Reiteration:
MY MOVESET FOR MEGAMAN X:
This is a moveset for Megaman X. I know that it has been too late to suggest characters for a while. Although he has no chance of getting in unless he is already in, we don't know until the game is available. I do think people should see this moveset though because I would like to hope that I did a good job representing Megaman X, one of my most favorite characters.
Weight: Very Heavy(Humanoid)
Height: Average
Speed: Below Average
Jump Hieght: Average
Air Jump: Yes
Strength: Average
Advantage: Mobility is above average and also he can recover fast
MELEE ATTACKS:
Dash Attack: smash left or right and A. X will run forward and execute a short dash (the dash move in all of the X's(aquired in X1)). This move can stun the opponent for a brief second.
One-two bash: nuetral and A. The first A will cause X to hit an opponent with the blaster arm and the second A will cause the other arm to hit the oppontent followed by a small uppercut with the blaster arm. This won't be very damaging, but could buy time to charge the X-buster.
X-Kick: Lightly press left or right and A. X will perform a mid-height kick on the opponent.
Fly Exterminator (Joke) ha! Buster Evasion: Lightly press up and A. X will swing his buster arm above his head to knock away any aerial trouble.
Floor kick: Lightly press down and then A. X will perform a normal ground kick.
SMASH ATTACKS:
Double X: Smash up and A. X will pull both arms over his head and start charging the attack will result in one arm going straight over his head followed by the next. This will cause two hit combo.
Stun Swipe: Smash forward and A Result: X will pull back his buster arm and charge. When released the buster arm will come swinging up almost like an upper cut and if it makes contact, it will send the opponent backwards and off balance.
Low Spin: Smash down and A. X will hold both arms out at about 45 degree angles and his whole torso will rotate a half of a turn. If this attack makes contact, it will knock the opponent off there feet on either side.
AERIAL ATTACKS:
Buster Smash: A and forward in the air. X will swing his buster over his head following through in a forward direction. The victim of this attack (if air born) will be knocked to the ground (meteor).
Spike Up: A and Up in the air. X will thrust with the non-buster arm upward.
Reverse Metal: A and backward in the air. X will thrust his elbow backward to deal a weak but stunning blow.
X Crush: A and down while in the air. X will kick both legs down upon the opponent and it will bury the opponent in the ground for a brief second. (don't say that this is unfair because DK got away with it)
SPECIAL ATTACKS:
Charge Buster: Neutral B (hold or fire consective pellets (five per screen)). X can charge the buster while moving and he has the normal three levels of energy blasts pellets. Medium charge, and full charge. He may also claim the ability of an enemy KOed. And seeing that he is X and not the classic Megaman he may also get specialized (stolen abilities) with a totally different structure when fully charged. PELLETS WILL NOT STUN.
Energy Jab: B and Forward. X will stab forward with an energy sword causing minimal damage but leaving the opponent off balance.
Energy Destruction: This will build up as X is hit by projectiles only. When the charge is complete a small "ding" will sound. It will release as that on X2 causing 30% damage on every character (excluding the X who used the attack) on the field. They will not be physically hit and therefore the characters will not move while taking on damage. (If you think this is unfair, don't fire projectiles at X)Exceptions: Items
FINAL SMASH:
X will transform into Ultimate X and make charged shots rain from the sky.
TAUNT:
X will do exactly what he does after defeating a boss. He holds one arm up, faces the screen, and the gem on his head will glimmer. After being KOed his intro could also involve being beamed in like at the beginning of a stage.
As an avid gamer, I belileve that Mega Man would be the perfect offset for balancing the characters in Super Smash Bros. Brawl. Some may argue that nothing can be done with Mega Man because in his origional games, all of his attacks are ranged. If one takes a closer look at Samus, one would also realize that she has no melee attacks in her games either. So there can be no argument about the compatibility of Mega Man or X, in Smash Bros. Brawl. I have played almost all of the the Mega Man X games (the collection and X2 original) and about half of the original Mega Man's. I realize that it may be difficult to obtain the rights from Capcom, but, if it is possible, Mega Man would be an awsome addition to Super Smash Bros. Brawl. With Mega Man one has only the sky as a limitation on moves and abilties. With X one has no existing limitaions. Here are a list of moves and abilities that I think would work well with Mega Man.
MELEE ATTACKS:
Dash attack: While dashing with a smash to the left or right, press A; the result will be a trust with his blaster arm forward, damaging and stalling an enemy for a short period of time.
Punch attack: While standing still or moving the control stick very lightly press A; the result wil be a small punch attack that will be followed by another punch attack and finally an attack that will both arms to bash the opostion, causing little damage but stalling (if combo is completed0
Kick: While pressing A and moving toward an opponent, Mega Man will perform a low-kick on the opponent
Up Kick: Pressing up lightly followed by A will cause Mega man to do a hand-stand and kick with both legs while flipping over again. This attack would be used to prevent airborn invasion.
Knee bash
ressing down lightly followed by A will cause Mega Man to knock legs out from under his opponent with a swipe uf his blaster arm.
SMASH ATTACKS:
Mace Strike: While pressing smash left or right combined with A, Mega Man will produce a spiked ball on a chain and swings it over his where it comes crashing to the ground in front of him(the spiked ball may variate in size depending on the length it is charged).
Triple Shot: Smash down and A to perform this attack. The result of this will be that Mega Man gets on one knee and fires rapidly consecutive, explosive shots that bombard the space in front of him. The max number of shots may be three (since that was the limit on screen in the origional game). The number of shots may also variate with the amount of charging time.
Knock Away: Smash up and A to perform this attack. The result will be that Mega Man pulls his blaster arm back to attack and as the charged attack is let go the opponent will be sent flying in the direction that Mega Man's arm hits him. The power of this attack will variate with charging but there there should be limits to how far the opponent goes to the left or right if hit at that angle (to keep the game fair).
SPECIAL ATTACKS:
Charged Blast: Pressing B will perform this attack. Mega Man should be able to move when charging this attack but it can be interrupted if he is attacked. At the strongest point of the blast, it may be held, or released at will by pressing B again. Using the classic blaster may work out great. Pellets may also be fired, five at a time, if the blaster is not charged and, instead, pressed repeatedly. May not stun with pellets.
Energy Stab: Press left or right and B. Mega Man will trust a daggar forged of energy toward his opponent. This attack will cause low damage but a stunning effect.
Energy Absorption: Down and B. This will allow Mega Man to absorb energy and add that to his charge atack (Which is limited to the charged blast maximum).
Rush to the Rescue: Rush will zoom in and take Mega Man upward. Rush will have a barrier that damages anyone in the path of the short attack.
ABILITIES:
Mega Man should also be able to change the type of charged bast he uses depending on the last character he KO'ed. For example, if Mega Man knocks out Fox, he may gain the abilty to shoot lazer beams. He cannot charge them like X However. If he KO's Bowser (assuming the controls are Melee) Mega Man should be able to use a flame thrower.
DETAILS:
A few things that would make Mega Man even cooler is his taunt and entrance. His taunt can him saying shouting "YEAH". His entrance could also be beamed in like at the beginning of a level.