And it works every time? Like 100%? I must be doing it wrong, no matter what I do, they always go up.hit with the tip of the sword while theyre bellow the stage
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And it works every time? Like 100%? I must be doing it wrong, no matter what I do, they always go up.hit with the tip of the sword while theyre bellow the stage
you're spacing it wrongAnd it works every time? Like 100%? I must be doing it wrong, no matter what I do, they always go up.
The hilt? With a spike? How would you get into position? Before testing, I need a mental image of how it's supposed to look, which I can't seem to generate right now.I noticed this too, but was unable to replicate it so I figured my game glitched for a second.
And I also noticed Link's spin attack spiking as well. Try testing that out (it was with the hilt of the blade)
I went through and paused the movie where it shows his final visible animation. I then compared it to Mario's roll, jump, and attack in 1/4 slowmo at 0% damage (Mario is at 80% so no big difference in animations).Hmm, upon closer inspection of that fight, I don't think Mario ledgehops, but I could be mistaken.
Take a closer look everyone, it looks to me as if Mario got up by pressing his normal A attack. Thoughts?
I like it! Now there's a use for the reverse cancel! Finally, a point for me perfecting that technique!I was playing around with it some more, my main goal was to find a way quickly approach the ledge without rolling. Sort of some way to combo into it.
First I tried pivot boosting but it didn't really work since when you turn around on the edge, you move slightly inward and have room to roll backwards.
Then I tried pivot boosting with a roll at the very end. I mean, it works but it's just eh.
Then I found you can to the right position with a reverse bombslide fakeout. I think this
1) provides a use for the bombslide fake
2) could be useful in that the explosion of the bomb hitting the opponent off stage while they are recovering could bring them right into your spike.
It's iffy, not reliable at all, and needs more testing, but hey, it's something right?
EdgeguardingThe AT's I do know:
DAC
Arrow Cancel
Pivot Sliding
Bombslide (Don't know how to put into my game)
Zair with Bomb
Fsmash with bomb
ZAC
Jab Cancel
Jab Lock
I know Edgeguarding, Zair Edgeguarding, CG (I invented one lol) and Shield Dashing.Edgeguarding
Zair Edgeguarding
Chaingrabbing
Reversal Arrows
Shield Pressure Bombs
Shield Dashing
I've tried, but you can't smooth boot backwards =/ only forwards. Even if you do the 'backwards' version in oliwonder's video, Link turns around to face forwards.Try to smooth boots into it.
You forgot your very own boomerang canceling!Edgeguarding
Zair Edgeguarding
Chaingrabbing
Reversal Arrows
Shield Pressure Bombs
Shield Dashing
I wanted to add it, but I was afriad I'd get flamed.You forgot your very own boomerang canceling!
It's ok you don't need proof. ;D We already know Dtilt spikes when facing either way. It's just hard... and terribly impractical. D: I'm sorry, I just find no use for the technique at all.You can do it forward or backwards as long as your right at the edge of the level. I just did it forwards in training mode with the same scenario as the video you posted, though I'm not sure how the CPU was getting up on the edge or his DI.
Sorry I can not provide any proof, the only way to see is to experiment I suppose.
Yeah, it's already known it can spike forwards too. It's just not many people would think it spikes backwards. It's harder to hit, but consistently spikes more than the forwards.You can do it forward or backwards as long as your right at the edge of the level. I just did it forwards in training mode with the same scenario as the video you posted, though I'm not sure how the CPU was getting up on the edge or his DI.
Sorry I can not provide any proof, the only way to see is to experiment I suppose.
That makes no sense but I do see why. I just can't get it to work lol. Maybe it's because I need to work on my edgeguarding....... but consistently spikes more than the forwards.
