DISCLAIMER: I don't care about your reasons for choosing the options you did, pressure johns, etc..., I'm merely analyzing the match as I see it.
DETTADEUS VS. LALO:
0:04 - Should've glided towards him to seize center stage as soon as you saw him retreat + banana toss.
0:07 - Technical error.
0:09 - Good choice of ledge-hop dair. Remember, if you had a little more time you could've drifted to his other side and bair'd him, probably getting a higher reward.
0:10 - Should've baired/naired his shield afterwards rather than air dodging
0:11 - You had Diddy in shield without a banana, so short hop nair or dair would've covered all of his options (rather than the full-hop bair you opted for).
0:12 - If you threw the banana straight away instead of rolling, you would've had a guaranteed hit.
0:13 -
0:14 - Flopped read; throwing the banana up would've got him.
0:15 - Rising Uair would've hit Detta and grabbed the banana
0:16 - Puff's banana throw is too slow to try and pressure like that: if detta was more comfortable he could've got a pretty solid punish on you here.
0:17 - Unsafe air dodge at that height/angle + predictable direction could've got you punished
0:18 - Another read "error". Detta was clearly afraid of you, so you could've thrown the banana as soon as you landed rather than shielding his possible banana throw
0:19 - Even if the banana didn't hit; shielding would've got you grabbed: poor choice.
0:20 - Good choice with the nair; I would've gone for something more guaranteed, but it worked so I can't criticize
0:21 - Turn-around > approaching SH dair would've been a guaranteed grab if you were fast. The bair was blegh: You were sooo close to being caught in lag in Diddy's punish range
0:22 - Deta could've punished this roll with relative ease, but there wasn't much you could do in that situation and it worked, so gg
0:23 - You are getting too greedy in this position. It's kinda deceptive because your brain goes
"Oh, I can *just* hit him with a SH bair, so my spacing is perfect!", but it is waaaayyy too slow, and that's why you got punished.
0:24 - Hit by a banana, take to the skies! One of Puff's advantages is that she can get out of situations like that with ease; gotta abuse it. Giving up stage control completely might feel instinctively "wrong", but it's very important. Detta didn't pressure you as hard as he could've, so you got out anyway.
0:25 - Air dodging into the banana would've been safe and given you a positional advantage against him (he was facing away, you had a banana, and that height + distance), rather than your fair that missed.
0:25 - After you missed the fair, you went after the banana with a second jump despite being in a PERFECT position to destroy Detta: He threw the banana below you and was clearly going for it, you could've hit him with anything.
0:28 - Yuuucckkk, you air dodged into him. If you fair'd, it would've been guaranteed at that angle/range.
0:29 - There was pretty much NO WAY Detta would be hit by that fair, barring a technical error. You don't jump when people are that close to you + spot-dodge and all his rolls would've avoided it. It really felt like a mechanical decision, and when you have someone in a situation where there options are limited that's when you DON'T want to be on auto-pilot.
0:29 - I
think you could've baired here and weaved away at the last second to pick up one banana and avoid the other; but don't hold me by that. This was just unfortunate, you took a risk and got the short end of the stick.
0:30 - Grabbing the ledge here would've got you a free invincible-aerial punish, and a banana.
0:31 - Try to avoid pounding into the ledge except when necessary; just a good habit to have.
0:32 - Should chill on the ledge for a second. Looking at momentum; if Detta was more confident in general (which will come as he learns the MU), he would've thrown his nana straight away and hit you out of your ledge-hop. Waiting would've countered that.
ASIDE: I'm gonna tell you what to do assuming your opponent was doing the right thing; because it is more objective and less based on habits and ****
0:33 - If Detta threw a nana your way instead of retreating, he would've got a punish because you were too willing to incapacitate yourself in Diddy's punish range. Please tell him to be more aggressive, it'll help you both improve.
0:33 - Roll should be a last resort with Puff, this could've been punished, probably should've just jumped back to grab the Nana.
0:35 - Short hop > banana throw would've nailed him.
0:36 - Nuuuu, can't approach at this range for reasons I explained before (also try to turn around before approaching because bair > fair).
0:37 - Hehe, Detta could've got Nana > Fair here, be happy :3
0:37 - This is a problem A LOT of people have: Being too greedy when it comes to re-claiming momentum. It caused you to fair here, which got you punished, when there was no harm in just chilling for a second (perhaps even throwing out a dair to cover yourself, if you wanted)
0:42 - Again, don't pound to the ledge.
0:43 - I think if he shielded, you would've got ****ed up. So you could've done something safer (like dropping the banana from above and getting behind him), but you got the read so whatever
0:44 - Another approach at this range. Also, face-away and bair approach!
ASIDE #2: Bair and fair are almost identical range and speed wise, so why is bair better? The tip of bair is strong, while the tip of fair is weak (and therefore, more easily punished on hit and on shield) which means that bair's range is
effectively better. On top of this, you don't want to stale fair but you do want to stale bair, so...
0:45 - Should've grabbed, rather than nair (way faster, harder punish).
0:47 - This was a good bair. It got sort-of read/you got unlucky/whatever, but it was spaced as safely as it could've been and wasn't "predictable".
