Geno does NOT have to be a clone. Where did THAT come from? >.> He's a speedy character, with great projectile/range potential, but he'd suck at melee attacks, and end up being pretty light. That's not really that similar to Samus, who has some devastating up-close attacks to back up those fine Missiles and Power Beam shots.
Look...
B: Geno Beam -- Charge it up to fire a straight flying beam of energy that travels through opponents. Goes about the distance of two Bowsers before dissipating. Holds opponents in place, so no real knockback.
Forward B: Geno Whirl -- Normally average whirl of energy that flies out and lightly knocks back opponents. But if it is Smashed and connects with the dead-center of the other character, ala JPuff's "Nightmare," it will explode with energy and deal massive damage/knockback.
Up B: Geno Boost -- Leaps into the air, knocking back opponents. When used successively to hit multiple opponents, Geno will gain boosts in his Attack and Defense (Weight). Basically if you hit one opponent, he flashes red and blue with added power for a little bit, then longer for two opponents, and even longer for 3. It can go beyond that, but only in Multiman Melee type matches.
Down B: Geno Beam -- Geno throws up his hands and falls to the earth, sending a giant beam down around him. Works more like Pichu's Thunder, as it holds opponents in place and actually sends them downwards towards Geno. Deals nice damage, with wide range around Geno, but can't be used in the air. A bit of lag after the attack as well.
Super Smash -- Geno Flash -- Geno morphs into a cannon and fires a big flash of light and energy that blasts away opponents within a wide radius.