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The Official Chaingrabbing Thread.

BMunich16

Smash Apprentice
Joined
Feb 23, 2009
Messages
90
Location
Pennsylvania
As far as I know, chaingrabbing is a hard thing to master, why ban something that takes skill like that? Unless it is an infinite grab, that just gets old real fast.
 

Hive

Smash Lord
Joined
Sep 12, 2006
Messages
1,605
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Mountain View, ca
lol compared to actual gameplay cgs are ridiculously easier imo ^^

still, cgs shouldn't be banned... maybe infinites though (i would like), but only if the community is willing to be consistent about these kinds of things imo and not ban say infinites and then ban planking which have basically the same ideas behind them.

just my thoughts ^^
 

Death01

Smash Journeyman
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how old is this? anywasy cging is not so ridiculous it going to be banned and i am glad only infinites are. lol. CGing has at least 6 ways to get out of it. DI, jump, an attack, or your up b, or something.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
If we ban this, we might as well go ban Sheik's CG on Bowser in Melee to make him more playable.

Yeah, no.
 

Death01

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If we ban this, we might as well go ban Sheik's CG on Bowser in Melee to make him more playable.

Yeah, no.
i've been in tournaments where they banned infinte chain grabs and limited the Ice climbers Alternative grabs to like 6 i think. Infinites are different from reglular cging since its infinite. and you get out of it if you get lucky. lol.
I am saying CGing regular should be legal.
 

Sukai

Smash Champion
Joined
Aug 31, 2007
Messages
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turn around....
Bad advice aside.
Don't get grabbed.
The primary escape from chain grabs are just to avoid them.
Play in a way to watch yourself, space right, defensive, camp if you have to.

If you see a chain grab coming, then it's up to you to avoid it. You can change your strategy to avoiding the chain grab completely, while punishing your opponent's attempts, or you can play normally and just risk getting caught in one.

It's a learning curve in competitive play, adjusting to the situation.
Skill requirement is not a consideration for legalization in competitive play.
If it's easy to do, then that's a plus, all the more reason to do it.
The goal is to rack up damage, and a chain grab does that job well. It should--and will--stay legal, it's a viable way to rack up damage, and completely avoidable with the proper mindset.
 

Death01

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Bad advice aside.
Don't get grabbed.
The primary escape from chain grabs are just to avoid them.
Play in a way to watch yourself, space right, defensive, camp if you have to.

If you see a chain grab coming, then it's up to you to avoid it. You can change your strategy to avoiding the chain grab completely, while punishing your opponent's attempts, or you can play normally and just risk getting caught in one.

It's a learning curve in competitive play, adjusting to the situation.
Skill requirement is not a consideration for legalization in competitive play.
If it's easy to do, then that's a plus, all the more reason to do it.
The goal is to rack up damage, and a chain grab does that job well. It should--and will--stay legal, it's a viable way to rack up damage, and completely avoidable with the proper mindset.
i get chain grabbed some times and chain grab as well and I agree with you. i was just saying ppl are complaining too much. and if you do get grabbed if you main wario for instance you can jump right out of A fairly good King Dedede's grabs (if you get grabed, ive done it) oh and yes just try to avoid grabs or if you can CG them, do it, and rack up damage. trust me they will say the same thing and do the same to you or agree with you that it is a good skill to have.
 

smashkng

Smash Lord
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How about Wario's d-throw 0-death? (20-death on Wolf and 52-death on Falco). Should it be banned?
 

Sukai

Smash Champion
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Messages
2,899
Location
turn around....
How about Wario's d-throw 0-death? (20-death on Wolf and 52-death on Falco). Should it be banned?
No, because it depend entirely on if Wario can get the grab in.
Since it's an infinite, it should at the least be limited, like Dedede's wall infinite.
 

Death01

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How about Wario's d-throw 0-death? (20-death on Wolf and 52-death on Falco). Should it be banned?
no, its not an infinite on medium weight or light weight characters. heavy weights possibly, but thats it. i think its still considered a chain grab, that can btw be DI out of or attacked out of if your quick enough. trust me. or avoid it all together.
 

Darknid

Smash Journeyman
Joined
Nov 14, 2008
Messages
449
Don't get grabbed? that's like saying don't get hit, or don't miss. If you don't get grabbed, not once, you are playing against a complete newbie or you are playing a character that is very difficult to grab(wario, jiggs).