I know it makes no sense, it's totally.....inconceivable.That makes no sense but I do see why. I just can't get it to work lol. Maybe it's because I need to work on my edgeguarding
Think of the spike hitbox as an outlining of Link's sword. If you hit anywhere beyond that outline, It won't work....it makes no sense, it's totally.....inconceivable.
that's a great observation! Now, putting that into consideration, we need to find a way to execute it correctly. I propose either a Craq Walk or Pivot Boost to help actually reach the enemy and immediately unleash a Dtilt. Now, we need to figure out the perfect spacing to set up the hitbox sweetspot... thoughts?Think of the spike hitbox as an outlining of Link's sword. If you hit anywhere beyond that outline, It won't work.
Get this...
The d-tilt has lot's of hitstun, but sends foes too high to combo into anything. If you ever manage to hit someone with the spike hitbox on a grounded enemy, it'll send them only half way up with all the hitstun still there leading into a true combo if you proceed to attack. The only problem? How are you suppose to hit anyone on the floor with that!?
Sakurai sure knows who to screw with people...
But inside Link isn't really the outline of his sword.....Think of the spike hitbox as an outlining of Link's sword. If you hit anywhere beyond that outline, It won't work.
Well pivot boosting/craq walking doesn't work for the backwards, I've tried =/. As for the forwards, I have no idea except:that's a great observation! Now, putting that into consideration, we need to find a way to execute it correctly. I propose either a Craq Walk or Pivot Boost to help actually reach the enemy and immediately unleash a Dtilt. Now, we need to figure out the perfect spacing to set up the hitbox sweetspot... thoughts?
This explination is for off the stage spikes, correct?But inside Link isn't really the outline of his sword.....
Well pivot boosting/craq walking doesn't work for the backwards, I've tried =/. As for the forwards, I have no idea except:
Hit their head with it so you're above them at 1/2-tip of the sword length, approximately
Hit their feet so they're above you at the hilt.
Correct me if I'm wrong, please.
it's possible to replicate, but getting them trapped into a jab cancel would be hard if they're off the edgeMaybe could you do Izaw's combo over the edge? Like jab, jab, then d tilt spike? Or maybe that's too hard to replicate.
Dude...much more than a few hours worth. The reverse spike itself took me a week lol.This will call for some massive testing. Maybe a few hours worth. And I think backwards rolling is the best way to set it up. It keeps you on the stage and sets you up perfectly. I think it should only be attempted to once or twice or many times to set up mindgames like Bairing or something.
Wait, I don't understand this part. What do you mean?Reverse bomb DAC will probably work. Normal DAC keeps you from falling off anyway lol. So forget the bomb, just reverse it.
The backwards roll is a good way to set up for the reverse spike, but the problem is if you hit you opponent all the way across the map, you probably won't have enough time to run to the other side, roll, the Dtilt spike before they recover. As for the Dtilt thing, it isn't supposed to spike your opponent, but hit them up only half the distance of a normal Dtilt. I tried testing it a little bit and it kind of works. As you said, more testing needs to be done.And I think backwards rolling is the best way to set it up. It keeps you on the stage and sets you up perfectly....And NintenJoe, I accidentally found out earlier in the Wifi waiting room that you can't spike on the ground EFFECTIVELY. You can use those back hit boxes but it has the same effect MOST of the time as a regular dtilt. But lets keep up the research.
the problem with the reverse bombslide is that if the bomb hits your opponent, they may not get close enough to the ledge. (I think) The bomb hitting your opponent into the spike seems good, but its very situational to your opponent's DI. If they DI towards the ledge, which seems probable, then it might work.And yeah, as of right now, rolling is the best option for it. The reverse bombslide fake still has yet to be tested, so far all I know for a fact is that it does get you into position. The bomb hitting the guy into your spike......dunno about that yet.
DAC could work, it moves Link very quickly but there is a lot of lag on it. As for the invincibility frames, your opponent will be off the stage anyway so there's no point to them.Reverse bomb DAC will probably work. Normal DAC keeps you from falling off anyway lol... Loss of invincibility frames but it'll look flashier. Makes for a nice kill lol
Well, it's faster than Link's normal run. I thought you were suggesting the usge of the fast movement to get to the edge more quickly, then simply turn around and reverse Dtilt spike. But i dont know, it seems like the usmash lag would kind of ruin it.But NintenJoe, how would DAC work?