T-block
B2B TST
It's probably not correct to say that we are attempting to "balance" matchups by implementing a stage ban. Rather, we are attempting to mitigate the advantage the loser gains on his counterpick.
At some point in Melee's development presumably we deemed the advantage to be too large without a ban (and interestingly enough, the Melee ruleset recently removed the stage ban with the shrinking of the stage list, no?) - whether we should be doing this, or when exactly an advantage becomes "too large" can be disputed, but is another issue entirely.
So Vic citing "matchups that are flat broke" captures the idea, but isn't the actual reason per se. In deciding whether we should have stage bans, we shouldn't give a **** about spacies on Halberd, or if Peach is absolutely horrible on Metal Cavern. What we care about is the general, overarching idea of making the advantage less extreme. In other words, saying "we need a stage ban because we have this stage legal, and this subset of characters is too strong on it" is, in my opinion, the wrong way to think about it. Instead, we should be saying "a stage ban lessens the counterpicker's advantage. this is DESIRED, therefore we should have a stage ban".
tl;dr Trying to boil it down to exact numbers has its place, but it's futile here. We should have a stage ban if and only if we feel that the loser would have too strong of an advantage otherwise (ie- it would hurt competition), without looking too hard at the specifics.
At some point in Melee's development presumably we deemed the advantage to be too large without a ban (and interestingly enough, the Melee ruleset recently removed the stage ban with the shrinking of the stage list, no?) - whether we should be doing this, or when exactly an advantage becomes "too large" can be disputed, but is another issue entirely.
So Vic citing "matchups that are flat broke" captures the idea, but isn't the actual reason per se. In deciding whether we should have stage bans, we shouldn't give a **** about spacies on Halberd, or if Peach is absolutely horrible on Metal Cavern. What we care about is the general, overarching idea of making the advantage less extreme. In other words, saying "we need a stage ban because we have this stage legal, and this subset of characters is too strong on it" is, in my opinion, the wrong way to think about it. Instead, we should be saying "a stage ban lessens the counterpicker's advantage. this is DESIRED, therefore we should have a stage ban".
tl;dr Trying to boil it down to exact numbers has its place, but it's futile here. We should have a stage ban if and only if we feel that the loser would have too strong of an advantage otherwise (ie- it would hurt competition), without looking too hard at the specifics.