"Don't get grabbed" <-- that's crappy advice. It won't happen. Chaingrabs are one thing, but infinites are another. With D3's grab range, saying "Don't get grabbed" while you're playing as DK, Luigi, or any other character he can infinite is mind-stompingly stupid. What if a character had an attack that did 200% damage that had the same speed and range and OOS capabilities as D3's grab, would you say it should be banned? Or would you, like a *******, say "don't get hit lol"
 

Barge

All I want is a custom title
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It really does depend on the character you're using against icies.
Characters such as snake, mk, rob, marth, kirby, gw etc can easily not get grabbed.
Others however are ****ed. Such as ganon, dk, falcon, bowser
 

Xebenkeck

Smash Lord
Joined
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any chaingrab/infinate that makes a matchup ALMOST unwinnable should be banned the major ones being, Ness and Lucas-Marth and Charizard infinaate. DDD to the 5 people, and maybe the pikachu to fox chaingrab. IC's are fine because there game revolves around the infinates, marth pika, ddd, marth and whoever there game does not revolve around said infinates, to them its just " o ok they play said characters, i'll just do this to them."
 

swordgard

Smash Hero
Joined
Jul 27, 2005
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5,503
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Canada
Don't get grabbed? that's like saying don't get hit, or don't miss. If you don't get grabbed, not once, you are playing against a complete newbie or you are playing a character that is very difficult to grab(wario, jiggs).

"Don't get grabbed" <-- that's crappy advice. It won't happen. Chaingrabs are one thing, but infinites are another. With D3's grab range, saying "Don't get grabbed" while you're playing as DK, Luigi, or any other character he can infinite is mind-stompingly stupid. What if a character had an attack that did 200% damage that had the same speed and range and OOS capabilities as D3's grab, would you say it should be banned? Or would you, like a *******, say "don't get hit lol"
Did i make your opinion shift toward this?
lolololol
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Don't get grabbed? that's like saying don't get hit, or don't miss. If you don't get grabbed, not once, you are playing against a complete newbie or you are playing a character that is very difficult to grab(wario, jiggs).

"Don't get grabbed" <-- that's crappy advice. It won't happen. Chaingrabs are one thing, but infinites are another. With D3's grab range, saying "Don't get grabbed" while you're playing as DK, Luigi, or any other character he can infinite is mind-stompingly stupid. What if a character had an attack that did 200% damage that had the same speed and range and OOS capabilities as D3's grab, would you say it should be banned? Or would you, like a *******, say "don't get hit lol"
"Don't get grabbed" is more IC advice, since they have a pitiful grab range. For DDD, the advice is "Don't use the 5 characters against him", although whether or not that is actually appropriate versus banning the infinite has been hotly debated in the past.
 

mountain_tiger

Smash Champion
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Oct 24, 2008
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Although chaingrabs can be pretty unfair at times, I don't think they should be banned. The fact that they appeared in both Melee and Brawl kind of suggests that it was, at least partially intentional. The way I see it, chaingrabs are like combos, except with throws instead. Someone who has a 0-death chaingrab is like someone who had a 0-death combo in Melee, or near enough. Both are inescapable if done right, and they can carry on until killing percentages. Feel free to disagree if you want, but that's the way I feel.
 

Mackorony101

Smash Cadet
Joined
Apr 14, 2007
Messages
69
Although chaingrabs can be pretty unfair at times, I don't think they should be banned. The fact that they appeared in both Melee and Brawl kind of suggests that it was, at least partially intentional. The way I see it, chaingrabs are like combos, except with throws instead. Someone who has a 0-death chaingrab is like someone who had a 0-death combo in Melee, or near enough. Both are inescapable if done right, and they can carry on until killing percentages. Feel free to disagree if you want, but that's the way I feel.
Its also just killing potential for many characters. Chain grabs are probably the closest thing to combos we have in brawl these days since a lot of the hit stun and stuff was taken from melee.
 

Krono

Smash Rookie
Joined
Feb 25, 2009
Messages
10
CG are probably the best you can do in brawl but you still need to be good enough to do them, and do them well =)
 

Hylian

Not even death can save you from me
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There are far too many stickies, so I'll unsticky this for now.
Other topics about chaingrabbing are already popping up, while I had to close zero when this was stickied -.-.
 
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