really happened vision."Rather then agree that he has a point, I'm going to say something he already touched on. Yeah, that'll show him.><
Basically. o:Your post, in "what really happened vision."
Jigglypuff has a good amount of kill moves, her smashes dont really count as one, but who needs kill moves when you can juggle more then half the roster of the stage. I have vsed a good amount of meteknight players using jiggs, it is easy to stay alive in that match up. It is even easier to rack up damage, meteknight is not as easy to juggle and combo as D3 or Chairzard. BUt it can still be done. Something that I have hard time doing is keeping roll out fresh but heck that kills meteknight at around 70-80 damage. I can see jiggs going up a little on the list but not much.Jigglypuff also has one thing missing, A reliable kill move. The only one is probaly Fair, but thats it. MK can space Fair too. However, MK does not have much trouble KOing Jigglypuff. She is the lightest charcter in the game. Nair you can outspace, but Shuttle Loop is a different story.