La di da~
*Geno has a extended grab range, as when he tries to grab, his hands pop up, and then drag the opponent back to him. This doesn’t help him when trying to grab an edge of a stage though*
Neutral B: Geno holds out his want hand as it seems to transform into a wand. As he does this, three stars will appear over his head each representing an amount of charge. With one star, which is basically no charge at all, only a short thing burst comes out, with very little range. With a second star, the beam becomes thicker, and goes a fair distance farther. With a full charge, the beam is around as tall as Geno, and is about two lengths of Bowser, going slightly farther. The beam is slow, in all of its incarnations, and his little knock back. Instead, they multi-hit the opponents, as they get consumed by the beam.
Forward B: Geno spins around, and a Geno Whirl surrounds him horizontally. After a brief pause, the while extends in range, and disappears, hitting any opponent on either side. The move’s initial animation takes a bit of time, so it’s a fairly slow move. The range is also not very high. It’s damage is moderate, and so is it’s knock back. It the opponent is right in front of Geno, and almost right next to him though, the damage and knockback can be increased a lot, only slightly under Jigglypuff’s rest.
Up B: Geno converts into a spinning star, and has free flight for around 3 seconds. In this form, Geno can’t use any of his normal attacks, but if he presses B again, his star form will spin, which can cause damage to a opponent to close. The speed of the star is fairly small, and it can still get damaged and knocked back, so it isn’t a good idea to go charging in with it. Geno will revert back to normal after the time limit is up, or is he presses into the ground.
Down B: Geno will throw a ball of star dust into the air, much like Yoshi’s eggs. It’s slightly slower, but the horizontal range is much greater than Yoshi’s. When it reaches the top of its arc, the stardust will pop, and a beam will fall straight down. The beams function like standard ground pound moves, but it’s damage is weaker than your average one. Still the damage is moderate, and the speed of decent is near instantaneous. It’s basically a smaller Geno Blast if you don’t get the reference.
Final Smash: Geno transforms himself into a cannon, which has a trajectory that can be toggled. Pressing B will make the cannon fire, and after a fairly short distance, the fired attack will explode in a manner similar to the Geno Flash. Basically, a large orb of energy is created, which has a triangle like effect spinning around it like a razorblade. Anyone who is caught in the initial orb will be severely damaged, and probably KOed at higher percentages. The spinning blade part will also hurt an opponent, but not as much. (Though if they are careless, they can get hit multiple times, or even sucked into the orb) Geno is vulnerable though, as he remains in his cannon stage until the attack dissipates.