I still can't understand how people can defend chain grabbing... Chain grabbing ruins the game.. It is an abuse of a game design flaw.. We can only fix it by establishing rules against it.. Because there are always pigs that would do anything to win.. even use this cheap, gay and detestable maneuver ...
DDD's infinite grab must be banned.. or else ban the character itself.. what do you prefer?
Please, don't be silly. Don't ruin the competitive scene fighting in this way.. it is not funny. It is not interesting.. It shouldn't give any satisfaction on winning with this as a primary attack..
Infinites against a wall are fine.. If I were to host a tournament I would limit chain grabbing to 3 grabs and standing infinites of any kind would be banned.. When people cannot take the right path on their own.. law has to arise.. ¬¬
I may accept chain grabs that move around the stage because they are situational and you can try to stay in a good place to avoid it.. but seeing a 5 grab CG from edge to edge sickens me... I will never use that... I just don't get any satisfaction using that cheap crap.. My 1 cent..
You know, Zero Suit Samus has a 0-90% Down Smash Chain on Fox and similarly high chains on both Falco and Wolf. Do you hear anyone complaining about that? No. Why? Because it doesn't break the game.
These chain grabs don't break the game either. If, in fact, they DID break the game, the Ice Climbers, Dedede, and other minute Chain-grabbers would be lounging out on the top of the tier list.
But they aren't. Why? Because they also have several crippling faults that come with their chain grabs.
Ice Climbers - Terrifyingly abysmal grab range. Requirement of Nana for killer grabs.
It's not like the game DOES it for you. The Ice Climber's chain grab is very, very hard to do. There are 39 different timings that you must know for each character, and some characters break out quite easily. Learn to use those characters.
King Dedede beats 3 characters with standing infinites. Ok, can't use them. Learn a new character JUST IN CASE. It REALLY isn't that hard.
This is a tool to win. It's like banning Marth's tipper because OMFG CHEAP U CANT KILL ME LIKE THAT I DIE SO EARLY BWAAA.
Enforcing "limits" on chaingrabs is a terribly subjective idea. There would be chaos in the tournament scene about who did what and how "such-and such player" broke the rules by accidentally killing you with a grab. I'm against such "half-bans"
We play to win. We chaingrab to win.
Therefore, we chaingrab.