Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
With exorbitantly significant advantages over the vast, vast majority of other characters? Not really. I mean, its great to think we can just scale up all of the characters to his level and all, but there comes a point when you simply have to realize that you can't bring everyone to the top. Someone has to come down every time.Marth simply doesn't need to be fixed... He's great how he is...
... an equation? Dude, its just a hit box. There isn't any math involved, its all stored with the animation.I get the feeling Marth's grab range was the resultof some form of equation or another that bases itself off his sword, and will be fixed in brawl. Otherwise Marth is actually fairly balanced.
Chain throws should all go the way of the Dodo as well.
So you are saying that because people did the work to find exploits that they shouldn't remove them...I think people had to work for the ability to play well, and if they had to train for hours just trying to learn waveshining, pillaring, and SHL well they deserve to own with. Characters only seem overpowered when people find out something about them that they can exploit. If more people were to go look for exploits for other characters [like wobbling for ICs] then this discussion wouldn't be about the overpowered nature of 6 characters that people had to research.
That would be good enough. The problem is that the best characters are not better just because of exploits, but also for their stats.I think people had to work for the ability to play well, and if they had to train for hours just trying to learn waveshining, pillaring, and SHL well they deserve to own with. Characters only seem overpowered when people find out something about them that they can exploit. If more people were to go look for exploits for other characters [like wobbling for ICs] then this discussion wouldn't be about the overpowered nature of 6 characters that people had to research.
First of all, having a smaller sweetespot is always a disadvantage no matter how you look at it. It forces you to have perfect spacing in order to even be the least bit effective. If you miss the tip of a fair then the entire combo breaks down. I'm suprised so many people don't know how hard that kind of spacing is to maintain. Sometimes you may even have to decide whether or not you want to sweet spot depending on their weight, percent, floatyness, and recovery time in comparison to your move's stun, knockback, and trajectory with and without DI. It's not often that an opponent hits Marth out of a combo, but it is common that Marth screws up his spacing.Marth is so overpowered because he has the smaller sweetspot. Apparently, the designers didn't expect people to become so **** good so quickly that Marth's "disadvantage" of a small sweetspot won't matter IN THE LEAST. In fact, it makes him even stronger.
Have you ever notice that Marth lunges foward in his F-Smash and people can hit him out of it with a simple F-tilt? It's really not that hard to get inside of Marth's range and once you do closer than his sweetspot range his moves become much less effective. The entire strategy of his play turns to pushing you away as fast as possible because he can't do anything while your that close. That's when his grab comes in handy (although if they shorten it I wouldn't mind because it was really meant to be used as a defensive tactic), because it lets him switch from defense to offense by pushing you right into a comfortable range for him.DeeDoubleU said:Marth's animations in general are kinda screwed up though. He has these extremely over-advantageous short lunging motions which result in extreme range extension while minimalizing the period of vulnerability due to placement. Roy has it too, but the added time delays to the animation (particularly the ones after the attack is over... he actually stays in the vulnerable position longer after the attack is complete) make it far less useful.
So the idea is to avoid exposing yourself to the dangerous situations such as pillaring. A good Link player, for example, will avoid being grabbed by Sheik at low percents, because he is aware of the effectiveness of chainthrowing by Sheik against Link. Low tier characters are not so bad if you can avoid being comboed.Skill really does not matter in the least. If Marth has a distinct advantage with using his sweetspot and it is very small, people are going to get good with it. If Fox takes 10 inputs a second to get good, people are going to get good with it. If there is something, people are going to get good with it. Is it hard? Sure no one contests that. Does it create a huge gap between characters with exploits and characters without? In this game, yes, it does. Sheik dominates nearly every single low tier character. Marth dominates nearly every single low tier character as well. Mewtwo doesn't have a single good matchup.
It's a new game. If you want to keep playing SSBM + crawling + Fox/Falco/Sheik/Marth/Peach and more broken characters + no new changes than you can stop wishing. It's going to be a new game, there's going to be an entire rebalancing of the cast, and your 5 years worth of mastering Fox's infinites won't mean crap in Brawl as it should.
I don't consider a 6 or 7 to be a big advantage, which is what Marth has for most of his lower tiered matchups. I was mearly pointing out one common example of Marth vs. a Low tier character and pointing out his short comings. IMO those short comings are why his matches are even debatable. As the skill of both players increase, the advantage the Marth has over his opponent decreases. It's similar to the Shiek vs. Marth matchup. At higher levels of play, shiek's advantage becomes so small that many people say that the match is dead even. Not bad considering she had a 7 on him at the begining and was considered a Marth counter.Sonic Wave, stop making it seem like Marth sucks. So what he falls into some of Link's combos? He still has a big advantage over most of the cast. Does that mean that space animals suck against DK because they fall into his cargo uthrow, uair, uair, uair, giant punch combos? Hell no. They still have huge advantages. We're not saying that Marth should turned to ****. jeez...