0:50 - You forward smashed a banana. Okay.
0:51 - Should've just stood up in place, you forfeited your positional advantage.
0:52 - Approaching at this range is going to get you destroyed by more confident players, dawg. Get Detta to work on punishing it, and work on not ever doing it yourself
0:55 - After the fair, you lost your chance at a follow-up. Fast-fall uair would've given you the potential follow-up.
0:57 to 1:00 - Good nair, good bair. You covered his options very well here. I think the last bair you did could've been countered though, uair would've been a safer option.
1:03 - Too high to guard the ledge.
1:05 - Fast-fall Uair would've been safer on shield, and let you dip under him to get the follow-up.
1:06 - There was pretty much no way this bair would hit.
1:07 - Jigglypuff's run on the Smashville platform is hilarious.
1:08 - Rising fair would've frame-trapped Detta.
1:09 - Should've short-hopped the bair, that air dodge was predictable and he would've been hit by it
1:10 - Super slow reaction time, or super poor decision making? o_O
1:12 - Good choice of Utilt, shame it didn't work out. Ftilt would've worked in this situation (I'm a strong advocate of ftilt w/ Puff), opting to do a ground move was a really good decision though!
1:13 - This was a perfect position to weave out slightly and Pound back in. You are landing next to Diddy too often (and not getting punished enough for it either
)
1:14 - Short hop throw so you can avoid his Nana and get more precision/distance!
1:15 - If you were facing away you could've safely bair'd him here as he ran in.
1:16 - Could've directly punished his roll with a boost grab (I don't boost grab, just throwing this out there
). Could've had a less guaranteed punish with approaching SH dair
1:16 - Stop full-hopping your approaches please :3 If you were worried about the nana, don't be, you would've grabbed it.
1:17 - Good nair.
1:18 - Would've been a great Pound if it were short-hopped - I think he could've shielded the one you did because you had to wait and fall slightly.
1:20 - Silly nair, hehe.
1:21 - Gooooood spacing and coverage
1:23 - Grab the ledge when edge-guarding Diddy with that timing, invincible aerials ftw
1:29 - Full hop into Diddy while you are facing each other is, surprisingly, never a good idea. Space dem bairs, sister!
1:30 - SH Dair OoS would've covered all his options. Also stop full-hopping, you're taking to the air at all the wrong moments
It's making your timing for everything very strict when it doesn't need to be
1:31 - See, short hop throw would've won you this encounter.
1:35 - Detta could've faired this. Don't get too confident with your Pounds.
1:36 - You hit the ground; turn around!
1:37 - Could've frame-trapped with aerials her, but your option worked too.
1:37 - ...Oooor, it would've if you pivot-grabbed :3 Never forget grab, it is your best close-range ground option 9 times out of 10!
1:38 - Lol it worked anyway, stop messing with me
1:40 - Dthrow is best used when it will pop the opponent onto a platform, you should've fthrow'd to get the perfect diagonal traps that Puff wants.
1:42 - Unlucky, should've gone for Diddy instead of the Nana I suppose.
1:43 - Gah, calm down with that fair you'll poke someone's eye out. Fair covered very few of his options there; you probably should've just waited for him to move and then punished him.
1:45 - Rising air dodge OoS to catch Nanas safely + get out of pressure.
1:46 - Sexy Pound, good choice.
1:46 - Don't be afraid of bair's landing lag; this was a frame trap that you missed.
1:47 - Unsafe AD to the ground, should've just dropped completely vertically and bair'd: would've covered everything.
1:48 - You could've read this roll. Also, short hop the nairrrrrr
1:49 - If you fair'd back onto the stage instead of grabbing the ledge, you would've got the nana.
1:51 - Short. Hop. Throw.
1:52 - You had enough time to react to his roll with a grab.
1:54 - Good fair.
1:56 - Sacrificing the momentum you had and letting Detta pull another banana was not worth getting that banana back.
1:58 - Waaayyy, too close and predictable movement. Weave more.
2:01 - Shoulda dropped it.
2:02 - Good boy.
2:02 - Simple mis-space, could've got you grabbed though.
2:03 - I guarantee he wouldn't have predicted you rolling behind him.
2:06 - Don't let me see you ever recovering with Rollout again. ESPECIALLY against Diddy.
2:10 - That jump ****ed you up. You need to remember that you don't need to directly hit people, they will fall onto your attacks if you space and time correctly.
2:11 - Unfortunate mis-space.
2:17 - You air-dodged into him :C
2:19 - I cringed when that bair didn't hit, tough break
2:20 - GRAB (also, you full-hopped again).
2:21 - Good choice going for the nana, would've been even more seamless if you short-hopped.
2:22 - Rolling is a last resort. Jump OoS.
2:23 - If you grabbed it with Z, you could've covered all of his options and got a guaranteed hard punish. Rest, even.
2:24 - You gave up all your pressure when you rolled back.
2:25 - Short hop throw.
2:26 - Dair was a beautiful choice, you could've rested, though.
2:27 - Substitute your rolls with short hops, seriously, it's gross
2:28 to 2:31 - Good dair usage (that wasn't sarcasm).
If you want me to do the last stock, I will, but this seemed like enough info.